Spring Crate by torcado194
Hey!
This was my second Ludum Dare, I had a lot of fun!
"You Only Get One"
..Button!
(and life)
You must only use the SPACEBAR to navigate through the levels to get to the end!
Playtime: ~30 mins
This game is pretty difficult (i think, ive been playing it for 2 days so that could affect it) but there are only 9 or so levels + the SUPER SECRET AWESOME ENDING! :D
Thanks everyone! can't wait to see all the other entries!
Edit: edited dropbox link with a new version, there was ONE place you could get stuck. added 1 tile. that is it. XD
This was my second Ludum Dare, I had a lot of fun!
"You Only Get One"
..Button!
(and life)
You must only use the SPACEBAR to navigate through the levels to get to the end!
Playtime: ~30 mins
This game is pretty difficult (i think, ive been playing it for 2 days so that could affect it) but there are only 9 or so levels + the SUPER SECRET AWESOME ENDING! :D
Thanks everyone! can't wait to see all the other entries!
Edit: edited dropbox link with a new version, there was ONE place you could get stuck. added 1 tile. that is it. XD
Ratings
| Coolness | 68% | 3 |
| Overall | 3.52 | 150 |
| Audio | 3.25 | 149 |
| Fun | 3.20 | 283 |
| Graphics | 3.40 | 266 |
| Humor | 1.86 | 675 |
| Innovation | 3.24 | 276 |
| Mood | 2.65 | 573 |
| Theme | 3.65 | 105 |
It is a game of patience though. Made it past the 3 doors level and stopped. While I know it's part of the theme, I can't help but feel this game would be much more fun with manual aiming.
Overall it was challenging and a neat experience.
@dalbinblue thanks a lot for your comment! Yes the 1 block platforming does get annoying.. But I thought it wasn't too bad since you can almost stop moving in mid-air. Maybe I put too much into the game.. I feel like nobody will get to the end haha. Same thing as I did last time. I just want people who do spend their time beating the game feel very accomplished when they do :D
@ErikU thank you! I was very surprised I was able to make any music for this since I'm never musically inspired. I guess once I made one song I just was able to make like 5-6 more xD (2-3 of which are in the ending, unfortunately. Or fortunately!)
A good idea though and well executed.
and maybe i will fix this up for mobile or other. i feel like bouncing off walls would be a cool mechanic, and having /some/ momentum after sliding up a wall would be very helpful
anyway, i totally see this as a great mobile game, you should polish it more and put on the stores :D
Nice art and music. Congrats on completing a whole game in <48 hours !
Good job!
Also yes the speed is something I thought about but I think it's just at the point where it isn't too fast that it's frustrating trying to get the right angle
But a neat idea and good execution.
Other than the obscene difficulty, though, this game is really impressive for 48 hours. It looks and sounds good, and the mechanics are good aside from a few frustrations.
If you try harder to make something beatable next time, I'll look forward to playing it.
Nice graphics too and music is entertaining :-)
Well done!
I didn't like physics though. It felt overly realistic, there is no reason to make the collision area change when you are rotating. You might even fall from a static platform without moving.
Detecting if you are on ground also has leaks. For example, if you are on a moving platform, and it goes away from you, you can jump while falling. And many other cases when you can jump, but aren't supposed to.
The game doesn't motivate you to progress. You get level after level, and you don't feel like the game is going to end eventually. It takes patience, and not everybody has it.
For the collision box rotating with it, I agree it could be different, but that was the only way i saw i could do it.
For ground detection, yes once your aiming animation plays, you can jump from anywhere. I can EASILY fix this, but while testing, some of the most fun time was me saving myself by jumping to safety in mid-air after falling off a block, so i left it in.
So, you don't like the realism through the hitbox staying as it should while rotating, AND you don't like the non-realism of being able to jump in mid-air on rare occasions.
Also the moving platforms were annoying and caused too many problems when landing on top of. I could've made them better, but yeh.
And the motivation, I definitely agree with. I should've seen this before. Nobody has really brought this up, at least not in a way where I understood hah. You are very much correct. I can't think of a way I could add motivation.. I'll have to think about it. but this is very useful information.
Also, did you beat it?? If you did, you are the first!
@postmodestie hey alternate routes would've been a good thing to add. Why didn't I do that..
@Jiggawatt Yes i also agree. I definitely did not want enemies.. I had the great idea to put bouncing walls in after the compo ended, that wouldve been fun. Yeah buttons are the only thing right now. pretty dull I definitely agree. Let's see.. I could've added.. maybe zero-g areas where you can just fly-jump everywhere.. maybe water that you have to dive into or else you just float to the top.. Floating water where you could jump from beneath and float up.. Maybe even upgrade attachments that could adjust your spring or just add different abilities.. I wanted to add riding platforms but they caused too many problems which i ultimately scrapped and instead used them as a blocking element.
Thanks for the comments and for playing my game!