Gravity Assist by Lyje
In "Gravity Assist" players fire a particle through a map of gravity fields, repulsors and speed boosters, scoring by making the particle's trajectory graze as many objects as closely as possible without hitting them.
You only get one particle at a time to score with but can retry at will if you think you can do better. Each particle leaves a trail both to help you perfect your trajectories and reward experimentation by getting prettier the more you play.
http://gameoflyje.wordpress.com/
@six_ways
Postmortem: http://www.ludumdare.com/compo/2013/12/18/gravity-assist-post-mortem/
You only get one particle at a time to score with but can retry at will if you think you can do better. Each particle leaves a trail both to help you perfect your trajectories and reward experimentation by getting prettier the more you play.
http://gameoflyje.wordpress.com/
@six_ways
Postmortem: http://www.ludumdare.com/compo/2013/12/18/gravity-assist-post-mortem/
Ratings
| Coolness | 100% | 1 |
| Overall | 3.51 | 155 |
| Audio | 2.32 | 591 |
| Fun | 3.47 | 133 |
| Graphics | 3.28 | 317 |
| Humor | 1.80 | 701 |
| Innovation | 3.22 | 294 |
| Mood | 2.90 | 408 |
| Theme | 2.51 | 700 |
Guys.
Listen.
I have best idea ever.
Guys.
Once you hit nucleus, it should split!
And produce TWO more neutrones.
Guys, NUCLEAR EXPLOSION!
* Nice one, looks a bit like Gravity Wars.
And those trails are just gorgeous! I'll take a look at the source to learn how to do those, hope you won't mind :)
Great job!
The concept is awesome, the game is addicting, and there are a lot of features in there. However, the theme use is weak, some music would be nice, and the retry/next options are rather ugly - these would be my only complaints. But the gameplay makes up for that, so full score from me!
Some of the forces (when combined with nearby ones) doesn't seem to make much sense though. It's like only the last entered force-field is applying its force on the projectile. Is that intentional, or maybe overlooked?
Regardless, good job! :)
@KumoKairo: It's just the Unity TrailRenderer component, it's super easy to use. At the risk of shamelessly self-promoting, check out the previous (and first...) post on my blog cos I talk about it briefly.
@Diptoman: Totally agreed on music and the UI - I only had time to use built-in Unity UI which is notoriously awful!
@chamberlainpi: It was actually more inspired by my day job (I'm an accelerator physicist) but it definitely ended up with rovio-esque elements. The forces are implemented in a fairly hacky way so, as you've noticed, it's a little... wrong in some situations! If I were to do this "properly", I'd be very careful with the physics code and start from scratch.
I want more levels!
I also like that there are different types of elements that do different things.
Visually it looks great to see all the trajectories of all your attempts to do better (a piece of art sometimes).
But that also made it more difficult at some point to see my last attempt. I already had trouble recreating my last attempt especially with slow speeds (it's hard to see where you are pointing when there's only a small line).
That made me feel a bit like shooting in the dark.
Some more indication of power and direction would be nice. Maybe not numbers, because that would make it too obvious, but maybe some circles around your dot as power indicators and lines radiating form the center at every 30 degrees to indicate direction?
That way you could more easily finetune your last attempt ("I was somewhere between the first and second circle and next to the 30 degrees line").
Also, the graphics looks pretty cool!
The only complain I can make is about the lack of music. It would really help creating a nicer mood.
My only complaint is that the retry button has assigned a key (spacebar) but move to the next level not.
Very nice :)