Tank Shooter by MrJavaFrank
Control :
- W,A,S,D Drive
- Shoot & rotate with mouse/space
Kill all enemies! There is a little suprise at the end! Other things are explained ingame :)
Care : You Only Get One life for both worlds!
Rate the game for feedback pls :)
All Textures, Sounds und all code were made in 48 hours by myself!
Note : I just recognized that i wrote "Chrismas" instead of "Christmas"! Sorry for that mistake :)
- W,A,S,D Drive
- Shoot & rotate with mouse/space
Kill all enemies! There is a little suprise at the end! Other things are explained ingame :)
Care : You Only Get One life for both worlds!
Rate the game for feedback pls :)
All Textures, Sounds und all code were made in 48 hours by myself!
Note : I just recognized that i wrote "Chrismas" instead of "Christmas"! Sorry for that mistake :)
Ratings
| Coolness | 100% | 1 |
| Overall | 2.83 | 633 |
| Audio | 2.09 | 657 |
| Fun | 3.02 | 383 |
| Graphics | 2.28 | 799 |
| Humor | 1.84 | 683 |
| Innovation | 2.09 | 926 |
| Mood | 2.36 | 766 |
| Theme | 1.76 | 975 |
I would've wished for you to do something a bit more with the "you only get one" theme. Otherwise good job!
xception in thread "main" java.lang.NoClassDefFoundError: Game/jar
Caused by: java.lang.ClassNotFoundException: Game.jar
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Good game.
Most tank games, in my opinion, make the vehicle so slow that it's not fun, while yours was in between a car feel and a tank feel, which I thought was great. Slower would have been boring, and faster gets a bit too hard to control and has problems because you can't see what's coming.
Also some great little touches, such as the brake lights, and the dirt flying out the back when I get moving from a stop. I was going to say the turrets let me out-range them and gimp them all... but then later in the level the turrets did NOT have that flaw, so I realized it was a progression of difficulty choice.
Well done, I love vehicle combat games but the genre is full of pitfalls, you avoided most of them.
A few small points of feedback:
- I think skidding is what takes a vehicles "feel" over the top. Even a tank could reasonably skid on grass. It might seem hard to implement, and it depends on your logic, but I had some luck implementing skids in the past using a "traction limit" and if the "asked" traction exceeds the limit, you give them the full limit, and then only a percentage of the portion above the limit. This creates a slide when turning at big speeds that I think adds a ton of fun to any vehicle game. That's just my opinion, of course.
- I strugged to get through a few tight areas, particularly the final turret on the narrow beach.
- I think battles would have been a bit more dynamic if the map was structure a little differently. Mostly the walls created an open space, so the battle was inside walls, but no walls were inside the battle.
- Maybe it's less challenging, but I like the idea of near misses in this sort of game with leading and fast targets. What if my shell would LAND where I clicked (beyond a certain range) and have an explosion with splash damage?
Anyway, that's a lot of comments, but I wish more people did vehicle combat!
The ending was funny :D
It was quite hard sometimes, to hit the moving enemies, but once I got used to it, it was ok. The turrets can be shot from a save distance, but you probably know that already ;)
Good work! :)