Monochrome by anapff
For my first ever Ludum Dare, I present Monochrome: a platformer where your world changes as you can only see and be in only one color at a time.
It was created in as3 with Flashpunk in FlashDevelop, and for content creation I used Ogmo Editor for levels, Inkscape and Photoshop for graphics, and sfxr and GarageBand for sound.
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Edit: Replaced Web link to play on browser.
Thanks guys for your feedback and nice comments, there's lots of good ideas to improve the game! :D
The getting stuck inside blocks was intentional (not on corners, sorry about those), I wanted the game to have that memorization side, associated with jump timings, maybe should have made it more obvious there, sorry.
You guys are totally right about there being a preview on the next color blocks, and I'll probably do that to improve it when I get the chance to continue to work on this after the compo!
Thanks again, hope you enjoyed Monochrome <3
It was created in as3 with Flashpunk in FlashDevelop, and for content creation I used Ogmo Editor for levels, Inkscape and Photoshop for graphics, and sfxr and GarageBand for sound.
-
Edit: Replaced Web link to play on browser.
Thanks guys for your feedback and nice comments, there's lots of good ideas to improve the game! :D
The getting stuck inside blocks was intentional (not on corners, sorry about those), I wanted the game to have that memorization side, associated with jump timings, maybe should have made it more obvious there, sorry.
You guys are totally right about there being a preview on the next color blocks, and I'll probably do that to improve it when I get the chance to continue to work on this after the compo!
Thanks again, hope you enjoyed Monochrome <3
Ratings
| Coolness | 77% | 2 |
| Overall | 2.95 | 554 |
| Audio | 3.13 | 196 |
| Fun | 2.65 | 653 |
| Graphics | 2.88 | 523 |
| Humor | 2.17 | 528 |
| Innovation | 3.42 | 189 |
| Mood | 2.81 | 464 |
| Theme | 3.19 | 324 |
Mostly that some feedback on where the next color blocks would help a great deal, and the physics need a little tweaking.
Also the spikes seem very unforgiving with regards to how close you can get to them before dying.
I like the background music a lot.
IMO better not use 0.x seconds,
btw the audio fit well. great..
An amelioration could be show in transparency the hidden block :)
However, funny game and good job!!