You Only Have One Minute by Somfunambulist

[raw]
made by Somfunambulist for LD28 (COMPO)
Not quite finished, there's some missing features. You can still technically play it, and here's how! Set a one minute timer after the monster emerges, and when it goes off, if he hasn't caught you, you win!

CONTROLS:
arrow keys: move
z: climb
x: push/pull
c: interact

EDIT:
Got rid of some of the debug stuff.

Ratings

Coolness 48% 998
Overall 2.84 629
Fun 2.72 596
Graphics 4.20 37
Humor 2.56 365
Innovation 3.04 399
Mood 3.30 191
Theme 3.04 415

Feedback

Thein
16. Dec 2013 · 03:32 UTC
Cool idea! It's too bad you couldn't get everything done. I absolutely love the art!
Sink
16. Dec 2013 · 03:33 UTC
Cool idea and fantastic pixel art! The monster looks really good and it reminds me of Earthbound a bit. The interactions with the environment was cool! Good job.
arkeus
16. Dec 2013 · 03:38 UTC
Love the art! Though I didn't read the instructions before playing, and wandered back right next to the furnace when time ran up, and he walked by me and explored the house. Unfortunately he came back down eventually and ate me. :(
ENDESGA
16. Dec 2013 · 03:53 UTC
Art is quite pretty. Very nice :)
GM:Studio buddies! xD
deathray
16. Dec 2013 · 03:55 UTC
Great artwork and excellent mood. I found the monster pretty frightening. I hope you keep working on this.
WojWorks
16. Dec 2013 · 03:57 UTC
A really good effort. The pixel art is fantastic for the time you were given.
🎤 Somfunambulist
16. Dec 2013 · 04:02 UTC
I was going to sink a bunch of time into my main project over winter break, but I may just code this from the ground up instead, in an attempt to finish it. If I do, expect an actual lighting engine, and A* pathfinding.
thatwhichis
16. Dec 2013 · 04:09 UTC
Aw, I lost. I lost my face off. Hard. :-(

:-D
Robinerd
16. Dec 2013 · 06:24 UTC
You have a huge talent for pixel art, I'm very impressed! Unfortunate that the game isn't finished, I really hope you'll find a good use for these great assets!
My advice for future LDs though would be to design your game in a way that requires less time spent on graphics to get more time on the game logic.
Moist
16. Dec 2013 · 08:23 UTC
I absolutely adore the concept. Please do take time after compo and finish it. Great pixel art.
Steve [tacospice]
16. Dec 2013 · 09:41 UTC
Great art! Nice details like the lamps getting smashed.
And that monster is creepy as shit, especially the climbing out animation.

Also, apparently it can walk through boxes and tables?

Really needs sound, but it still gets overall 5/5 just for the idea and style.
Coblynau
16. Dec 2013 · 15:16 UTC
Really loved the graphics and the idea is original, well done!
HeyChinaski
17. Dec 2013 · 21:18 UTC
Great looking and a nice idea. Couldn't figure out how to win though.
Sylence
18. Dec 2013 · 12:29 UTC
6 out of 5 stars for the graphics. Really impressive
nzgiije
19. Dec 2013 · 08:25 UTC
Nice art and great idea
bttf
21. Dec 2013 · 20:00 UTC
Cool game! Not finished obviously but it definitely showed promise. I would rate this game higher than other finished games. Nice job
TheSheep
21. Dec 2013 · 21:10 UTC
It just said "cabinet is not valid" under wine :(
Husky
23. Dec 2013 · 07:20 UTC
It's a interesting idea!
But I have got a bug cause game can't work correctly,
I didn't hide or interact with any stuff, then the monster will stop in front of a bed in a room, the screen keep shacking and nothing happened.
Anyway, It's still fun, good job!:D