Afterwife by Bribz

[raw]
made by Bribz for LD28 (JAM)
Follow the tale of a man, traversing the underworld to find his one true love...

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Controls:
E to pick up ghost bride
Space to glide (when in air)
W,A,S,D or Up,Down,Left,Right to move.

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Notes:
-Fixed a bug making the game unplayable.
-Fixed a bug making the first level unable to be played. Should be the last fix.
-I lied. Players can now ACTUALLY quit with Esc.
-Fixed link to OSX download.

Ratings

Coolness 44% 1217
Overall(Jam) 3.00 312
Audio(Jam) 2.60 340
Fun(Jam) 2.33 451
Graphics(Jam) 3.05 314
Humor(Jam) 2.67 191
Innovation(Jam) 2.42 414
Mood(Jam) 2.95 242
Theme(Jam) 2.32 416

Feedback

ambi
17. Dec 2013 · 04:58 UTC
I get stuck in the about screen. The game forces me to go fullscreen. Esc doesn't quit.
burlapjack
17. Dec 2013 · 05:04 UTC
The floating mechanic takes a little practice, but overall easy to control. My biggest gripe though is that there seems to be a lot of empty space and overly flat terrain.
Before Light
17. Dec 2013 · 05:10 UTC
I liked the music. The thing, that you have to start over from the begining is frustrated me.
stvr
17. Dec 2013 · 05:11 UTC
Pretty good platforming concept, but after I retrieve the bride I can't do the next obvious thing, so I was stuck. Also forces fullscreen, which is weird but not a big deal.
Berzee
17. Dec 2013 · 05:18 UTC
I quite like the atmosphere/graphics/music in this. Controls feel good too, I just wish those red-skull signs were checkpoints like I thought they were the first time I saw them. =)
🎤 Bribz
17. Dec 2013 · 05:25 UTC
If not for time constraints, there would have been checkpoints. We thoroughly apologize for the frustrations!
Lissar
17. Dec 2013 · 05:38 UTC
I enjoyed this! I thought the floating mechanic was quite unique (though that old man must sure be strong to generate that kind of lift). I do recommend rewriting it as "Tap Space" rather than "Press Space". "Press Space" makes me think you only need to do it once.
everythingstaken
17. Dec 2013 · 05:41 UTC
I got stuck at a cliff area and I can't figure out how to get over the ledge. Also the resolution wouldn't fit to my screen when it prompted me or only be in window. Cool mechanic. It's in interesting spin on platforming since you have to fall in order to jump.
code-11
17. Dec 2013 · 05:57 UTC
I only got as far as the second level, looks like a solid platformer but there is something strange about the 'glide' that doesn't feel right, I can't quite place exactly what it is, sorry. Ambi, I did not have that problem on windows.
Hypermagical
17. Dec 2013 · 13:18 UTC
Even though it's sort of a platformer, it has very different mechanics for basic things, like the glide instead of the jump. I like that.

The pixel art is pretty neat.

The way the camera works when you're gliding down makes it really hard to know where you're going to land. If I was going to make one change, it'd be to have the camera go up when you fly up, and then drop way further down as you start falling down.

The walking speed is a bit slow, makes retrying huge parts of the levels painful. More checkpoints would help with this; if you want to go that route.

I got stuck on the second level. After the annoying jump up and the jump over the fire, I ended up in the pit on the other side of the fire, dropped down, pushed the ghost to the door...and then nothing. Seemed like it was just getting to the interesting part, too.
Ekilibr
17. Dec 2013 · 16:44 UTC
I started to love the game as soon as I saw its title =D
Jago
17. Dec 2013 · 20:58 UTC
Where is the advertised OS X version? I can't find it behind the link. =(
AaronGordon
17. Dec 2013 · 21:06 UTC
The title made me laugh. I liked the overall design of the level. I wish I could use the glide function whilst on the ground.
30dogs
17. Dec 2013 · 21:07 UTC
Music and graphics were great and went well together.

The platforming mechanics were however very frustrating. Very steep learning curve on the gliding which I think most people would not be able to pick up very well. If I'm even understanding how it works, it behaves like a jump which can only be triggered in midair. Works well for falling and steering, but jumping gaps was very difficult and I found myself spamming Space and Up keys because that seemed the best way to ensure that the glide up would trigger.

After I picked up the ghost (which looked very cool btw) and went through the 2nd door, I appeared in the 3rd scene with no ghost, and a seemingly empty scene. I couldn't figure out how to progress from there, as all I could do was fall into emptiness.
occash
19. Dec 2013 · 19:08 UTC
I also like the sound)but I had some problems with SPACE button..I don't know why, but it doesn't work...
Nelien
19. Dec 2013 · 19:10 UTC
Aside from the occasional bug and somewhat frustrating mechanics, the game is well done and I had quite a bit of fun! Nice job!
OrangeeZ
21. Dec 2013 · 14:09 UTC
Gameplay is okay, but the environment could use a lot of work.
Several
22. Dec 2013 · 17:20 UTC
It seems a bit confusing to credit "pinecone" with the sound, and not provide any credits for the music. The first track in the game is "Come and Find Me," by Eric Skiff ( http://ericskiff.com/music/ ), which is under an attribution license (which means you should credit him; please do so as soon as you can). Be very careful about using things without crediting whoever made them--partly because the creators can sue you, and partly because it is ungentlemanly.

In addition to the other things people have mentioned (checkpoints, etc), I'd suggest clarifying the "glide" button prompt in-game (e.g. "tap [space] while in the air to glide), and either adding a prompt for picking up the "ghost-bride," or just doing away with the button and picking her up when you bump into her.
🎤 Bribz
23. Dec 2013 · 04:46 UTC
Credit was given to the author via his personal blog. Many of the audio files were created by sir Pinecone, although the bg music was by eric.
Under license, everything was given due credit, but I will remember to add more thanks to the comment.
Jupiter_Hadley
25. Dec 2013 · 15:12 UTC
Nice look and feel to it. I included this game in my Ludum Dare Compilation video series, if you'd like to check it out :) http://youtu.be/ph4Rui-mL0k
csanyk
30. Dec 2013 · 05:24 UTC
Camera issues make it hard to land safely after a jump. Starting over from the very beginning of a level after dying sucks. Gliding is interesting mechanically but requires a "leap of faith" and wasn't easy to get the hang of.
TheStrawHatBerry
10. Jan 2014 · 16:02 UTC
I made a vid of the game here:

http://www.youtube.com/watch?v=prpT3yuRBHE