Game Of Life by feizenbara
A relaxing logical game based on the Conway's Game of Life (http://en.wikipedia.org/wiki/Conway's_Game_of_Life).
You must keep alive some cells in a cell culture where viruses appear from time to time. But you can only add 1 cell at a time to save them all.
The game features several customisation tools, allowing you to play in a very easy environment or even only watch your cells develop by themselves.
Note: some cell patterns can survive indefinitely, meaning sometimes the game has no end.
Detailed rules (you should try the game without reading this :-)):
- a cell stays alive if it has 2 or 3 neighbours. Otherwise, it dies.
- a cell appears in an empty spot if it has 3 neighbours.
- a virus spawns on the oldest cell after 5 turns where no virus was in the whole cell culture.
- a virus dies if it has no healthy neighbours.
- a virus spreads to its oldest neighbours if it has 3 or more healthy neighbours.
- you can only add 1 cell per turn.
- game ends if no more healthy cells are in the culture.
You must keep alive some cells in a cell culture where viruses appear from time to time. But you can only add 1 cell at a time to save them all.
The game features several customisation tools, allowing you to play in a very easy environment or even only watch your cells develop by themselves.
Note: some cell patterns can survive indefinitely, meaning sometimes the game has no end.
Detailed rules (you should try the game without reading this :-)):
- a cell stays alive if it has 2 or 3 neighbours. Otherwise, it dies.
- a cell appears in an empty spot if it has 3 neighbours.
- a virus spawns on the oldest cell after 5 turns where no virus was in the whole cell culture.
- a virus dies if it has no healthy neighbours.
- a virus spreads to its oldest neighbours if it has 3 or more healthy neighbours.
- you can only add 1 cell per turn.
- game ends if no more healthy cells are in the culture.
Ratings
| Coolness | 69% | 3 |
| Overall | 2.86 | 616 |
| Audio | 1.78 | 720 |
| Fun | 2.30 | 857 |
| Graphics | 2.93 | 499 |
| Humor | 1.65 | 742 |
| Innovation | 2.98 | 450 |
| Mood | 2.47 | 699 |
| Theme | 2.20 | 851 |
@vinull: I'm happy that you life the simple look.
@TheThirdOne: you are right, I put mostly stable designs at start, and virus do not spread that much, so it's quite easy. I might add a customization tool to set the level of virality of the viruses.
Anyway, nice game!
The theme interpretation is "You only get 1 cell to save them all", and I agree it's not very straightforward... like almost every other entry here, because this theme sucked big time (well, it's not even a theme, it's just a random sentence that gives no restriction on the game).
But I think you should warn now Richard Garriot that Blizzard just stole and remade Ultima with WoW.
Good application of conway's game of life
It give me ideas for my own entry (based also on automata cellular)
Idea:
Make the virae a lot more deadly, give the player the ability to set more than one cell per turn and disable hints.
I can't really allow player to put more than one cell, it's the theme of the LD.
And you can disable hints with the "Tips" auto button. I should have labelled it "hints" instead, but the wrong word came to my mind :-(
@others: thank you for the feedbacks, I'm really happy to see so many enjoying graphics, it was supposed to be my worst speciality but simple is neat :-)
I did get a bit confused why cells appear and disappear between turns, perhaps the cells are moving around?
As it is right now it's very difficult to lose, but many people already mentioned that. The concept is very interesting though, and once it's balanced I'd love to try it again!
Trying to add cells to starve off viruses was tough to wrap my head around (since there are a lot of rules in play), yet I scored over 1500 points. I felt like I should have died far earlier than I did.