Sky Panic by ladybenko
Sky Panic, a cute'em up game!
Shape-shift between fighter and bomber form, each one will allow you to defeat best the different enemies.
Controls:
- ARROW keys: move
- TAB: shift between bomber and fighter mode
- SPACE: shoot
I've been sick the whole weekend, so I couldn't do anything complicated :( But I'm pretty satisfied with some of the sprites!
Shape-shift between fighter and bomber form, each one will allow you to defeat best the different enemies.
Controls:
- ARROW keys: move
- TAB: shift between bomber and fighter mode
- SPACE: shoot
I've been sick the whole weekend, so I couldn't do anything complicated :( But I'm pretty satisfied with some of the sprites!
| Web | https://ladybenko.itch.io/sky-panic |
| https://www.twitter.com/ladybenko | |
| Log and post-mortem | http://belenalbeza.com/ludum-dare-35-post-mortem/ |
| Source | https://github.com/belen-albeza/ldjam-35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=547 |
Ratings
| Coolness | 33% | 1754 |
| Overall | 3.27 | 416 |
| Audio | 2.75 | 442 |
| Fun | 3.37 | 300 |
| Graphics | 3.86 | 122 |
| Humor | 2.45 | 377 |
| Innovation | 2.23 | 881 |
| Mood | 3.09 | 337 |
| Theme | 3.14 | 606 |
I like the graphics and how polished everything is. The music gets a bit repetitive but it's subtle enough to not overdo it.
Great job! (and hopefully you'll be feeling better now)
I would have liked to see the shape shifting aspect developed a little more, perhaps with other vehicles with different weapons, but what you have is very solid, especially given that you were ill the whole time! Good work. :)
Love the music. The graphics are great. The explosions are great.
I also checked out the log and enjoyed it.
The game is quite hard, maybe the normal ships should die in 1 shoot too (considering they come in quite big waves). As some people have commented, shifting feels a little pointless (as you can shoot the canons as the straight ship), but it feels much better to one shot them as the bomber so I am happy to have the choice.
Overall quite a fun little game.
More enemies would be very nice!
I like the graphics lot (especially explotions).
But I think that a pixel art style for the user interface could feel more integrated.
Good job overall!
Contrary to what people have said I think the "balloon mode" is way stronger to the point you barely need to use the other form. If you stay on the top, aside from the diagonal enemy formation, you barely have to evade anything. I would suggest to design your (enemy/bullet) patterns defensively so that they don't generate persistent "safe spots" that can be exploited.
When I was watching your progress in twitter it looked quite simple with the placeholder shapes. The graphics really give the game a whole new appeal and meaning.
I find funny that people find the shifting pointless since there are arguments to play using only one of the ships, for both of the ships.
I'm taking no side as I was switching quite often.
Audio and graphics are great also, great work here.
Now let me give you 3 easy things I would do for make it better:
1 - All the game is controller by keyboard, and you need the mouseclick for retrying. Make it also possible with keys and it would be less tedious to retry.
2- Give the player a reason for not been always pressing "Fire button". For example: Player velocity decreases if fire button is active.
3 And last but not least, don't allow the player to go to the botton of the screen, and it will be a more powerful reason for shape-shift.
Again, great work!
Good job!