Desert Robot Commandos by Binary Gambit
A turn based Strategy/Roguelike game where you can only harvest one resource at a time.
INSTALLATION
To run on Windows, Linux, OS/X, install love 0.8 then drag the .love file onto love.exe. Not compatible with love 0.9. Download links for love, select the OS appropriate link for love 0.8.0:
https://bitbucket.org/rude/love/downloads
If you are on Windows you can try the executable file.
Please post your seed and how far you got in the comments!
DESCRIPTION
In Desert Robot Commandos your goal is to reach your home planet after making 10 jumps through a desert filled with hostil bots. Collect resources and deploy your own bots to survive! Each safe jump costs 10 of each resource, while an emergency jump costs 30 random resources, 10 hp and strips your shields when you arrive, so spend your resources wisely!
After a jump it takes 60 turns to charge your engines for another safe jump, but an emergency jump is available whenever you can afford it. Each resource stockpile has limited supply of a particular resource type that corresponds to the bot you may produce from it. 1 resource produces a single bot.
Hills block bot and enemy UFO movement and bots may not be deployed on them, however your own UFO can freely travel over them. Your UFO has 30 hp and a 10hp shield that will regenerate a few turns after taking damage.
ENEMIES
UFOs:
Move slowly towards either resources piles or your own UFO. They deploy new bots every 5 turns and are very tough, although they have no weapons of their own.
(50 health, 5 shield)
HUNTER:
Move at double speed, but are weak and short ranged. They will seek out enemy UFOs and bots.
(5 health, 3 range)
SIEGER:
Tough units that will seek out and protect resource stockpiles.
(10 health, 4 range)
TURRET:
Weak until they deploy, then the strongest bots in the game. They will move towards stockpiles for a few turns before transforming.
(3 health, no weapon)
(15 health, 6 range)
CONTROLS
Moving your UFO:
Up
Down
Left
Right
Deploying Bots:
1 - Turret
2 - Hunter
3 - Sieger
Collecting Resources/Waiting:
Spacebar
Jumping to the next world
"J"
INSTALLATION
To run on Windows, Linux, OS/X, install love 0.8 then drag the .love file onto love.exe. Not compatible with love 0.9. Download links for love, select the OS appropriate link for love 0.8.0:
https://bitbucket.org/rude/love/downloads
If you are on Windows you can try the executable file.
Please post your seed and how far you got in the comments!
DESCRIPTION
In Desert Robot Commandos your goal is to reach your home planet after making 10 jumps through a desert filled with hostil bots. Collect resources and deploy your own bots to survive! Each safe jump costs 10 of each resource, while an emergency jump costs 30 random resources, 10 hp and strips your shields when you arrive, so spend your resources wisely!
After a jump it takes 60 turns to charge your engines for another safe jump, but an emergency jump is available whenever you can afford it. Each resource stockpile has limited supply of a particular resource type that corresponds to the bot you may produce from it. 1 resource produces a single bot.
Hills block bot and enemy UFO movement and bots may not be deployed on them, however your own UFO can freely travel over them. Your UFO has 30 hp and a 10hp shield that will regenerate a few turns after taking damage.
ENEMIES
UFOs:
Move slowly towards either resources piles or your own UFO. They deploy new bots every 5 turns and are very tough, although they have no weapons of their own.
(50 health, 5 shield)
HUNTER:
Move at double speed, but are weak and short ranged. They will seek out enemy UFOs and bots.
(5 health, 3 range)
SIEGER:
Tough units that will seek out and protect resource stockpiles.
(10 health, 4 range)
TURRET:
Weak until they deploy, then the strongest bots in the game. They will move towards stockpiles for a few turns before transforming.
(3 health, no weapon)
(15 health, 6 range)
CONTROLS
Moving your UFO:
Up
Down
Left
Right
Deploying Bots:
1 - Turret
2 - Hunter
3 - Sieger
Collecting Resources/Waiting:
Spacebar
Jumping to the next world
"J"
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.35 | 155 |
| Audio(Jam) | 2.36 | 387 |
| Fun(Jam) | 3.04 | 204 |
| Graphics(Jam) | 3.21 | 269 |
| Humor(Jam) | 1.69 | 428 |
| Innovation(Jam) | 3.25 | 139 |
| Mood(Jam) | 2.78 | 313 |
| Theme(Jam) | 2.13 | 471 |
Windows 64bit - https://bitbucket.org/rude/love/downloads/love-0.8.0-win-x64.exe
Windows 32bit - https://bitbucket.org/rude/love/downloads/love-0.8.0-win-x86.exe
3 jumps
I got 4 jumps with seed 007. It was going pretty well until I spawned right on top of a bunch of turrets and I died in about 3 turns. Really interesting concept, it's like a roguelike strategy game. You really have to budget your resources, which makes the game much more interesting.
5 Jumps
I think a move to/attack order may be a plus for a next version.
Thanks for the fun :)
Thanks for all the comments so far. :D
3 Jumps
So far!