Take one thing with you. by background_nose
Hit 'R' to begin or 'I' for a clue. Different objects have different values, and the further you venture from the portal, the higher the value climbs. You will gain MANY more points for escaping back into the portal with an item, than dying with an item.
Try and beat the author's high score of 21,868 points!
A quick note on NaN as a score. This IS deliberate. It was a bug that got elevated to feature. It occurs when the player does not manage to score any points before dying, I liked the sarcastic tone it had so it stayed.
I would have liked to have added two types of items. Those with a low worth but a use (think a gun, a decoy ect). And items with no use but high value. As an item is more valuable the further it is from the spawn point this adds a nice guns or butter dilemma.
My first LD ever. I think it went well. It's hard to believe this all started out at 6AM as an empty notepad file.
The first day was spent coding, with the second day focused more on assets. I think this approach worked well for me. I need to be careful not to spend too much time on placeholders next time. I think I worked about 37 of the 48 available hours and it paid off.
It's a shame that in my inexperience with the soundjs library I was unable to get sound into the game. I had some nice sounds lined up too...
Tested on Safari, Chrome and Firefox. If it hangs on loading, try clearing the cache and refreshing. (ctrl + F5 on most browsers).
Try and beat the author's high score of 21,868 points!
A quick note on NaN as a score. This IS deliberate. It was a bug that got elevated to feature. It occurs when the player does not manage to score any points before dying, I liked the sarcastic tone it had so it stayed.
I would have liked to have added two types of items. Those with a low worth but a use (think a gun, a decoy ect). And items with no use but high value. As an item is more valuable the further it is from the spawn point this adds a nice guns or butter dilemma.
My first LD ever. I think it went well. It's hard to believe this all started out at 6AM as an empty notepad file.
The first day was spent coding, with the second day focused more on assets. I think this approach worked well for me. I need to be careful not to spend too much time on placeholders next time. I think I worked about 37 of the 48 available hours and it paid off.
It's a shame that in my inexperience with the soundjs library I was unable to get sound into the game. I had some nice sounds lined up too...
Tested on Safari, Chrome and Firefox. If it hangs on loading, try clearing the cache and refreshing. (ctrl + F5 on most browsers).
| Web | http://bit.ly/IYKsb0 |
| Source | https://www.dropbox.com/sh/bzw506z5z1l2hul/62poLh0_jl |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28846 |
Ratings
| Coolness | 69% | 3 |
| Overall | 2.62 | 802 |
| Audio | 1.27 | 793 |
| Fun | 2.53 | 716 |
| Graphics | 3.18 | 366 |
| Humor | 2.29 | 474 |
| Innovation | 2.47 | 766 |
| Mood | 2.84 | 447 |
| Theme | 2.88 | 489 |
I think it's rude to tell someone that they're worth NaN...
What was your problem alexis.pautrot? Rarely things don't load as they should to weird effects, but other than that it should be good.
NaN probably means you died without achieving much. It started out as a bug, and became a feature.
Thanks for playing guys!
How do you generate the levels?
Kunzbe, the levels are generated using a recursive algorithm. It takes a large chamber, divides it into 4 sub-chambers with a door between each of them. This process then repeats in each sub chamber until the chamber is below a certain size. I'm happy with it and will have to remember it.
The NaN was deliberately left in. It can only occur when the player hasn't scored and is due to a division by an un-initialsed property. I quite liked it so it stayed. Better that than a 0.
Thanks for the feedback all! :)
Interesting idea ! :)
Graphics are simple, but good too ! ;)