Just One More Turn (Please!) by Ithildin
This is a one-turn-based strategy game implemented in Unity 4.3.
Lead your (green) units to the victory by getting rid of all the enemy units (coloured in red). However, take into account that they have only one turn (movement does not count, unless you get stuck by moving somewhere where you can't do anything).
Controls: Click to select a unit, then click on an empty allowed cell to move it and finally click on an enemy to attack.
I have mixed feelings about the game. As usual, it's got much less than the originally planned features, but in this case it's probably even less than that :S. At least I managed to submit.
Stay connected for the postmortem!
Tools
======
Unity 3D
Photoshop
Bfxr
Autotracker
EDIT: Removed MacOS version. Added "Tools" section to the notes.
EDIT 6/11/2016: Updated web link, because of dropbox changes.
Lead your (green) units to the victory by getting rid of all the enemy units (coloured in red). However, take into account that they have only one turn (movement does not count, unless you get stuck by moving somewhere where you can't do anything).
Controls: Click to select a unit, then click on an empty allowed cell to move it and finally click on an enemy to attack.
I have mixed feelings about the game. As usual, it's got much less than the originally planned features, but in this case it's probably even less than that :S. At least I managed to submit.
Stay connected for the postmortem!
Tools
======
Unity 3D
Photoshop
Bfxr
Autotracker
EDIT: Removed MacOS version. Added "Tools" section to the notes.
EDIT 6/11/2016: Updated web link, because of dropbox changes.
| Web | http://wildrabbit.github.io/ld28 |
| Windows | https://db.tt/XO7WjMYm |
| Linux (Not tested) | https://db.tt/lUyFIIBR |
| Source | https://db.tt/5TVxKvhu |
| Postmortem | http://www.ludumdare.com/compo/2013/12/17/just-one-more-turn-please-postmortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15664 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.96 | 539 |
| Audio | 2.25 | 614 |
| Fun | 2.94 | 436 |
| Graphics | 2.75 | 588 |
| Humor | 2.57 | 360 |
| Innovation | 3.17 | 317 |
| Mood | 2.71 | 523 |
| Theme | 3.44 | 201 |
Were there only 3 levels or did it crash on me? I played through twice.
I thought the attack area would show the square you could attack after you move, so that confused me a bit.
It didn't seem to have much challenge to it though. Maybe if after you moved 1 unit the enemy moved one unit it would be more interesting.
I like the idea, but (unless I missed more interested stuff later after the hangup) it's not challenging at all.
I'm afraid most of you who've complained about the lack of challenge are right. If you take a look at the postmortem I'm totally not spamming about right now, I'm aware that there are sadly too few levels, and gameplay is a bit sparse.
For example, the enemies' attack areas are there because I'd planned for the possibility of enemy moves and counters, but in the end couldn't properly define when or how they would do it and I ran out of the time. I should have taken those cues out to decrease confusion. There are some more control/ui issues that I have in mind that could have improved the experience, but they'll have to remain on the wishlist for a hypothetic v2.0
I need to take a look at what seems to be a crash. There was at least one level with the second background, and upon completing it you would go back to the start screen. Also, the music is not looping, which probably means that I forgot to set one parameter's value. As it's not a particularly inspiring track I doubt that many of you will miss it ;D
I do believe that the combination of tactics plus the one-turn twist could work fine as part of a more complete design, though, but to be sure of that I'd have to actually finish implementing that core functionality first. It could be interesting to try it :)
That's interestng :) Could have been done better I guess but I like the idea. I wish there were more levels, with a higher difficulty, of course.