Tangram Escape by jhell

[raw]
made by jhell for LD35 (COMPO)
Help a trapped fellow find his way towards salvation, or vengeance.

Featuring:
- A few different ways to die
- 2 endings (time, oh time...)
- Cool, ultra original, extremely innovative fantasy lore
- Voice-acting!
- Custom-made classical music
- Unfathomably short playtime

Play in 1024x768 windowed mode for the best experience.

Tip: if you're stuck, you can click the lightbulb.

Ratings

Coolness 52% 3
Overall 3.33 360
Audio 3.96 36
Fun 2.89 627
Graphics 3.56 232
Humor 3.21 126
Innovation 3.81 104
Mood 3.62 107
Theme 3.15 601

Feedback

ethankennerly
19. Apr 2016 · 03:26 UTC
When I saw the shapes to make to select actions, I felt intrigued. If you continue to design this, when I made an arrow and walked down the stairs, I wondered why I could not just click on the arrow from the hint.
FanieG
19. Apr 2016 · 17:52 UTC
liked the art and loved the sound. Had no idea what to do and your tip wasn't too helpful. Clicked on all the bricks but it did nothing. water drops eventually got to zero and then back up to 79. Had no idea what to do?
BloodJohn
19. Apr 2016 · 18:46 UTC
The quest is amusing. Great job.
arhpositive
19. Apr 2016 · 18:51 UTC
It's an interesting idea, but the implementation has much room to grow. Some of the shapes are almost impossible to come up with without checking the hints. (the key, for example) I hope you keep working on this, it might become something decent.
teamross
19. Apr 2016 · 18:51 UTC
I had troubles with first gameplay, but after tutorial I felt a bit lost!
Art was simple and cool!
Hempuli
19. Apr 2016 · 19:11 UTC
It took me time to understand how it works but I found the command-carving system very cool in the end! You definitely need the list of available shapes to be able to beat this, though. Good work!
ALobker
19. Apr 2016 · 19:55 UTC
I had no idea what was going on, but I escaped. Nice voice acting.
SpiritJZL
21. Apr 2016 · 14:27 UTC
I don't understand how, but I successed...
TomaszHajas
23. Apr 2016 · 22:01 UTC
A nice game that differs from other reflex-based candies.
RNanoware
23. Apr 2016 · 23:13 UTC
I felt that the mood of the piece worked quite well, and I enjoyed the voice acting! However, I did find myself wishing for slightly more engaging gameplay. However, good work overall!
MayankUnreal
23. Apr 2016 · 23:37 UTC
Nice concept,well polished game
johnbrynte
24. Apr 2016 · 00:28 UTC
A very clever mechanic, and fortunately it clicked for me right away! Not really sure how I won though, always difficult with such low resolution symbols.
medidog
28. Apr 2016 · 01:43 UTC
Very interesting concept and mechanics. I was able to unlock one of the endings in a short time by using the first 4 of the shapes. I just thought having a guide to what the shapes actually mean could help with the exploration. I did not understand about the water, as it goes down with every click, but then goes back up? Great music by the way!
Paulgami
28. Apr 2016 · 12:01 UTC
I love this a lot in concept, but it's a little hard to know what to do. And if you use the hints it's too easy. I'd love to see another iteration of this with the design tuned a little. Also, the voice acting is wonderful.
nihilaleph
30. Apr 2016 · 00:37 UTC
Very cool idea! Great artwork and audio too! Just was a bit lost with the gameplay, I had to use the hints to get what I had to do ^^;

Anyways congrats on your entry!
iceburg7
07. May 2016 · 19:38 UTC
Wow! This game is so delightful! The audio, the visuals, the interaction were all great! Good work!
spiffl
09. May 2016 · 21:22 UTC
There are a lot of issues with how this idea was presented and executed, most of which have already been mentioned by others, but overall this is a REALLY COOL game and you should keep working on it! I adored the graphics and music and voice acting!