One Shot Showdown by ninjacharlie

[raw]
made by ninjacharlie for LD28 (JAM)
NOTICE: THIS GAME IS NOW ON ITCH.IO WHERE IT MAY CONTINUE DEVELOPMENT IN THE FUTURE: http://ninjacharlie.itch.io/one-shot-showdown
Controls:
Left click - aim shot
Space - End aim/fire
A, S, D - Player 1 dodging
Left, right, down - Player 2 dodging

D - Debug info (if you like that kinda thing)
R - reset scene (if you get stuck)

Music by Abstraction (https://soundcloud.com/abstraction). Code and art by me.

Ratings

Coolness 65% 3
Overall(Jam) 3.26 188
Audio(Jam) 3.18 174
Fun(Jam) 3.33 112
Graphics(Jam) 2.80 376
Humor(Jam) 2.92 144
Innovation(Jam) 3.23 148
Mood(Jam) 3.00 220
Theme(Jam) 3.67 43

Feedback

yapshuter63
17. Dec 2013 路 00:58 UTC
I'm on mac, and it says the download is damaged or incomplete.
Tyro
17. Dec 2013 路 01:07 UTC
This is almost Worms-esque. Very creative concept!
馃帳 ninjacharlie
17. Dec 2013 路 01:30 UTC
@yapshuter63, thanks for catching that, I think I fixed it.
OnlySlightly
17. Dec 2013 路 01:53 UTC
I really liked how you generated the obstacles and the bullet bouncing mechanic was a lot of fun to watch.
sudorossy
17. Dec 2013 路 01:56 UTC
This is really fun!
Crabman
17. Dec 2013 路 02:05 UTC
Jeez, I just lost miserably against myself. As in, the guy I had shoot just anywhere either got me all the time, or the well-aimed one backfired and hit himself. :D Cool stuff!
JoeManaco
17. Dec 2013 路 02:07 UTC
Nice one. Damn... it's 3 o'clock in the morning over here and nobody is awake who could play with me :(
ehtd
17. Dec 2013 路 02:11 UTC
interesting, more movement would make it better.
j_stirk
17. Dec 2013 路 04:34 UTC
I really like this. It's nice to see someone doing a two player hotseat game, and the bullet and obstacle physics are awesome. I had the two bullets hit, which was hilarious.
Venks
17. Dec 2013 路 16:34 UTC
I'm also having trouble with downloading on MAC. Like the art though. Looks pretty fun!
Ekilibr
17. Dec 2013 路 16:37 UTC
Cool concept ! Congratz
murilo
17. Dec 2013 路 16:39 UTC
Awesome! My only problem was when the bullets didn't hit anyone and it took them so long to stop I had to quit the game. Very nice game for a dual!
馃帳 ninjacharlie
17. Dec 2013 路 16:41 UTC
Venks, which version of OSX are you running?
馃帳 ninjacharlie
17. Dec 2013 路 16:42 UTC
murilo, thanks :D, if the bullets don't hit anyone, you can press R to reset the level.
KeyMaster
17. Dec 2013 路 16:46 UTC
Nice concept overall, unfortunately the music did not play for me..
Pixelbear
17. Dec 2013 路 17:29 UTC
Managed to shoot myself in the face to begin with, which was very humorous. Then I went for straight shots. Then I realised you could do cooler shots with the bouncing bullets, and I started to try and pull off the best shots I could. Nice! Gameplay was done very well, but I feel like the aesthetics could do with some sprucing, such as giving the ominous black squares some graphics. Some kind of notification as to which player is which would be good too. :)
psychomonster
17. Dec 2013 路 20:50 UTC
funny game... need another player to test it twice... but yeah. Cool pixel art!
Jimanzium
17. Dec 2013 路 20:52 UTC
"Error main.lua 273 bad argument #2 to 'draw' (number expected, got userdata)"

Crashed on launch, on Ubuntu 12.04
javifugitivo
17. Dec 2013 路 21:07 UTC
Very fun, original gameplay and cool mechanic for playing two players, good job!
馃帳 ninjacharlie
17. Dec 2013 路 22:20 UTC
Jimanzium, ah, I think your running version 0.8.0 of Love2d. They changed the way you make a quad draw in 0.9.0 (which is the version I wrote it in).
Diptoman
18. Dec 2013 路 09:41 UTC
Haha, this was fun, though a bit more content would've been better. The bullets colliding in midair was awesome, it balances the game when there are no obstacles between the players! Also, good soundtrack.
zebi24
18. Dec 2013 路 12:32 UTC
This is super fan! I always shoot myself :D Great job man!
seantheartist
18. Dec 2013 路 16:20 UTC
Wished the physics on the bullets went faster after awhile, took a long time for them to stop going around. I dig the theme and the animation of the moving and crouching dodge options.
MrTedders
18. Dec 2013 路 16:33 UTC
Fun little game you have going here. It makes for a competitive experience. A few more options in way of weapons could go a long way with this game.
glovecat
18. Dec 2013 路 20:09 UTC
Very funny for two players :). Good work!
zkenshin
18. Dec 2013 路 20:10 UTC
Quite the neat idea, keep it up!
Nelien
18. Dec 2013 路 20:17 UTC
That was pretty cool! The bullets take ages to stop though, so if both players happen to miss it's very annoying to wait. Graphics are brilliant!
Denis Chakarov
18. Dec 2013 路 21:02 UTC
Maaaaaaaaaan! Awesome game!!!
Please continue making it and polish it! I saved it to be played at our gaming nights with the gang!

Two suggestions:
- when you're generating the random terrain between the guys make sure there is always something blocking the direct strait-forward line of sight. I got clear line several times, which is easy shoot.

- make it for more simultaneous players. 4 at least, 6 or more if you can! It would be Uber fun!!! :)
rogueNoodle
19. Dec 2013 路 01:33 UTC
Stupid game - my girlfriend beat me every time! ;) Kidding of course - had a LOT of fun with this. More polish in the visuals would be nice, and as mentioned above, something to block main line of sight would be good. Could be as simple as having the same obstacle in the middle every time. Hope you're planning on expanding this post-jam :)
peacegiverman
19. Dec 2013 路 19:39 UTC
Nice one. Would be a bit better if the bullets didn't lose speed when bouncing.
bunnyhero
20. Dec 2013 路 08:11 UTC
wheee fun game.
Giovanni Cappellotto
26. Dec 2013 路 14:15 UTC
I can't play with it on Linux with love 0.8.0

> Error: main.lua:273: bad argument #2 to 'draw' (number expected, got userdata)
Binary Gambit
26. Dec 2013 路 22:46 UTC
cool entry. Your music choice was awesome! Played quite a few rounds. Are the levels completely random or generated to be winnable every time?
馃帳 ninjacharlie
27. Dec 2013 路 15:02 UTC
@Binary Gambit, they're randomly generated. When I continue work on it later, I'll have to use a real generation algorithm that makes it winnable. Sometimes it'll just generate a wall across the screen :P