The True And Only Way to Mono by Tyu
You play as a careless hipster dude who just discovered a new way of life: the MONO. By following the MONO he limits himself to use only one object per day. But today, his mom is coming to see him, and his apartment is a huge mess. Choose between the sponge, the hammer and the cardboard to clean your flat, you only have one minute! With some effort, you really can wash your dishes with a hammer, tidy your socks with a sponge, and repair a water leak with some carboard. That's the true and only way to Mono.
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UPDATE: Fixed the GUI (last minute code that wasn't good) and the collisions.
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I used Game Maker 8 and Photoshop. For the sound, I used some sounds on freesound and universal-soundbank, and I made some music on ujam.com . I don't know if it really follow the jam rules, but apparently it's fine.
I'm glad I finished my game and that it works this time, I also drew a lot more and I feel more satisfied (plus I level'd up as hell in GML since last time). The gameplay isn't that interesting, though, I constantly changed little things to make it more fun but choosing one object instead of another doesn't really change anything. Maybe I'll put different scores on different objects and making them spawn more or less depending on that in a post compo version.
___________________________________
UPDATE: Fixed the GUI (last minute code that wasn't good) and the collisions.
___________________________________
I used Game Maker 8 and Photoshop. For the sound, I used some sounds on freesound and universal-soundbank, and I made some music on ujam.com . I don't know if it really follow the jam rules, but apparently it's fine.
I'm glad I finished my game and that it works this time, I also drew a lot more and I feel more satisfied (plus I level'd up as hell in GML since last time). The gameplay isn't that interesting, though, I constantly changed little things to make it more fun but choosing one object instead of another doesn't really change anything. Maybe I'll put different scores on different objects and making them spawn more or less depending on that in a post compo version.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.32 | 247 |
| Audio | 3.63 | 49 |
| Fun | 3.24 | 256 |
| Graphics | 4.09 | 49 |
| Humor | 3.75 | 48 |
| Innovation | 2.97 | 455 |
| Mood | 3.33 | 169 |
| Theme | 3.47 | 189 |
> severus: that's the magic in videogames (ノ◐ヮ◑)ノ*:・゚✧ (i'm really sure that you can though, if you spend enough time on it). Joking apart, I thought of putting other sprites on objects when you'd use the wrong tool on it, like broken but sparkling plates, hiding your broken chair in a cardboard box, stuffing your leak with a sponge, and so on. But since I submitted my game 3 min before the deadline, I haven't really had the time :D
Thanks everybody!