Chambers by person124

[raw]
made by person124 for LD28 (COMPO)
Well then, this was an interesting 48 hours. After all my hard work and labor, I got this. Now, I put both java 6 and 7 downloads because some people don't have java 7, so I put that into consideration. After your first run though please let my know in the comments how well you did. Rules and controls are displayed in-game. Have fun! Oh, one last thing, failure isn't an option, but suicide is!

Ratings

Coolness 54% 3
Overall 2.52 860
Audio 2.41 540
Fun 2.52 728
Graphics 2.32 782
Humor 1.87 668
Innovation 2.46 773
Mood 2.50 677
Theme 2.08 889

Feedback

arrogant.gamer
16. Dec 2013 · 20:42 UTC
Wow. Wow. I got 3/8 but I have no idea why, or what. This game is compelling and mysterious despite seeming so simple.

Also: thanks for including a Java 6 build. How should I know what Java version I'm running? I mean, Java? Common!
wilpel
16. Dec 2013 · 23:16 UTC
really fun game I had fun when I played it! :D
moomoo112
16. Dec 2013 · 23:18 UTC
Some serious lag with those lava animations on. And then I managed to get stuck after going through a warp point.
But I got 6/8 on a full run.
Capitals
16. Dec 2013 · 23:19 UTC
The game is fun, mad and freezes every so often. The controls are a bit clunky.
Binary Gambit
16. Dec 2013 · 23:25 UTC
some bugs when going through elevators that made me lose my run. GREAT level design with simple components. :D good work!
jsjwooowooo
16. Dec 2013 · 23:29 UTC
Interesting game, nice mystique to it, not quite sure what I was doing though.
HuntTheWumpus
16. Dec 2013 · 23:34 UTC
2/8 on my first try; 4/8 on my second. I somehow like the fact that nothing is clear at the beginning and you slowly learn about what's going on. (And after some playthroughs you still haven't figured out everything) Sometimes the character gets stuck and takes a while to fall down
KHANanaphone
16. Dec 2013 · 23:43 UTC
Freezes a lot, not really buying the relevance to the theme.
WojWorks
16. Dec 2013 · 23:47 UTC
It was fun to mess around in, even if I didn't quite understand it.
hnjslater
16. Dec 2013 · 23:47 UTC
Good game, I like exploring LD games.
ambi
16. Dec 2013 · 23:47 UTC
Game seems to have occasional freezes which are a little bit annoying. Could also use explanations what I'm supposed to be doing and what all the various doors and tiles do. Also now I'm stuck inside a wall.
nkling
16. Dec 2013 · 23:49 UTC
I got some freezing up, a little confused on what was happening but it was oddly charming.
ParaPup
16. Dec 2013 · 23:52 UTC
This was great it was fun little bit laggy but great work regardless you did well.
WhoaConstrictor
17. Dec 2013 · 00:00 UTC
The game froze periodically, which was a bit of a nuisance. Otherwise an interesting puzzle game after I figured out that orange = lava = failure and that I was advancing through chambers. One try per test is interesting. I like how you played to the character's floaty gravity.
f7f5
17. Dec 2013 · 00:00 UTC
1/8 ... I'm afraid I don't really know what was going on :). The controls could be a little smoother, also. Still, not bad for your first Dare. Congratulations!
rincewind_cz
17. Dec 2013 · 21:16 UTC
It freezes a lot, so much that I gave it up after a while. You must be doing something terribly wrong in your code ;) The level design is nice though, graphics maybe too minimalistic.
goyal
18. Dec 2013 · 00:16 UTC
I ran into couple of glitches making me restart the game multiple times. For eg: stuck in the wall after exiting the elevator. I couldnt move at all.

It is definitely interesting though.
postmodestie
20. Dec 2013 · 18:19 UTC
Reminds me of some old-skool C64-stuff. 0/8, and before i really had to restart to notice 'e', the whole control scheme defied my intuition completely ;)
CarlsonAndPeeters
27. Dec 2013 · 23:13 UTC
I got 2/8...I did not understand what was going on at all, and the jumping physics were a bit odd, but overall I enjoyed it. Great audio and I liked the background visuals.
oskardevelopment
03. Jan 2014 · 11:14 UTC
Hey! Great game, got a bit weird when you got lost and suddenly got stuck in a wall. I checked the source and generally you are programming quite a lot in a C++ fashion, which is a bit slow when directly translating it to Java.

Some general tips would be to have the player check for the winning door instead of looping through objects and seeing if the entity is the player and if so check if the player is within reachable distance, also that regenerating images constantly instead of using Java Swing components is a bit strange. I like your keyboard handling though!

Good luck!