Save Zoe by Lorenzo Maier煤
Play as Baroo the Bear and carry Zoe away from those shady shadelings!
Can you get to the end of the level and get the Best Ending?
Read the README file for more info.
Disclaimer:
The Web version has a fixed resolution of 1200x640
It shouldn't be a problem unless your screen is smaller than that.
Otherwise, feel free to download the Flash file that can be resized at will.
Can you get to the end of the level and get the Best Ending?
Read the README file for more info.
Disclaimer:
The Web version has a fixed resolution of 1200x640
It shouldn't be a problem unless your screen is smaller than that.
Otherwise, feel free to download the Flash file that can be resized at will.
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.48 | 112 |
| Audio(Jam) | 3.57 | 78 |
| Fun(Jam) | 3.19 | 153 |
| Graphics(Jam) | 4.11 | 79 |
| Humor(Jam) | 2.26 | 290 |
| Innovation(Jam) | 2.69 | 327 |
| Mood(Jam) | 3.61 | 61 |
| Theme(Jam) | 2.68 | 294 |
Great job overall!
And yeah, I went a bit off rails with the theme, haha.
I think you only should tune down the difficulty at start a little bit (the controls are not very accurate, I tend to fall of platforms often).
@nicso: haha yes, I got used to them that I forgot how bad they are! That's something I should polish up too.
@Doubstract: Thank you!
@Ian_snyder: Thanks! the musician is a goddamn genius, I was so lucky to be able to work with him for this!
The level works like this: There's only one level and it's randomly generated every time the level resets. If you don't reach the end of the level (the bear dies or you fall to the water), it resets (the layout changes). "You only get one chance to make it through this version of the level."
I do plan to polish it in the following weeks!
----
Thank you all for your comments, it means a lot to me!
Mechanically I think it is a very sound game. It doesn't have many mechanics of course, but what it has is very polished, the animations are nice, and the storyboard sequence in the beginning is a nice touch.
I would like a volume slider or a mute button though, as with many LD games the volume is default quite loud.
You won't believe how happy your comment made me.
I have a big silly smile all across my face right now, haha!
I will see what I can do with the volume for the polished version!
Fun to play!
@Hyoga-3D: I'm happy people are able to find their own meanings to what I made. That's awesome!
@WiseGAMER: Thanks! Well, get to the ending to find out! remember there are two possible endings! :D
And I like that it has 2 endings^^
@zkenshin: Thank you!
@CNIAngel: Thanks, was fun seeing you play it on stream! I learn so much about design just by watching how people play it.
@nyrrrr: I should probably put that it has 2 endings on bold letters or something, many people keep missing it, haha. Thanks!
@aneeslol: It will be extended! keep tuned for updates!
@d__adee: Haha, It's kinda hard, isn't it? Yes the platforms are randomized everytime you respawn. However! They're not entirely random, it's done in such a way as to ensure you're always able to reach em. They might be hard to reach but totally possible if you time your second jump properly!
Thanks!
@Radnen: Thank you! Yes, the musician is a genius!
Being acknowledged for a couple of day's hard work in this fashion really makes me feel accomplished.
I'm writing a post-mortem blog right now, so if you're interested, keep an eye out for it!
Thanks for this unique experience!
I thought the level design (or perhaps generation) was pretty dull. It didn't really add or take away anything from the game so I'll call it more of a missed opportunity than a wart.
I'm rubbish at it and can't last more than a minute or so, but I like it.
@Hypermagical: Thanks! Difficulty is one of the things I want to fine tune a lot more, so people across all skill levels can enjoy it.
@MrTedders: Thank you!
@sclark39: Yes, I believe the mechanics of the girl weren't good enough, they were supposed to be the main focus of the game and didn't end up that way. The point of allowing the game to continue? Well, I talk in-dept about that in the post-mortem. There was a reason and an idea behind it. That doesn't mean it accomplishes its purpose, though! Will try to work more on those things for the polished version. Thanks!
@the: this comment is good.
@evilseanbot: It makes me happy that my game was able to do such a thing, thank you!
Great character design, graphics are cute, animation is impressive and music is entertaining! I like the switch between light/dark levels and the 'double jump' feature is a very nice idea!
Couldn't complete the level (a bit too difficult for me, a side effect of procedural level generation maybe?).
Well done overall!
The difficulty is the result of me getting better and better at it while I was making it and balancing around that (which is a bad thing to do!). Putting a neat difficulty curve in is one of my priorities for the polished version I'm working on right now.
@DangerPenguin: Thanks! I made it and I have no idea what it is, but a friend of mine said it was Kool-Aid. So I guess it's Kool-Aid!