YOGOS - YouOnlyHaveOneShield by Muciojad

[raw]
made by Muciojad for LD28 (JAM)
***PATCHED TO 1.1 ***
*fixed small bugs
*fixed audio bug
*added new enemy attack
*added boss in every 1500 points
*fixed shield points locking
*fixed shield points increasing

18-12 repaired explodes after boss destroy and repaired often boss spawning(now rarely).


IN ARCHIVE ARE TWO VERSIONS!
- v1.0 - it's first version
- v1.1 - patched version
If you want - play old version, but remember, there are a few bugs and until you vote, try patched version (changes isn't too big, but are helpful) ;)
Here it is!

I wanted to my game resembled older games from low-bit consoles and somehow alluded to the species named shmup, I hope I managed to ;)
In YOGOS you are pilot of spaceship.
Your ship has a energy-shield, which is destroying enemies, asteroids and bouncing enemy lasers, but each this action is decreasing your shield's stamina points.
If stamina points will be smaller than 0, you shield will disappear and then you only need to get only one shot to die.

The goal is... grab much points as you can.
You can catch bonuses (3 types), which help you survive long as possible.

This is the game allows you to have some fun, come back to it every now and then to break the record ;)

C++ && SFML2.1;
Working time +- ~30hours;
JAM ENTRY(solo);

***NOTES***
If you have problem with run game, please install vcredist_x86, this is in game folder.

IF GAME IS RUNNING TOO SLOW FOR YOU, SIMPLY RESIZE THE WINDOW TO SMALLER.

***WARNING!***
In XP are sometimes problems with music in game,
I don't know what,so
PLAYING ON XP ISN'T RECOMMENDED.

THANKS FOR PLAYING AND VOTING, I WISH YOU GOOD LUCK!

Ratings

Coolness 68% 3
Overall(Jam) 3.03 305
Audio(Jam) 2.52 358
Fun(Jam) 2.82 275
Graphics(Jam) 3.03 322
Humor(Jam) 1.95 374
Innovation(Jam) 2.12 499
Mood(Jam) 2.57 387
Theme(Jam) 2.00 495

Feedback

code-11
17. Dec 2013 路 04:31 UTC
A fun shooter. I found that the regular gun was not able to damage the enemies, and that I pretty much survived from one powerup to another or by crashing into enemies. I especially like the fact that my character started spinning mad fast when I got a powerup. It looked really cool.
Darkcoder
17. Dec 2013 路 09:42 UTC
Pretty cool upgrades, but the game itself is too repetitive.
馃帳 Muciojad
17. Dec 2013 路 10:55 UTC
#code-11 Thanks a lot ;)
@Darkcoder - yes, after some time game becomes monotony, but in 30 hours of work it is very difficult to extend the game, however I did everything in my power to do this ;)
My last entry-game was very extended, and wasn't appreciated, so this time I wanted to make some simple game, and I did it ;)
Very thanks for opinions and votes, I always listen opinions and notes from players, and I still working to be better ;)
Cheers! :)
Dynad
17. Dec 2013 路 13:04 UTC
Is it possible to die at all? Enemies are just moving based on you key strokes which makes it kinda boring.. it should have been more fun if they move unpredictable. Just 1 kind of enemy, no end boss or whatsoever.. btw, isn't jam team based?
馃帳 Muciojad
17. Dec 2013 路 18:45 UTC
@Dynad - it was possible earlier but it was difficult xD. Now I patched game, player die more often, but still not fast ;)
Thanks for comment, I didn't see it before I started coding patch, and when I read it I know the things added/fixed by patch could be helpful. :)
Very thanks for comment!
BTW JAM is based on team, but I wanted to make game alone (I didn't submit it to compo because I late ;))
bananaAndGames
18. Dec 2013 路 15:29 UTC
I love the spinning !:)
The boss fight is not satisfactory... I think have seen a little explosion.. Meh.
馃帳 Muciojad
18. Dec 2013 路 15:45 UTC
oO Probably I don't uncomment the explosions in my last patch...
Wait a minute :D
馃帳 Muciojad
18. Dec 2013 路 17:03 UTC
Repaired. Thanks! :D
TeamFlare
18. Dec 2013 路 18:19 UTC
cool game, but i am not able to master the endboss :D good job :)
Threef
19. Dec 2013 路 13:15 UTC
I smilled after getting first bonus, but then gameplay became boring.
馃帳 Muciojad
19. Dec 2013 路 15:05 UTC
I didn't have time for add more options, and I will don't add anything longer (without patches - if I find bugs/something like this).
For me, this is the game allows you to have some fun, come back to it
every now and then to break the record ;)
I like my game as it is, and I'm very happy that I made it in short time.
Thanks for comment! ;)
Benjamin
19. Dec 2013 路 16:20 UTC
I killed the boss 2x times scored about 16000 nd then gave up because its seems difficulty was not increasing. The fire and explosisno are cool the impact sfx is nice too. The spinning thing is a bit weird, but you get used to it very quickly and it makes some nice bullets pattern :)
netmute
20. Dec 2013 路 17:43 UTC
The screenshots look promising, but I have no way of playing Windows games, sorry :(
Raphy
21. Dec 2013 路 18:30 UTC
Nice shooter at first, but then it kindda gets too easy when you get the trick. Good job anyway !
Nelien
25. Dec 2013 路 19:22 UTC
It was pretty fun, but a bit too easy; I just stopped playing at about 26384 score. Might've benefit from ending, instead of being infinite -- some sort of final boss. The other problem were FPS drops randomly; I don't see anyone else commenting so maybe it's may machine acting out.
At any rate, an enjoyable play.
archaeometrician
27. Dec 2013 路 17:57 UTC
Excellent shooter ! I love it, the bonus are really awesome !
indegame
28. Dec 2013 路 22:49 UTC
I found the game was okay. THEN I STARTED SPINNING AND IM LIKE WHAT IS HAPPENNING. But other than that it was okay
goerp
30. Dec 2013 路 18:45 UTC
No music for me as well on Windows 7. Maybe something to do with non standard or multiple sound cards?
That's a shame, because your music was quite orginal (in an 80's kind of way) and would have fitted the game really well. I played them from the sfx folder.
Hold on! I just listened to loop4 and I think you have to credit other people for some of the music. Loop4 ended with something familiar from a C64 game I think (or did you make that music?)

I loved the bonus effect where your bullits would swirl in all kinds of sinusoid shapes.

The original game was too easy. At some point I tried to create music by shooting enemies in the rhythm of my bullit sounds, because I was never dying.
I also played 1.1 and that was certainly better, with a boss fight and more difficult.
馃帳 Muciojad
31. Dec 2013 路 14:06 UTC
@goerp Thanks for feedback! :)
I think problem with sound is in SDL_mixer, I modded this library a bit and maybe somewhere I made a mistake :0
Almost all content is credited in credits.txt, loop4 is here:
https://soundcloud.com/michaeljohnwilcox/glider-rider-remix
I didn't add all credits to game because to deadline I had very short time, and after I basically forgot :/ ;)
Very thanks for playing and feedback! :)
oskardevelopment
31. Dec 2013 路 14:24 UTC
Cool game with awesome upgrades/boosts (?) that you could pick up during the game! That the bosses were diverse made it feel like continous progress even when the background and other enemies didn't change. Good luck! :)
Orangy Tang
01. Jan 2014 路 17:25 UTC
Any chance of a mac build?
dalbinblue
01. Jan 2014 路 21:55 UTC
The power-ups were pretty cool and overall gameplay is solid, but it did unfortunately become a bit stagnant after a while. Also, I don't know if this was on purpose, but the game experienced some serious slowdown when the "deadly gyration" or whatever the power-ups name is, was activated, and I was using a pretty beefy machine.
PaulSB
01. Jan 2014 路 22:51 UTC
Interesting choice of spinning the ship around for bonus effects - the bonuses actually felt too powerful, I was charging around like a wrecking ball in there. But it feels coherent and well presented. I like that sometimes the sound effects during constant fire sounded like some sort of rhythmic beat music :P
馃帳 Muciojad
02. Jan 2014 路 19:19 UTC
Thanks for all feedback! :D
@Orangy Tang - unfortunately no, there isn't any chance for Mac build :)
@dalbinblue - thanks for opinion, and my game doesn't like when any other program/app is running in background and eating RAM (my mistakes in code ;)) :)
@PaulSB - thanks! :)
PaperBlurt
05. Jan 2014 路 20:02 UTC
Space always works for me.. Nice gameplay and pixels!