There's Only One St. Nick by Static 64

[raw]
made by Static 64 for LD28 (COMPO)
There's only one St. Nick, and he has to deal with the entire workshop at the North Pole. Help him manage his elves, gather wood for toys, workout to improve his abilities, and deliver gift in his flying sleigh!

Enjoy managing Santa's shop, and make sure no child ever get only one toy again!

Post your score and how many gifts you delivered in the comments.

Ratings

Coolness 46% 1083
Overall 3.28 282
Fun 3.32 214
Graphics 2.32 782
Humor 3.05 205
Innovation 2.92 499
Mood 2.75 502
Theme 2.83 511

Feedback

Thommy
16. Dec 2013 路 16:10 UTC
At first I thought that it is to easy to supply the elves with wood but that changed drastically once I had enough elves! Funny!
馃帳 Static 64
16. Dec 2013 路 20:37 UTC
I think there is a glitch I must fix - the game doesn't appear to end properly. I think I can fix that, if the competition rules allow.
馃帳 Static 64
16. Dec 2013 路 20:58 UTC
The aforementioned glitch should be fixed now.
Yaru
18. Dec 2013 路 10:52 UTC
Funny and challenging, I like it!
glovecat
18. Dec 2013 路 11:02 UTC
Simple and fun. 49216 it was my score :D
stenol
18. Dec 2013 路 20:30 UTC
Funny little game. Gratz !
LTPATS
18. Dec 2013 路 20:44 UTC
This was fun, I liked the time management aspects of it. Funny take on the theme as well, love the title! I enjoyed it all the way through, didn't feel too repetitive or boring to me, awesome job!
background_nose
18. Dec 2013 路 21:37 UTC
Took me a little while to work out how to play. But was fun enough once I got there.
mruno
18. Dec 2013 路 21:50 UTC
Good fun game with quite a lot of content
JellyMan64
18. Dec 2013 路 21:56 UTC
It's an okay game, but the fact that it was made in GameMaker makes me not like it. It's a cool concept but the AI's are too simple. The movment is way too rigid.
Fritzendugan
18. Dec 2013 路 22:05 UTC
efficiency made up the overwhelming majority of my score, not sure if that's intentional. Also, elves would only pick up if I clicked on their square, and not if I was simply passing over them (again not sure if intentional).

Other than that, pretty damn fun rts/resource-management game. I loved how the mechanics interacted, the punching bag, the elves, the tree, the "elf spawner." Once I got my system down it felt very satisfy to take advantage of that efficiency. Unfortunately, once I did manage to get that system down there wasn't a whole lot of replayability offered. That might be asking a little much from a 48 hour game, I know, but just thought I'd mention it.
馃帳 Static 64
18. Dec 2013 路 23:21 UTC
JellyMan64, do you not like it just because it's GameMaker (you'd like the exact same game better in another code language) or is it that GameMaker caused poor quality that would be avoidable otherwise?
Kayelgee
18. Dec 2013 路 23:57 UTC
Fun game. I didn't notice that I had to pick up new elves on the right at first.
My score was 32199. :)
hadesfury
20. Dec 2013 路 21:53 UTC
First Time : 2583S4
Secont Time : 64501

Really interesting :D
occash
23. Dec 2013 路 17:02 UTC
I think that I don't understand, how to collect the gifts(but the idea is nice)
jprogman
01. Jan 2014 路 21:37 UTC
Very nice work on the fun game! I like how I can shake the punching bag and the tree. :)
mtinkerhess
06. Jan 2014 路 02:58 UTC
I think by the end I understood what was going on. There are some nice RTS elements in there, managing upgrading / improving efficiency vs. harvesting wood, carrying gifts, but it wasn't clear how to do it at first. The punching bag was funny!