#YOGO Platform by TuxIsBornToFrag

[raw]
made by TuxIsBornToFrag for LD28 (JAM)
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ATTENTION:
If you cannot start the game (because you have no java installed, or the path variable not set), you have to options to fix this:

1. add Java to your PATH variable
2. replace javaw by (including the quotes) "%programfiles%\Java\jre7\bin\javaw" (given you have java installed).
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#YOGO Platform is our first entry to Ludum Dare. We decided to enter in the Jam, because we wanted to pull this project of as a team.
Sadly we decided only one day before the event started to enter it and so we had no preparation. Also we had no experience with Slick 2D.

What worked:
- We actually "finished" a "game" in one weekend :D
- The graphics are not the worst we have ever seen

Where we failed:
- The first idea was dumped 15 hours in
- The idea that we used was not well elaborated
- We made no plan
- The code is total crap and patched-up like hell :)

For our first time in Ludum Dare we were pretty successful, since we finsihed a game and we are confident, that we do better next time. :)

Controls:
- left arrowkey : move left
- right arrowkey: move right
- space : activate platform

Description:
#YOGO Platform is about a platform(you) that tries to save the last robot out of a burning factory building,
that is constantly trying to jump in the fire below your platform.
To fullfill this quest you can activate your platform by pressing "SPACE". But watch your powerbar, so you do not run out of power.
Collect the falling yellow batterys to fill your powerbar and avoid the falling white batterys, that take power from your powerbar.

Programming Language: Java
Graphics Engine: Slick2D

Programmers:
Malte Heinzelmann
Phillip Schichtel
Jonas Dann

Artist:
Jonas Dann

Sounds:
Malte Heinzelmann

Cheat codes:
Type the cheatcode and the press "end" on your keyboard
- "phillip" : to turn off the collisions (insider joke)
- "jonas" : to make some of the fonts black (insider joke)
- "malte" : make the game a bit harder ;)
- "soundoff": to turn off the sound

Ratings

Coolness 77% 2
Overall(Jam) 2.67 434
Audio(Jam) 2.11 422
Fun(Jam) 2.51 399
Graphics(Jam) 2.43 461
Humor(Jam) 2.22 303
Innovation(Jam) 2.39 424
Mood(Jam) 2.06 482
Theme(Jam) 2.36 401

Feedback

David Colson
17. Dec 2013 · 10:07 UTC
Could not run on Windows, it said "windows could not find javaw"
paulopn
17. Dec 2013 · 10:18 UTC
worked fine here. Nice game, specially considering you had no prior experience =D I could quite figure out how to direct the player, though...
Also, nice pixel art.
0xDEADC0DE
17. Dec 2013 · 10:38 UTC
@David Hi, I'm one of the developers. The start script expects Java to be in your PATH environment variable.

You have to options to fix this:

1. add Java to your PATH variable
2. replace javaw by (including the quotes) "%programfiles%\Java\jre7\bin\javaw" (given you have java installed).
Fenixin
17. Dec 2013 · 12:15 UTC
It's a nice idea. I like the pixel art and the sounds.

But doesn't seems fair that you can't control the robot ( or I think I can't control it). You have to collect the bateries to keep playing, but you can't move the robot!
0xDEADC0DE
17. Dec 2013 · 12:52 UTC
The robot doesn't collect the batteries, it just destroys them. To collect the batteries you have to catch them with the active platform.
Rothens
17. Dec 2013 · 13:02 UTC
This is a quite nice entry :) It was fun to play :D
mortl8324
17. Dec 2013 · 13:08 UTC
Cool little game. I don't get how it relates to the theme though.
KeyMaster
17. Dec 2013 · 13:18 UTC
Nice game, althoug I didn't get the whole energy-mechanic (and survived just fine without worrying about it :D)
Nichii
17. Dec 2013 · 13:29 UTC
Couldn't run the game... nothing happened. I had Java 7 installed. (Windows)
🎤 TuxIsBornToFrag
17. Dec 2013 · 13:37 UTC
@mortl8324 You only got one platform ;)

@Nichii if you installed only the jre not the jdk, you have to add java to you %Path% in Windows. Or change the execution path in the run.cmd.
On top of the description on this page the default jre path ist written.
Capitals
17. Dec 2013 · 13:51 UTC
Cool Idea, should be a runnable jar.
ludotrix
17. Dec 2013 · 13:55 UTC
Not bad for a first game. Gets a bit easy and boring after you get used to the controls
fullmontis
17. Dec 2013 · 13:56 UTC
Sounds are a little loud and I think batteries should be bigger and pop out from the background more. I thought they were a particle effect at first! But aside from that gameplay is entertaining even if a little too simple, gets quite repetitive fast.
tiffi
17. Dec 2013 · 14:01 UTC
Nice little "platformer". Cool idea and a cool game. Had no troubles starting the game.
You missed the theme, but so did I.. ;)

Nice work!
🎤 TuxIsBornToFrag
17. Dec 2013 · 14:05 UTC
@Capitals We wanted to do so, but because of the native libs it didn't. Sadly :/
Nelien
17. Dec 2013 · 14:22 UTC
No problems running it over here. Good first entry!
yapshuter63
18. Dec 2013 · 02:24 UTC
Cool!
Jupiter_Hadley
19. Dec 2013 · 00:26 UTC
Still cant run it :/
Bruno Massa
19. Dec 2013 · 07:52 UTC
very nice for the very first time!
Linus Lindberg
19. Dec 2013 · 09:32 UTC
Doesn't run on osx :/
chiguireitor
19. Dec 2013 · 13:05 UTC
The cheat codes are amusing, mostly because they aren't cheats at all :-) also, nice game.
sandbaydev
19. Dec 2013 · 16:01 UTC
Well, it's a decent start... if polished, might actually work on mobile devices pretty nicely.
PaperBlurt
21. Dec 2013 · 08:30 UTC
Good going.
A bit hard to see everything.
But my computer is from the dark ages too..
JaymeeMak
24. Dec 2013 · 07:08 UTC
There isn't a very strong sense of progression, and the audio could be improved upon, but otherwise an amusing concept.