{"author_link":"\/author\/bitdemon\/","author_name":"BitDemon","author_uid":"14783","comments":[{"author_name":"OnlySlightly","author_uid":"1959","time":"Dec 17, 2013 @ 2:46am","epoch":1387248060,"text":"Wonderful visuals and great gameplay!"},{"author_name":"ryanmurakami","author_uid":"28945","time":"Dec 17, 2013 @ 2:56am","epoch":1387248660,"text":"pretty awesome. loved the art style."},{"author_name":"travislucia","author_uid":"11403","time":"Dec 17, 2013 @ 2:56am","epoch":1387248660,"text":"Awesome idea, simple enough. Reminds me of delver."},{"author_name":"andrewkennedy","author_uid":"20990","time":"Dec 17, 2013 @ 2:58am","epoch":1387248780,"text":"Cool art style! It would be nice if the wizards didn't spawn right behind me, they shoot before you have a chance to react.\r<br\/>\r<br\/>Pixel art isn't usually done very well in a 3D context, it was nice to see someone get it right!"},{"author_name":"Blooperly","author_uid":"18930","time":"Dec 17, 2013 @ 3:00am","epoch":1387248900,"text":"Haha very fun. Would have been nice with a few more enemies :)"},{"author_name":"ENDESGA","author_uid":"19270","time":"Dec 17, 2013 @ 4:50am","epoch":1387255500,"text":"Gameplay was pretty great! Reminded me of Delver :D\r<br\/>Music is a tad repetitive, but isn't too bad :)\r<br\/>Art was pretty nice, the dirt and walls art really cool!\r<br\/>\r<br\/>All in all, a very nice and fun game. Good job."},{"author_name":"pereubu","author_uid":"16143","time":"Dec 17, 2013 @ 8:36am","epoch":1387269060,"text":"nice effects :3"},{"author_name":"MaTX","author_uid":"8087","time":"Dec 17, 2013 @ 1:29pm","epoch":1387286640,"text":"Really nice lighting effects and 3D pixel art.\r<br\/>\r<br\/>A couple of complains:\r<br\/>- Why do I always spawn facing the walls and not the enemies?\r<br\/>- Why don't you keep the mouse locked at all times, even during loading screens?\r<br\/>\r<br\/>Overall I like it, but how does it fit with the theme?"},{"author_name":"Kayelgee","author_uid":"15267","time":"Dec 17, 2013 @ 7:58pm","epoch":1387309980,"text":"I picked up a key in level 7 but it disappeared and I couldn't go to the next level :\/"},{"author_name":"KunoNoOni","author_uid":"6464","time":"Dec 17, 2013 @ 11:02pm","epoch":1387321020,"text":"Really cool game. Awesome job! Was the theme link that you are in only one room and you only get only one spell?"},{"author_name":"robhor","author_uid":"29987","time":"Dec 18, 2013 @ 12:46am","epoch":1387327260,"text":"Awesome game, loved it.\r<br\/>You could expand the game some more :)\r<br\/>\r<br\/>I don't really see the connection to the theme though"},{"author_name":"BitDemon","author_uid":"14783","time":"Dec 18, 2013 @ 2:21am","epoch":1387332960,"text":"Thanks for the comments everyone. I should have made it clear that you only have one minute to kill all the enemies and pickup the key."},{"author_name":"Dir3kt","author_uid":"12434","time":"Dec 18, 2013 @ 9:37pm","epoch":1387402320,"text":"Very nice graphics, impressive! Found that it was weak on the theme though."},{"author_name":"DanielSnd","author_uid":"27274","time":"Dec 20, 2013 @ 5:52am","epoch":1387518420,"text":"http:\/\/www.youtube.com\/watch?v=JKNbII1kQY4\r<br\/>My first impressions on the game :D"},{"author_name":"FrederickK","author_uid":"11311","time":"Dec 20, 2013 @ 6:58pm","epoch":1387565580,"text":"Wow, really epic!\r<br\/>Loved the music and art style.\r<br\/>You could lock one axis, because all the enemies are the same height as you.\r<br\/>Awesome job!"},{"author_name":"psychomonster","author_uid":"17723","time":"Dec 20, 2013 @ 11:23pm","epoch":1387581480,"text":"reminds me of Delver. Very cool Idea... pixel art is awesome... played it for a while and enjoyed it :D"},{"author_name":"Andreas Brandt","author_uid":"29122","time":"Dec 25, 2013 @ 5:27pm","epoch":1387992120,"text":"Cool game, very fun at the begining, maybe more enemies would be better. but great job, gratz."},{"author_name":"ShadoX","author_uid":"32558","time":"Dec 27, 2013 @ 6:40pm","epoch":1388169300,"text":"fun game, unfortunately the key wen't missing after a couple of waves.. :("},{"author_name":"DangerPenguin","author_uid":"19575","time":"Jan 3, 2014 @ 3:29am","epoch":1388719440,"text":"Definitely has a ton of potential! There are 2 things that would make this game amazingly better, having different rooms, which would allow you to hid and have a different strategy other than &quot;strafe and shoot&quot;, and different weapons(or adding powerups), allowing people to choose strength of the shot to speed it recharges or something similar.\r<br\/>\r<br\/>But overall it was fun, and you could turn this into something awesome!"},{"author_name":"shard123","author_uid":"3824","time":"Jan 3, 2014 @ 5:52am","epoch":1388728020,"text":"Really cool idea with great polish, maybe making the rooms bigger would make it more fun because then the enemies wouldn't spawn right on top of you"},{"author_name":"GarethIW","author_uid":"20364","time":"Jan 3, 2014 @ 9:56am","epoch":1388742660,"text":"Much nicer than bog standard arena shooters. Fairly weak use of the theme however."},{"author_name":"Diptoman","author_uid":"25325","time":"Jan 3, 2014 @ 12:33pm","epoch":1388752080,"text":"Wow, this was immersing and gorgeous *_*\r<br\/>Even though a bit repetitive, it was insanely fun! And OH, the gfx were so cool xD\r<br\/>I didn't get the key on wave 10 and ran out of time ._."},{"author_name":"Lythom","author_uid":"7763","time":"Jan 3, 2014 @ 1:57pm","epoch":1388757120,"text":"Hi, here's some feedback.\r<br\/>What I liked :\r<br\/>- the overall realisation (neat menus, transitions and replay mechanism)\r<br\/>- particle effects\r<br\/>- atmosphere (lightnings, graphics, epic music)\r<br\/>- clicliclicliclicliclic ^^\r<br\/>\r<br\/>What imo could be improved :\r<br\/>- Feedback when ennemies and touched (ie. red filter for a few ms, damage sound, little jump or knockback).\r<br\/>- mana system. I can't see any good reason to save mana, so basically it just delay your next shot when you have no mana. A simple &quot;spell cooldown&quot; would have been more neat as a limitation design. But maybe you initially planned other spells ?\r<br\/>- one or 2 secs to move before the fight actually start would have been great. Getting spawnshot is very frustrating :(\r<br\/>- ennemy variations \/ AI. Ennemies themselves are not really challenging\/interesting.\r<br\/>\r<br\/>Real good job overall, thanks for the game !"},{"author_name":"DavidErosa","author_uid":"5049","time":"Jan 6, 2014 @ 7:46pm","epoch":1389037260,"text":"Neat! Loved the visuals and transitions!"}],"images":["ld28\/14783-7ef06145292b46819f80a76aede241ad.jpg","ld28\/14783-8a5c874ba8040e2efdb1398da733dfbb.jpg","ld28\/14783-1017857b1c70600d3b42ab803777b220.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/17018639\/LD28\/Build.html","text":"Web (Unity)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/17018639\/LD28\/DungeonDash.rar","text":"Windows"}],"metadata":{"g_key":"21825","g_author":"14783","g_event":"LD28","g_eventkey":"20","g_subevent":"JAM","g_urlkey":"21854","g_title":"Dungeon Dash","g_status":"UCHK1","g_place":"122","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/14783-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/14783-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/14783-shot2.png-eq-900-500.jpg"],"text":"I hoped to have more but I'm pretty happy with what i accomplished. \r\n\r\nControls:\r\nMove - WASD\r\nShoot - Right mouse click\r\n\r\nObjective:\r\nKill all the enemies and pickup the key before the minute is up for unlock the door.","title":"Dungeon Dash"}