Chest is the key by bessdlan

[raw]
made by bessdlan for LD28 (JAM)
A little game where you have to choose one chest to open the exit door of each levels. Beware of trapped chests!

Ratings

Coolness 71% 3
Overall(Jam) 3.17 223
Audio(Jam) 3.09 200
Fun(Jam) 2.83 268
Graphics(Jam) 3.61 170
Humor(Jam) 2.33 270
Innovation(Jam) 3.11 181
Mood(Jam) 2.87 272
Theme(Jam) 3.39 89

Feedback

archaeometrician
16. Dec 2013 · 03:36 UTC
Good concept! It remember me Zelda, good job!
SuperPokeunicorn
16. Dec 2013 · 22:02 UTC
The concept was cool, but the lack of additional levels and a clear goal caused the game to get quite repetitive.
rvaquero82
17. Dec 2013 · 15:20 UTC
Interesting concept.
Mekuri
19. Dec 2013 · 22:34 UTC
The idea with the chests was great! The game got slightly repetitive rather fast though. The graphics were nice as well.
mamoniem
21. Dec 2013 · 09:36 UTC
nice game. The project is completely complete !
love the art,music and almost the gameplay.
Good Luck !
nSun
21. Dec 2013 · 10:29 UTC
Beautiful graphics, cared for and highly detailed.
This is probably due to my screen resolution because the character seems very small. Maybe I would have preferred rendering zoomed (x2 pixel), to better appreciate the pixel-art, and also for a more immersive feel. Although my suggestion could hinder the understanding of the dispersion chests ...
Gaspard_
21. Dec 2013 · 10:35 UTC
I like the simple yet addicting mechanic,
I could easily see how this could be expanded!
The last riddle... I found that it's a little too famous..
But this is a great game!
wbwelcomeback
21. Dec 2013 · 11:00 UTC
Pretty good game. I enjoyed playing this.
tobbez
24. Dec 2013 · 02:50 UTC
Nice graphic, the chestshuffling could have been removed and randomized. The chests didn't provide much benefit as the game was now. Nice riddle in the end.
ALobker
03. Jan 2014 · 14:18 UTC
Chests dispersed rather quickly, so opening one was kind of random for me. Fun game, though.
DST
03. Jan 2014 · 14:20 UTC
Good concept and well done! Good amount of content too!
Clayblob
03. Jan 2014 · 15:51 UTC
The last puzzle was too easy... Otherwise good.
GarethIW
03. Jan 2014 · 16:39 UTC
I liked it, perhaps showing us what's in each chest for 1/2 a second/a second longer so we have a slightly better chance of knowing what we're going for would be nice. Since if you're low on health and you get a monster chest it's effectively a game over. Fortunately the penalty for a game over isn't too strict.
howieV (binarygirl)
03. Jan 2014 · 17:26 UTC
good job man.. had to shrink my browser zoom tho ;p
mmickyman
05. Jan 2014 · 21:20 UTC
Not bad, but hard.
Xanjos
05. Jan 2014 · 21:29 UTC
Really liked your take on the theme (being only able to open one chest). Would have loved to have some enemies to fight against (instead of the one that spawns when you pick the sword chest) though.
Raphy
06. Jan 2014 · 22:26 UTC
Hard game ! Is this just based on luck ? I really like the retro atmosphere though and the polish, good work !