Carnage by MrAmazingSocks
The number in the top left is your health, below it is your armour. The number at the top of the screen is your kills, the two numbers at the right side of the screen are your ammo. You have three guns; a pistol, a shotgun and the peashooter. The peashooter doesn't use ammo. You can't restart(sorry).
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Made with Unity.
Textures made in Paint.net.
Sounds made in FL Studio.
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Stranded on an alien planet, your only chance is to kill as much aliens as you can. You only have one dose of Carnagin left, it will increase your strength to extreme amounts.
CONTROLS;
WASD - Move
E - Use Carnagin
Mouse 1 - Shoot
Mouse Scroll Wheel - Change Weapon
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Made with Unity.
Textures made in Paint.net.
Sounds made in FL Studio.
------------------------------------------------------------
Stranded on an alien planet, your only chance is to kill as much aliens as you can. You only have one dose of Carnagin left, it will increase your strength to extreme amounts.
CONTROLS;
WASD - Move
E - Use Carnagin
Mouse 1 - Shoot
Mouse Scroll Wheel - Change Weapon
Ratings
| Coolness | 53% | 3 |
| Overall | 1.96 | 996 |
| Audio | 2.18 | 638 |
| Fun | 1.78 | 985 |
| Graphics | 2.37 | 769 |
| Humor | 1.38 | 774 |
| Innovation | 1.77 | 981 |
| Mood | 1.81 | 913 |
| Theme | 1.81 | 968 |
I got the error: "Unable to load mono library from "C:/Users/owner/Desktop/Ludum Dare/Carnage/Carnage_Data/Mono/mono.dll" (error = 126)."
May want to fix that?
The enemies bleed when you shoot them, though it's not always clear because your weapon usually blocks your sight of that a little. I always liked the trial and error style of shooting and thought it added to the challenge a little.
I think you need more feedback so as to make the player feel more integrated with the game.
How did you implement the bullets? My game was also made with Unity and we implemented bullets as GameObjects with a PhysicalCollider and the graphics stuff (a Sprite with a texture in our case), would it be easy to add any kind of graphic element to your bullets?
48h game, nicely done despite of the mistakes :)
Great work :)