1 Baller Resource Brick Braker by ItsSacraficed

[raw]
made by ItsSacraficed for LD28 (COMPO)
4th entry this time made in c# XNA.

Custom brick breaker game.

You only get 1 ball if you lose that ball your game over!
The task is to gather as many Emeralds as you can before you lose your ball.

If you get an error that you need XNA theres an download link in the text file/Here titled XNA.

Enjoy!

Ratings

Coolness 26% 1516
Overall 2.73 733

Feedback

ashen
16. Dec 2013 · 08:22 UTC
Good effort at a breakout style game. I like the different resource idea. I notice that you can change the direction of the ball. In a lot of breakout games you can do this by moving as the ball hits the bat or making the ball hit close to the edge of the bat.
Pantzar
16. Dec 2013 · 08:25 UTC
I couldn’t start the game due to missing resource. I checked the source and it turned out that it was a missing font. I changed it to something more common (Arial) and managed to start the game.
I found the pad to move a bit too slow, it became next to impossible to keep up with the ball. My best score: 0.
ParaPup
16. Dec 2013 · 09:17 UTC
I love these games :D good stuff.
DanielSnd
20. Dec 2013 · 20:47 UTC
I like the resources concept.
Jupiter_Hadley
20. Dec 2013 · 20:57 UTC
Really nice spin on the traditional block-ball type of game. I included this game in my Ludum Dare Compilation series, if you'd like to check it out :) http://youtu.be/0DcB_uEEmYE
kirbytails7
22. Dec 2013 · 17:40 UTC
Not a bad idea, but I don't think it works unless you get the Breakout physics properly; if you can't aim the ball, there's no way to manipulate what resources you get except for the 2-for-1 selling after each round.
Daveloper
22. Dec 2013 · 18:37 UTC
Good attempt, though I'd prefer it if the paddle moved faster.
Benjamin
22. Dec 2013 · 19:49 UTC
Wow this is frustrating !! The ressource stuff seems awesome but what the needs for it if I can't choose what I farm :(

Try to change ball angle depending on the pad spot where the ball bounce. It should make the make a lot more enjoyable to play.

That's a very good idea,I hope you will dig it up !
Atridas
23. Dec 2013 · 10:23 UTC
I know people have already commented it, but I'll say it anyway:

- If you can change the direction of the ball, I didn't find how. This is important because the resource idea gets wasted if you can't aim the ball (and I really liked that idea).

- The pad moves at the same speed as the ball. Again, this just makes the game harder with no reason. You only get to follow the ball, no decision making. And no decision making makes me sad :-(