L1ghter by quill18
"L1ghter" is an epic love story between a boy and his lighter and a dark temple full of unforgiving traps.
You have ONE light source.
There is ONE way out.
There is ONE answer to every puzzle.
Every room has a unique, SINGULAR puzzle.
There is ONE ginourmous spider. I hope you're okay with that.
Controls:
WASD/Arrow for movement, Mouse to turn.
Left Mouse to interact
Mouse Wheel or SHIFT to strike the flint
Right Mouse or CTRL to flip the lid
Hints:
- Solution to the Chessboard puzzle: http://i.imgur.com/61wkcta.jpg
- The big spider can be trapped in the "jail cell".
- One of the jars won't shake when you approach.
- If you die, your progress persists and you keep any keys you've collected. You start with a fresh lighter.
===
This was built in 48 hours by Quill18 in front of tens of thousands of people via livestream. Tools:
* Unity 3d Pro (with ProBuilder and ProGrids plugins)
* Blender 3d
* Substance Designer 4
* PhotoShop
* Audacity
Watch my Unity/Blender programming tutorials: http://youtube.com/quill18creates
Watch my video game commentaries: http://youtube.com/quill18
http://quill18.com
http://twitter.com/quill18
http://facebook.com/quill18
===
Updates:
- Removed bottom two quality settings (you NEED per-pixel lighting).
- Fixed "Escape" button on standalone builds
- Running out of lighter fluid killed the lighter instead of the player. Oops.
You have ONE light source.
There is ONE way out.
There is ONE answer to every puzzle.
Every room has a unique, SINGULAR puzzle.
There is ONE ginourmous spider. I hope you're okay with that.
Controls:
WASD/Arrow for movement, Mouse to turn.
Left Mouse to interact
Mouse Wheel or SHIFT to strike the flint
Right Mouse or CTRL to flip the lid
Hints:
- Solution to the Chessboard puzzle: http://i.imgur.com/61wkcta.jpg
- The big spider can be trapped in the "jail cell".
- One of the jars won't shake when you approach.
- If you die, your progress persists and you keep any keys you've collected. You start with a fresh lighter.
===
This was built in 48 hours by Quill18 in front of tens of thousands of people via livestream. Tools:
* Unity 3d Pro (with ProBuilder and ProGrids plugins)
* Blender 3d
* Substance Designer 4
* PhotoShop
* Audacity
Watch my Unity/Blender programming tutorials: http://youtube.com/quill18creates
Watch my video game commentaries: http://youtube.com/quill18
http://quill18.com
http://twitter.com/quill18
http://facebook.com/quill18
===
Updates:
- Removed bottom two quality settings (you NEED per-pixel lighting).
- Fixed "Escape" button on standalone builds
- Running out of lighter fluid killed the lighter instead of the player. Oops.
| Web (Unity) | http://quill18.com/ld28/2013-12-15-21-49b/ |
| Windows | http://quill18.com/ld28/ |
| Mac | http://quill18.com/ld28/ |
| Linux (untested) | http://quill18.com/ld28/ |
| Source | http://quill18.com/ld28/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7862 |
Ratings
| Coolness | 24% | 1545 |
| Overall | 3.83 | 43 |
| Audio | 3.73 | 31 |
| Fun | 3.57 | 92 |
| Graphics | 3.58 | 202 |
| Humor | 3.61 | 67 |
| Innovation | 3.40 | 199 |
| Mood | 3.74 | 51 |
| Theme | 3.57 | 133 |
The mood was very nice, but I missed some hints on how to solve the puzzles and sometimes the imnement danger appeared too quickly, without me even noticing it. I liked the idea of letting the tomb as a flag for where you died, though. Because, first, you know there's a danger there and take more careful, and second, because the player can use that to create a map for himself, using the tombs as map references.
Nice Job!
I've found some bugs though:
1. The lock audio repeats every time you approach it (not sure if intended, feels like a bug)
2. The giant spider audio started playing when I already trapped it.
3. When an audio starts playing it doesn't turn off the already playing ones. I once had 3 voices screaming at me at the same time.
P.S. It was a pleasant surprise for me to learn that one of my favorite youtubers is a fellow game developer and participates in Ludum Dare.
This was supposed to end with "But I'm still gona beat ya!" but I'm nto so sure anymore, my game turned out to be super-ugly.
Fantastic sounds, as usual.
http://i.imgur.com/61wkcta.jpg
I had hoped to add more hints in-game to make it easier to solve, but ran out of time.
And really great work with Unity! I hope being able to do the same one day.
But it's too bad that we have only a lighter and no arm with hand to grab it :(
I'm looking forward to your next Ludum Dare game and tutorials.