Powerless by DragonSix
//==================================================
Patched Version: ending the day back to your house actually works now.
//===========================
A city under martial law, every able habitant gets only ONE ration per day, but this ration is so meagre that everyone is starving anyway.
You get only one per day at the distribution camp, but it doesnt mean everyone plays nice. Protect your food and even steal it from others. Try to come back with as many rations as possible and make your family survive the day.
*------------------------------------------*
Arrows to move.
Press E to pick food (at the distribution desk up north or on the floor)
Press R to hit someone.
Press E to enter your house and end the day.
*------------------------------------------*
I patched a few bugs and added the ability to end the game afterward. It misses many features I wanted, but it's still a fun experiment. You can see how the AI reacts and enjoy the friendly atmosphere of this dictatorial city.
Patched Version: ending the day back to your house actually works now.
//===========================
A city under martial law, every able habitant gets only ONE ration per day, but this ration is so meagre that everyone is starving anyway.
You get only one per day at the distribution camp, but it doesnt mean everyone plays nice. Protect your food and even steal it from others. Try to come back with as many rations as possible and make your family survive the day.
*------------------------------------------*
Arrows to move.
Press E to pick food (at the distribution desk up north or on the floor)
Press R to hit someone.
Press E to enter your house and end the day.
*------------------------------------------*
I patched a few bugs and added the ability to end the game afterward. It misses many features I wanted, but it's still a fun experiment. You can see how the AI reacts and enjoy the friendly atmosphere of this dictatorial city.
| Web (Unity) | https://dl.dropboxusercontent.com/u/228482883/Powerless_2.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=5454 |
Ratings
| Coolness | 33% | 1399 |
| Overall(Jam) | 3.00 | 312 |
| Fun(Jam) | 2.25 | 469 |
| Graphics(Jam) | 3.94 | 110 |
| Innovation(Jam) | 3.31 | 114 |
| Mood(Jam) | 3.93 | 26 |
| Theme(Jam) | 3.75 | 33 |
There is no additional gameplay added, so I think it's still good for the jam. Sorry about the inconvenience.
There are a lot of movement bugs with the A.I. though. And I would've really liked to hit the soldiers. :P
Keeping the world smaller would have given you more time to get the other important things done asap. I personally would have coloured the lights blue/white to keep within your grim colour pallete, them being green just looks a bit off. I would have also turned the unlit light colour to be much darker, and to counteract it I would have changed the unity web window to be black as well, so the contrast isn't so strong.
Your game has the strongest mood/ambience I've felt in the games I've rated so far, and I genuinely felt tension/pressure as I was being chased by the AI. Awesome work with that.
Great work getting the models/animations done in such a short space of time as well, it's not something many people could have done given the strong time constraints.
"Unity Web Player requires DX9 level graphics card. Make sure you have graphics card drivers installed."
dxdiag.exe tells me I'm running DirectX 11...