Rude Bear Resurrection by Alex Rose
Prelude: THIS GAME CAN ONLY BE COMPLETED ONCE. ONLY ONE PERSON IN THE WORLD CAN EVER SEE THE END.
Rude Bear Resurrection is the fourth game in the hit Ludum Dare series of Rude Bear games. It is a pseudo multiplayer game, where everyone in the world has an effect on the game world.
In this Rude Bear adventure, Rude Bear must enter the Wizard's tower to defeat him. However, he will have to get through lots of difficult areas, facing giant spinning death lasers, floating skulls of doom, giant wind tunnels, and so on.
As Rude Bear progresses, he has the option to press switches. These switches will permanently open easier routes (and also inform everyone that you were the hero who opened it). However, if you are consistent at a hard area, you might choose /not/ to press switches, so other people can't get ahead.
Remember, only one person can ever win the game.
When you die, you leave a corpse with a message. Your corpse will live on after your death. Other players can walk on your corpse and use it as a shield, use it to press buttons, get an idea of what dangers lurk ahead and so on.
You might choose to leave a helpful message on your corpse. Or you might just choose to leave angry profanities. To read other players' messages, hover over the corpses.
You can also burn corpses in the way with your fairy companion.
Hypothetically, if it were possible to turn Super Saiyan in this game, hypothetically of course, you'd be able to double jump in midair. Not that you can do that. Not that there's a transformation sequence at the last boss. Totally not. That totally doesn't happen. Totally. But if it did, double jumps, fyi (and your mega aura would be an indicator of your health).
There are two sections to the tower, one that requires platforming finesse, and one which requires everyone to band together and drop corpses like it's 1939. Or.. some other analogy.
You'll be pushed to your limits. Meat Boy style. Except without super tight physics. So, doom essentially. As in, you are doomed. Not Doom.
Also, since the game didn't fit #NOKILL, the optional theme, #OVERKILL persued instead. Brace yourself for horrible deaths.
Who will be first to the roof, who will defeat the wizard, and who will find the real secret of the tower?
Could it be you?
Brave the tower while you can. You only get one.
Code/Music/Blah by Alex Rose @Vorpal_Games
Badass pixel art by Antony Dewar @Panttts
Also, this is the first Ludum Dare since I released my first game, Rotation Station. It's free on Android and iOS, and I spent over a year on it, so go get it now. /shamelessplug
Rude Bear Resurrection is the fourth game in the hit Ludum Dare series of Rude Bear games. It is a pseudo multiplayer game, where everyone in the world has an effect on the game world.
In this Rude Bear adventure, Rude Bear must enter the Wizard's tower to defeat him. However, he will have to get through lots of difficult areas, facing giant spinning death lasers, floating skulls of doom, giant wind tunnels, and so on.
As Rude Bear progresses, he has the option to press switches. These switches will permanently open easier routes (and also inform everyone that you were the hero who opened it). However, if you are consistent at a hard area, you might choose /not/ to press switches, so other people can't get ahead.
Remember, only one person can ever win the game.
When you die, you leave a corpse with a message. Your corpse will live on after your death. Other players can walk on your corpse and use it as a shield, use it to press buttons, get an idea of what dangers lurk ahead and so on.
You might choose to leave a helpful message on your corpse. Or you might just choose to leave angry profanities. To read other players' messages, hover over the corpses.
You can also burn corpses in the way with your fairy companion.
Hypothetically, if it were possible to turn Super Saiyan in this game, hypothetically of course, you'd be able to double jump in midair. Not that you can do that. Not that there's a transformation sequence at the last boss. Totally not. That totally doesn't happen. Totally. But if it did, double jumps, fyi (and your mega aura would be an indicator of your health).
There are two sections to the tower, one that requires platforming finesse, and one which requires everyone to band together and drop corpses like it's 1939. Or.. some other analogy.
You'll be pushed to your limits. Meat Boy style. Except without super tight physics. So, doom essentially. As in, you are doomed. Not Doom.
Also, since the game didn't fit #NOKILL, the optional theme, #OVERKILL persued instead. Brace yourself for horrible deaths.
Who will be first to the roof, who will defeat the wizard, and who will find the real secret of the tower?
Could it be you?
Brave the tower while you can. You only get one.
Code/Music/Blah by Alex Rose @Vorpal_Games
Badass pixel art by Antony Dewar @Panttts
Also, this is the first Ludum Dare since I released my first game, Rotation Station. It's free on Android and iOS, and I spent over a year on it, so go get it now. /shamelessplug
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.96 | 21 |
| Audio(Jam) | 3.37 | 121 |
| Fun(Jam) | 3.69 | 41 |
| Graphics(Jam) | 3.14 | 289 |
| Humor(Jam) | 3.72 | 36 |
| Innovation(Jam) | 4.35 | 1 |
| Mood(Jam) | 3.60 | 63 |
| Theme(Jam) | 4.00 | 16 |
Awesome, awesome, awesome idea with the 'only one can win' and the piles and piles of previous players. I played this for waaaaaaaaaaaaaaay too long but had to stop. I'll try again later after some other bodies pile up.
The music is SOOOOO rad.
RUDE BEAR LIVES ON
IN MY HEART
MY MIND
MY BUTT
AND STUFF
The controls are a bit squishy at first but I learned to master the jumps and wall hugs and could zoom through pretty easily but still got tripped up by the traps and doom and murder.
I LOVE IT
BEST LD28 GAME SO FAR!!!
This shit blew my GODDAMN MIND
THis is soooo cooooool
You guys are the Jam winners for sure.
This game is next gen gaming wassuuuup
5 STARS
I had to set my firewall to let it through before the desktop version worked.
Do you plan to make a post-compo version? If yes, I would recommend to improve the graphics. The platforming was solid and the music is okay, too. Some sound effects would be nice. Anyway, good job!
The crashed my computer once - I think it may have been when it was completed. A great idea though, and addictive enough to keep me out of bed two hours longer than intended.
Note, Sockfolder won the game, and now that means he is the new endboss of the game. If you get to the end of the tower again, you will fight Sockfolder.
Also, I've started an open leaderboard and a dead bear count. I changed to a php page instead of html to match.
Here:
http://vorpal-games.com/rude-bear-resurrection/web.php
Really fun game =)
But also, yes, they are totally hilarious to me.
The platforms raise as soon as you go on the left step and you just have to be really quick.
The only qualms I have are the waiting time in front of the gate and graphics which simply don't suite my taste. The pig guard's dialogue lines are great, though.
And by the way, thanks for the awesome feedback you gave me!
I love the coopetition you've got going here and the physical corpses that can either get in the way or help you survive are great. Very well planned out and realized. Also love the characters!
The keys and softness kind of didn't feel solid enough, but it doesn't really detract from a great game!
Say, yours looks pretty nice as well. I want to play it too, but first, I need to finish waking up entirely...
Seriously, I loved it !
There was also some wonkyness with dead players (occasionally one wouldn't be where it was last time, forcing me to sacrifice myself, only for that corpse to return the next run).
Really, though, these are pretty minor gripes. All in all, excellent entry!
Also the guard could zip it after a while and just open the gate already. Maybe make it so your fairy companion could burn down the gate if you click on it, for those who are in a hurry to try again.
Other than that, I really liked the entire thing.
With regards to "I didn't get hit by the laser" - it probably happened so quick you didn't notice.
One thing that could've made you think it missed you is that the laser machine rotates by a fixed amount that isn't a factor of pi every unit time. What this means is that if you are in a "safe spot", you are not necessarily in a safe spot. The laser might go round once and miss you, but hit you next time. That's a problem with the game, and something I could've improved, but I didn't notice it within the time limit.
However, this aside, it uses Unity's raycasting system. If there is an object in the way, it will be stopped. If you were killed and you truly didn't get hit by the laser, it's a major bug in the foundation of Unity's new 2D tools.
Dying from touching nothing.. were you very close to a spike? That's really the only thing I can think of in the game that could kill you without touching it (due to me not setting the polygon colliders very well).
Thanks for the feedback!
The idea and the puzzles design are amazing, I also liked the sounds very much. Great job!
Would have rated this very highly as well if I had seen it earlier ;-)