License to One by udo
License to One is a realtime strategy game about DRM where you get only one license per unit type, so you only have one of each. See how long you can hold out against the insidious Brotherhood of Nu!
I made this solo for Ludum Dare, with no existing code base.
For libraries I used: three.js, tween.js, jQuery, and howler.js
Tools: Text editor, Garage Band, Audacity, Blender
The game needs WebGL and a current browser. It will most likely not work on Internet Explorer or on mobile devices.
That's it! It may be a bit buggy, but I'm tired now and going to bed. I'll probably release a post-LD version and bug fixes later.
I made this solo for Ludum Dare, with no existing code base.
For libraries I used: three.js, tween.js, jQuery, and howler.js
Tools: Text editor, Garage Band, Audacity, Blender
The game needs WebGL and a current browser. It will most likely not work on Internet Explorer or on mobile devices.
That's it! It may be a bit buggy, but I'm tired now and going to bed. I'll probably release a post-LD version and bug fixes later.
| Web (HTML5) | http://rpgp.org/ld28/v5/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=6821 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.19 | 216 |
| Audio(Jam) | 3.24 | 159 |
| Fun(Jam) | 2.58 | 375 |
| Graphics(Jam) | 3.58 | 174 |
| Humor(Jam) | 2.35 | 267 |
| Innovation(Jam) | 2.54 | 380 |
| Mood(Jam) | 2.71 | 338 |
| Theme(Jam) | 3.33 | 103 |
When selected, the camera goes full black and it gives no minerals.
I enjoyed the models and the "ka-chung" attack sound.
That's the point: you only get one! :)
It looks great. I've worked with HTML5/JS on previous jams and it can be difficult to be productive. You've got a full set of models, UI, and music here, not to mention finished gameplay. I love that each unit has its own visual progress indicator.
The camera control was a little strange. I wanted to be able to pan by moving the mouse to the edges of the screen like a lot of other RTS games. I did find the arrow keys, but the view kept drifting back toward the highlighted object.
The music didn't loop when it finished, but that's pretty minor.
I wanted a bit more of what's already there. Losing your workers hoses your economy, which I understand leads to an inevitable ending. If you kept going with it, I'd like to see a way of getting more workers, but maybe still having a single license for each advanced unit.
-mildmojo
> I wanted a bit more of what's already there.
So did I, ran out of time, so I made a "how long can you survive the onslaught" mode just to get the thing shipped in time. I want to do missions and more complex game play.
Again, I'll probably make post-LD version for people who are interested. I hope that's not frowned-upon here as long as I take care to label it accordingly?
@mize_VS_mildmojo If you find it hard to be productive with HTML5/WebGL, check out PlayCanvas (I used it for my game). It essentially like Google Docs for making WebGL games.
I wasn't able to find a suitable strategy to licence the decoy, I always loose the turret before reaching the 15.
The music is really good, though the sound effects get a little repetitive.
Overall great job for a solo effort.
@dray
Yeah, sorry. It seems my domain expired and I forgot to renew it. The link's updated now, it should work
I liked the little remarks at the end of dialogs about DRM. Graphics, sound and music was quite good.
I'm not sure about the gameplay, and how you'd extend it, right now it seems like you're in for your inevitable end, as you can't rebuild anything, and moving the turret is just slow enough that you'll end up losing a unit if you're too far away.
Overall, very nice.