[VR] Terminal Shift by AustinSpafford

[raw]
made by AustinSpafford for LD35 (COMPO)
[VR-headset required, either Vive or Oculus-via-SteamVR; designed for standing-gameplay (1 square meter), but also playable while seated]

Gameplay-sample (short): https://youtu.be/JkCHGMHrgU0
Project walkthrough (long): https://youtu.be/dh7yPEAihjw

Why play hole-in-the-wall, when you can play hole-in-the-FLOOR! Surf a morphing platform down into the abyss, peering over the edge to see what shape is required next... just make sure to pull your head back into cover when the hole arrives!

Controls:
[X] Morph the platform into an "X".
[Y] Morph the platform into a "Y".
[Right-bumper] Rotation the platform 90 degrees clockwise.
[Left-bumper] Rotation the platform 90 degrees counter-clockwise.

As for the goal, there's currently no scoring mechanism, so it's currently just the personal challenge of reaching terminal velocity. :)

In addition to the source-snapshot, the full history is available at:
https://github.com/AustinSpafford/terminal_shift/tree/967953b143e101c0332379352b3bc422da8e945d

P.S. If sound is playing out of the speakers, then that appears to be a SteamVR thing, whereby in the SteamVR settings you can set which devices it should swap in and out of being the default playback-device. I absolutely wish there was a way to easily force it to the HMD's headphones, but it seems like SteamVR's generality is problematic.

P.P.S. Sadly I didn't make it in time to add more platform/hole shapes (eg. A/B/L/R). Next time a lot of Blender-eccentricities will have been learned ahead of time!

P.P.P.S. Also didn't add "hitting your head when passing through a hole" mechanics, but fortunately human-instincts seem to work pretty well for playing out the peeking-over-the-edge gameplay. :P

P.P.P.P.S. This is the first time I've done a blitz of foley recordings, but the spaghetti-snaps were amazing! Honestly they're the only major reason I checked kid-unfriendly checkbox (well, that and not wanting to encourage a fear of heights). I absolutely recommend trying it out yourself, or grabbing some of the source-audio clips for your own bone-breaking action. :)

Ratings

Coolness 46% 1294
Overall 2.91 712
Audio 2.70 468
Fun 2.96 579
Graphics 2.78 586
Innovation 3.09 481
Mood 2.91 485
Theme 3.04 669

Feedback

timeshapers
18. Apr 2016 · 05:48 UTC
Doesn't work for me :(
lordsavage
18. Apr 2016 · 06:09 UTC
Sorry doesn't work for me either (Windows8.1), I get a lovely transition down animaton then a black screen, i have left it running for almost 10 mins just to check if it was just slow - nope...
murraya2
18. Apr 2016 · 06:09 UTC
It's quite basic and there's not much to do. But what's there is working very smoothly. A little hard to understand what to do though.
Souperstrawer
18. Apr 2016 · 07:11 UTC
Sorry can't play, no VR goggles :(
Dooskington
18. Apr 2016 · 17:15 UTC
Would have liked to try it, but I don't own a vive or rift.
Batzorig
18. Apr 2016 · 17:25 UTC
No VR here, but intrigued.
mhlbrothers
18. Apr 2016 · 17:25 UTC
Wish I had a VR headset.
cornand34
18. Apr 2016 · 17:43 UTC
404 VR not found, next time maybe try making a version with and without VR if there is time for that, since alot of users now can't play :(
GammaS
19. Apr 2016 · 00:30 UTC
Cannot play :/
Reis Mahnic
19. Apr 2016 · 22:13 UTC
I have a DK2, but was unable to get this to boot in the headset itself, just in a window on my monitor. Sorry. :/
mayank.technical
21. Apr 2016 · 03:44 UTC
Will anyone lent me a VR gadget :)
Hempuli
21. Apr 2016 · 21:24 UTC
No VR, sadly :(
nuuup
22. Apr 2016 · 18:06 UTC
wh
SetArray
29. Apr 2016 · 15:52 UTC
When I open the game it shows the "Made By Unity" animation, then a floor of some sort and then the screen just goes black.
adrian09_01
04. May 2016 · 13:24 UTC
5 points for VR.
thebrainfuse
09. May 2016 · 05:06 UTC
Don't have a Vive or Oculus, but looks like a cool game
TTLabs
11. May 2016 · 00:42 UTC
Very cool, very freaky, falling quickly like that. Played it on the Vive. Have you tried to adapt the Vive controllers to the game.