Asphyxia by Rahazan
You only get one life. Dream.
Locked in, sometimes you can't win.
Suggested resolution: 1366x768 (16:9).
Other aspect ratios may have wrong UI positioning.
Note that you will want to devote some time to the game, minimal 8 minutes (max around 20).
Locked in, sometimes you can't win.
Suggested resolution: 1366x768 (16:9).
Other aspect ratios may have wrong UI positioning.
Note that you will want to devote some time to the game, minimal 8 minutes (max around 20).
Ratings
| Coolness | 90% | 2 |
| Overall | 3.57 | 131 |
| Audio | 3.70 | 35 |
| Fun | 2.97 | 415 |
| Graphics | 3.84 | 118 |
| Humor | 2.13 | 546 |
| Innovation | 3.17 | 317 |
| Mood | 3.98 | 20 |
| Theme | 2.87 | 494 |
Other than that, excellent work! :D
Intro is a little slow, should be skippable per-sentence (or click to speed up at least).
Rocket sequence is rather difficult!
Overall 4/5!
I really enjoyed the visual style, it felt unique (in a good way) and consistent. The modern-hardware scaled mixed-sized pixel art isn't something I've seen much of, but I think you pulled it off very well. Definitely a nice game to look at.
The sound and music was excellent, I really enjoyed the use of sine waves in both the pads on the music and other places, the audio also tired in incredibly well with what was happening on the screen.
The combination of dialogue and music really set the mood. I knew instantly from the opening dialogue that all wasn't well; the sense of tragedy which I was sure the protagonist was going to experience, combined with the implied child-like innocence of the character set me up for a feeling of unease.
The gameplay mechanics were simple, though in this case it felt like it added to the plot. Mechanics more complicated it seems couldn't have been spawned from a child's imagination, and so would have made little sense in the context of the game. The fact that there were several mini games is nothing short of amazing.
Though I found some of the minigames difficult you provided a skip button on them if the player failed too many times. This was (unfortunately) used, and very much appreciated. The skip button on the dialogue remained unclicked, but it felt like a good choice to provide such an option hidden discretely in the corner of the screen.
Overall: Nice work!
I have one suggestion, make the hitbox on the rocket smaller, it destroys even if you if just like slightly touch tangentially to those floating mass.
I tried few times before giving up. I really wanted to see the ending :(
Figured I'd add this to the comments to explain the name of the game a little:
Asphyxia or asphyxiation (from Greek 伪- "without" and 蟽蠁蠉尉喂蟼 sphyxis, "heartbeat") is a condition of severely deficient supply of oxygen to the body that arises from abnormal breathing.
-The sound and background music were perfect.
-Graphics were very good, but sometimes I would see especially bright stars in the background and think I needed to avoid them 'cause they're the same color as other obstacles.
Overall, this is a completely legitimate, complete game by itself, as-is. You can't say that about many LD entries.
The mood is set incredibly well.
I actually finished both mini games after a few tries :)
Other then that, job very well done, loved your use of sounds + atmosphere you created in the game!
You should really remove the "External" assets from your tree.
Nice b&w art, it sets up the atmosphere quite nicely. Good job!