Cocaine by stigmawall
I made my first text-based game with Twine, which focus on trust. You have one person you can trust in a group of assassins. Your greed is high in this quest, but the others are so crazy for money and power than you.
**NOTE FROM A WORKAHOLIC MAN**
Actually it's was gonna be a adventure game, with the programming guy giving up of this Ludum Dare, I decide to make a text-based game.
**NOTE FROM A NON-ENGLISH SPEAKER**
[Update] My friend @Tomodachi and my girlfriend Dani maded the revision. The last game files has been updated. :)
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Fire Hurricane 2013
**NOTE FROM A WORKAHOLIC MAN**
Actually it's was gonna be a adventure game, with the programming guy giving up of this Ludum Dare, I decide to make a text-based game.
**NOTE FROM A NON-ENGLISH SPEAKER**
[Update] My friend @Tomodachi and my girlfriend Dani maded the revision. The last game files has been updated. :)
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Fire Hurricane 2013
| LD72 (only Chrome) | http://wallacemorais.com/ld/28/v1.0.0/ |
| Post-compo (v1.0.3) | http://wallacemorais.com/ld/28/v1.0.3/ |
| Source | http://wallacemorais.com/ld/28/v1.0.0/cocaine.tws |
| Postmortem | http://www.ludumdare.com/compo/2013/12/21/cocaine-text-based-game-postmortem/ |
| https://twitter.com/stigmawall | |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=6116 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 2.33 | 506 |
| Audio(Jam) | 1.80 | 448 |
| Fun(Jam) | 1.77 | 529 |
| Graphics(Jam) | 2.11 | 502 |
| Humor(Jam) | 1.90 | 388 |
| Innovation(Jam) | 2.27 | 464 |
| Mood(Jam) | 2.55 | 394 |
| Theme(Jam) | 2.21 | 452 |
So, maybe it is my taste, but I don't like when I'm reading and there is too much things going on at same time, especially without a visual or auditive feedback, makes it hard to follow.
I really like the presentation of your game, the colors choosen are good and the begining sets the tone.
There isn't many text game/visual novels at ludum dare, I hope to see more! :)
but thumbs up for the courage of doing this!
really like the way you use that map, haven't seen that before.
@HellBlazer it's not implemented but i think in put audio to indicate life/death choices.
@FrederickK I write too much, but the initial idea was a Zelda-like game, the use of Twine was a plan B.
However, there was nothing to really pull me in. The story introduced me to a large number of characters, but there was nothing to make me care much about them. Having a bit of description rather than just dialogue would probably help a lot.
Also, while I haven't beaten it yet, there isn't a whole lot of gameplay here. It's pretty much "explore the house and try not to get killed".
The dialogue is pretty cheesy, with a lot of multiple exclamation marks. I have to admit, however, I got a laugh out of: "He's a gangster! The most powerful man in the city! He must have more than just some hookers and coke!"
In short, nice mix of Twine with visuals, and the concept isn't bad, but suffers from cheesy writing and no real ability to do much. I might come back and try to beat it later.
List of typoes and grammar mistakes:
"powerfull" should be "powerful"
"she has famouos to be addicted to drugs" should be "she is famous for being addicted to drugs".
"Enter in the basement" doesn't need "in"
"this jews is all this motherfucker have here" doesn't really make sense (and it should be "has", not "have").
"ganster" should be "gangster"
"this morons" should be "these morons"
"John try" should be "tries"
"Not as much I can find here" sounds like it should be "Not as much as I can find here"
"Russell shoot in Rodney" should be "Russell shoots Rodney"
"bodyguards deads" should be "dead bodyguards"
"se" should be "see"
"aorund" should be "around"
"Scott" isn't capitalised at one point (in the "go to the hall" scene).
I played the submitted version, and then I played the post-compo version. The addition of the animations and fixed up text make all the difference in the world with regards to playability.
TAudio.playRandom(params[0],params[1],params[2],params[3],params[4],params[5],params[6],params[7],params[8],params[9],params[10],params[11],params[12],params[13],params[14],params[15],params[16],params[17],params[18],params[19],params[20],params[21],params[22],params[23],params[24],params[25],params[26],params[27],params[28],params[29],params[30],params[31],params[32],params[33],params[34],params[35],params[36],params[37],params[38],params[39],params[40],params[41],params[42],params[43],params[44],params[45],params[46],params[47],params[48],params[49],params[50],params[51],params[52]);
Any reason you used this instead of the much simpler
TAudio.playRandom.apply(params)
?