{"author_link":"\/author\/katamori\/","author_name":"Katamori","author_uid":"25228","comments":[{"author_name":"PaperBlurt","author_uid":"26530","time":"Dec 16, 2013 @ 2:53pm","epoch":1387205280,"text":"More text adventures! Nice!"},{"author_name":"Katamori","author_uid":"25228","time":"Dec 16, 2013 @ 3:28pm","epoch":1387207380,"text":"@PeperBlurt: In fact, I didn't plan this game for a text adventure, but glad you enjoyed it =)"},{"author_name":"headchant","author_uid":"4232","time":"Dec 16, 2013 @ 3:28pm","epoch":1387207380,"text":"Very interesting concept, but it might be a bit harmful for the left mousebutton ;)"},{"author_name":"mruno","author_uid":"8794","time":"Dec 16, 2013 @ 3:44pm","epoch":1387208340,"text":"Interesting game with an interesting concept. It hurt my hand a lot though :P"},{"author_name":"DST","author_uid":"18478","time":"Dec 16, 2013 @ 4:24pm","epoch":1387210740,"text":"Nicely done! Text adventures in Love? Why not ^_^"},{"author_name":"kyyrma","author_uid":"8424","time":"Dec 16, 2013 @ 4:27pm","epoch":1387210920,"text":"Interesting game. Good work on the descriptions between the stages."},{"author_name":"etabubu","author_uid":"16923","time":"Dec 16, 2013 @ 4:29pm","epoch":1387211040,"text":"Interesting idea and important topic. Would have loved to seen other implementation on the mouse input though, more friendlier to my finger ;)"},{"author_name":"SketchyGalore","author_uid":"30014","time":"Dec 16, 2013 @ 4:34pm","epoch":1387211340,"text":"Thanks for leaving a nice comment on my game; I had to stop by and do the same :) And I was feeling a little down so a game about happiness was interestingly-timed! I think I might have to dig into the source so I can re-read the interesting essay within... without hurting my hand again ;)"},{"author_name":"scriptorum","author_uid":"17811","time":"Dec 16, 2013 @ 4:35pm","epoch":1387211400,"text":"Nice. I found the contrast between descriptions of happiness and laborious clicking to be amusing. ;)"},{"author_name":"Katamori","author_uid":"25228","time":"Dec 16, 2013 @ 4:51pm","epoch":1387212360,"text":"Thank you all!\r<br\/>\r<br\/>@scriptorum: No one said that happiness is easy to reach! =) also, I tried to implement more similar metaphorics elements, with more or less success.\r<br\/>\r<br\/>@SketchyGalore: thank you, Mr. Baffleman! :D sadly my game is not that &quot;actionful&quot; as yours, but I'm glad you enjoyed it."},{"author_name":"Nik Sudan","author_uid":"8717","time":"Dec 16, 2013 @ 5:45pm","epoch":1387215600,"text":"Nice idea, but I can't feel my finger now :P"},{"author_name":"GravityScore","author_uid":"28875","time":"Dec 16, 2013 @ 5:49pm","epoch":1387215840,"text":"Interesting!"},{"author_name":"josefnpat","author_uid":"11249","time":"Dec 17, 2013 @ 5:42am","epoch":1387258620,"text":"Very interesting. Lots of clicking!"},{"author_name":"supremefist","author_uid":"6395","time":"Dec 17, 2013 @ 8:05pm","epoch":1387310400,"text":"Nice message, but my finger hurts now :)"},{"author_name":"donaldducky","author_uid":"31430","time":"Dec 17, 2013 @ 10:01pm","epoch":1387317360,"text":"I tried to play this (downloaded Love 0.9 to play other games) but it crashes:\r<br\/>\r<br\/>Error\r<br\/>\r<br\/>main.lua:135: attempt to call field 'drawq' (a nil value)\r<br\/>\r<br\/>Traceback\r<br\/>\r<br\/>main.lua:135: in function 'draw'\r<br\/>[C]: in function 'xpcall'"},{"author_name":"Katamori","author_uid":"25228","time":"Dec 17, 2013 @ 10:43pm","epoch":1387319880,"text":"@donaldducky: I used an earlier version of L&Ouml;VE for creating this, so it was never tested on 0.9 version. Try to get 0.8, that should work IMO."},{"author_name":"viinnyk","author_uid":"26358","time":"Dec 17, 2013 @ 10:44pm","epoch":1387319940,"text":"looks and sounds really nice, however i can't figure out how to play. All I have is a ball floating in space..."},{"author_name":"viinnyk","author_uid":"26358","time":"Dec 17, 2013 @ 10:45pm","epoch":1387320000,"text":"honestly I can't tell what I have to do"},{"author_name":"drkrunk","author_uid":"20825","time":"Dec 18, 2013 @ 9:54am","epoch":1387360140,"text":"This was interesting, neat concept. Good job."},{"author_name":"ian_snyder","author_uid":"2079","time":"Dec 19, 2013 @ 12:46am","epoch":1387413660,"text":"Interesting, and I do laud you for making something in 6 hours :D I don't really understand what I was doing other than clicking as fast as possible in the same areas, though :P I like the writing, would be interesting to see something from you that was more focused on that."},{"author_name":"Paco","author_uid":"7586","time":"Dec 19, 2013 @ 12:48am","epoch":1387413780,"text":"Well,\r<br\/>I must tell you, I hope you understand: I was interesed by the text and ideas, but I can't really give you a good score.\r<br\/>But, I didn't wanted to just do that. So I'm leaving a comment, (an useful one i hope) to compensate, maybe.\r<br\/>\r<br\/>I really like when games open doors that are usually ignored or taken lightly. Happines is a very heavy topic actually and you have several ideas, some of them I concurr, others not so much. In any way, I must confess I was a little disapointed by the game itself. I understand the limits you got, and I celebrate your attempt to cover the topic in this challenge.\r<br\/>\r<br\/>I think you weren't able to carry the ideas presented in text to the game... I guess you noticed that too, so I propose to you a challenge\/technique, next game write these ideas, these text down... but do not put them in the game, and try to translate them into gameplay alone. I do not have a problem with text, but &iquest;What if the ability to write down the concept free us from the obligation to gamefy it? You know, limits (self-limits too) are great for learning new things, new ways... Maybe you are used to write more than design games... (maybe, i cant really know) so, if this is the case, you could force yourself to not write at all (only because you can write)...\r<br\/>\r<br\/>Well that is a proposition you can dismiss, of course, I hope you understand my real message: I look forward to your next game, and i know it will be better.\r<br\/>\r<br\/>PD: sorry for my bad grammar, i hope the comment is still readable"},{"author_name":"ReactorScram","author_uid":"29177","time":"Dec 19, 2013 @ 12:49am","epoch":1387413840,"text":"At first I was very confused, I thought I was supposed to click on the tiles that flashed. Then I reread the rules. I don't see any tiles marked by colons, but they are marked with commas. By the end, it was pretty easy because I would just make a square that took a long time to degrade. The cellular automaton was fun to play with, but the text was a little hard to understand."},{"author_name":"scoopsy","author_uid":"10538","time":"Dec 19, 2013 @ 1:19am","epoch":1387415640,"text":"Not able to get it running, but it looks neat."},{"author_name":"Katamori","author_uid":"25228","time":"Dec 19, 2013 @ 1:23am","epoch":1387415880,"text":"@ian_snyder: Actually, you're not doing anything else! Squares are metaphoric implementations of aspects of your life, and clicking means taking care of them - consequence: they are getting brighter. Light means happiness and good things in this metaphoric meaning.\r<br\/>\r<br\/>@Paco: I think I could get the matter: you miss the real implementation of metaphoric elements. You are perfectly right! I wrote my idead but at the end I couldn't add much to this &quot;click-on-tiles&quot; stuff.\r<br\/>\r<br\/>Probably my mistake, I don't want to blame short perioud of time for everything - I'm not even permitted to do so.\r<br\/>\r<br\/>Also, thanks for the long-long comment!\r<br\/>\r<br\/>@ReactorScram: colons vs. commas - ARGH, damn, my bad grammar! It may be the reason also that you could barely get the texts. I hope you still enjoyed this little game o' mine!"},{"author_name":"chiguireitor","author_uid":"28571","time":"Dec 19, 2013 @ 1:40am","epoch":1387416900,"text":"My poor poor poor LMB. Nice mood and very easy to understand mechanics."},{"author_name":"MrTedders","author_uid":"29094","time":"Dec 19, 2013 @ 4:06am","epoch":1387425660,"text":"haha oh geez i read the complaints about hand and lmb and now i understand. Interesting concept you got goin here."},{"author_name":"JaymeeMak","author_uid":"30729","time":"Dec 19, 2013 @ 4:09am","epoch":1387425840,"text":"I really enjoyed the mood of the game and the message you were trying to convey.  The gameplay itself was a little simplistic and could have used a bit more clarity in explanation, but I see where you were going with it, and the attempt turned out quite nice.  My finger is kind of sore now though. Good job!"},{"author_name":"Coblynau","author_uid":"29114","time":"Dec 19, 2013 @ 8:57pm","epoch":1387486320,"text":"Fascinating!"},{"author_name":"Spelchan","author_uid":"15656","time":"Dec 20, 2013 @ 11:40pm","epoch":1387582500,"text":"Too much clicking."},{"author_name":"badlydrawnrod","author_uid":"745","time":"Dec 26, 2013 @ 8:02pm","epoch":1388087820,"text":"Argh, my carpal tunnel is playing up. Some of us are out of warranty you know."}],"images":["ld28\/25228-1743d051754966450e155aaf9c414bc1.jpg","ld28\/25228-70199a1fd7cc2276fb751120e0926af6.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/bg9itvcl03fxkzx\/Ludum%20Dare%2048%20%2328.zip","text":"All (.exe, .love, source)"},{"url":"https:\/\/www.youtube.com\/watch?v=53OkeYu-NR0","text":"Gameplay video"}],"metadata":{"g_key":"21923","g_author":"25228","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21952","g_title":"Light of Happiness","g_status":"UCHK1","g_place":"835","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/25228-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/25228-shot1.jpg-eq-900-500.jpg"],"text":"Light of Happiness is a superminimalistic, mouse-only, pseudo-artistic...ehm...reflex game? I think so.\r\n\r\nYou have to use your left mouse button only. BUT BEWARE: YOU HAVE TO USE IT VERY OFTEN!!! (I'm not joking, prepare your LMB :P)\r\n\r\nTheme: You Only Get One...well this game uses only one input (mouse), only one colour (white) - but in 8 shades because we can, and tells that we get only one single and superior purpose in life: happiness. \r\n\r\nSo...make it out as you wish, I think the game is related to the theme.\r\n\r\nMy original plan was too complex and buggy, but I already wasted 20 hours for that. However, I couldn't just sit on my ass and waiting, so I created Light of Happiness WITHIN SIX HOURS OVERALL! Please, think about it, when you rate tha game.\r\n\r\nThe game uses 8 shades of gray overall. No, it's not worse than the novel with a similar name.","title":"Light of Happiness"}