Well then, this was an interesting 48 hours. After all my hard work and labor, I got this. Now, I put both java 6 and 7 downloads because some people don't have java 7, so I put that into consideration. After your first run though please let my know in the comments how well you did. Rules and controls are displayed in-game. Have fun! Oh, one last thing, failure isn't an option, but suicide is!
2/8 on my first try; 4/8 on my second. I somehow like the fact that nothing is clear at the beginning and you slowly learn about what's going on. (And after some playthroughs you still haven't figured out everything) Sometimes the character gets stuck and takes a while to fall down
Game seems to have occasional freezes which are a little bit annoying. Could also use explanations what I'm supposed to be doing and what all the various doors and tiles do. Also now I'm stuck inside a wall.
The game froze periodically, which was a bit of a nuisance. Otherwise an interesting puzzle game after I figured out that orange = lava = failure and that I was advancing through chambers. One try per test is interesting. I like how you played to the character's floaty gravity.
1/8 ... I'm afraid I don't really know what was going on :). The controls could be a little smoother, also. Still, not bad for your first Dare. Congratulations!
It freezes a lot, so much that I gave it up after a while. You must be doing something terribly wrong in your code ;) The level design is nice though, graphics maybe too minimalistic.
Reminds me of some old-skool C64-stuff. 0/8, and before i really had to restart to notice 'e', the whole control scheme defied my intuition completely ;)
I got 2/8...I did not understand what was going on at all, and the jumping physics were a bit odd, but overall I enjoyed it. Great audio and I liked the background visuals.
Hey! Great game, got a bit weird when you got lost and suddenly got stuck in a wall. I checked the source and generally you are programming quite a lot in a C++ fashion, which is a bit slow when directly translating it to Java.
Some general tips would be to have the player check for the winning door instead of looping through objects and seeing if the entity is the player and if so check if the player is within reachable distance, also that regenerating images constantly instead of using Java Swing components is a bit strange. I like your keyboard handling though!
Also: thanks for including a Java 6 build. How should I know what Java version I'm running? I mean, Java? Common!
But I got 6/8 on a full run.
It is definitely interesting though.
Some general tips would be to have the player check for the winning door instead of looping through objects and seeing if the entity is the player and if so check if the player is within reachable distance, also that regenerating images constantly instead of using Java Swing components is a bit strange. I like your keyboard handling though!
Good luck!