Fucking Run by BarrensZeppelin

[raw]
made by BarrensZeppelin for LD28 (COMPO)
(25/12) - Uploaded Post Jam version which fixes the buggyness of the movement and controls. This version also includes the necessary DLLs to run the game.
(05/01) - Updated the Post Jam version. Lot's of polish, functioning arrow and camera control.

//// WARNING ////
*Broken* *Unfinished* *Buggy* *Horrid*

Also requires Visual C++ 2013 Runtime (MSVCR120.dll)
http://www.microsoft.com/en-us/download/details.aspx?id=40784


Run around and fire particles in this prototype I made over the weekend. It's a very disappointed me submitting the game, but finishing it within the time frame just hasn't been possible for me.

The general idea of the game - which I will probably continue working with for a while after the compo - is that you run from some sort of impending doom that's coming for you, and if you don't run quick enough - you will die. As your only companion you have a single arrow at your disposal, which can be picked up after shooting it at something or anything.



Controls:
- Game:
Move - A & D
Jump - Space

Shoot particles:
Hold mouse to draw bow.
Release to fire.


- Level Editor:
1 2 3 4 5 6
Q W E R T Y U I O P F G H

Save - S
Move view - Arrows
Toggle Decoration - LShift
Toggle Overwrite - LCtrl

Left mouse to place tiles.
Right mouse to delete tiles.


Twitter: @BarrensZeppelin
GitHub: https://github.com/BarrensZeppelin
Here you'll be able to find my library which I use to provide SFML with tileset, particle and animation support.

Ratings

Coolness 53% 3
Overall 2.00 989
Fun 2.10 920
Graphics 2.05 898
Innovation 1.89 971
Mood 2.29 804
Theme 1.89 947

Feedback

Kikkers
16. Dec 2013 路 08:16 UTC
Too bad you ran out of time. Better luck next time.

And yes, I needed to install Visual C++ 2013 Runtime (x86).

Screen shaking was nice though.
jongtao
16. Dec 2013 路 08:18 UTC
I really wished it was a more complete game because it really felt as if there was impending doom.
joppiesaus
16. Dec 2013 路 09:30 UTC
Yeah, I needed to install the C++ Runtime...
I didn't really understand the game... the level editor broke, I couldn't play it without that, because you will get an empty level. You can pretty much say this entry is unfinished and broken. :(
馃帳 BarrensZeppelin
16. Dec 2013 路 12:32 UTC
@joppiesaus You broke the level editor? o:
Even I haven't managed to do that. :/

save.txt contains the level, if it corrupts you probably won't be able to play. Just delete it and load up the level editor again.
background_nose
16. Dec 2013 路 13:34 UTC
Yeah I'm missing a .dll too.

Tough luck for not finishing.
tommakesgames
16. Dec 2013 路 13:51 UTC
Doesn't run on Windows 7 64 bit. Error says, "Can't start because MSVCR120.dll is missing from your computer. Try reinstalling the program to fix this problem".
馃帳 BarrensZeppelin
16. Dec 2013 路 13:57 UTC
@tommakesgames That's the Visual C++ 2013 Runtime ;)
MRvanderPants
17. Dec 2013 路 17:58 UTC
MSVCR120.dll missing. To bad, I was really looking forward to the level editor
archaeometrician
18. Dec 2013 路 04:54 UTC
Hey cool engine, you should continue it, it's a great start !
MrBlade
18. Dec 2013 路 17:55 UTC
I don't want to install DLLs to run a game; Why did you include a level editor without having a more finished game? From what I saw it looks cool!
PaperBlurt
19. Dec 2013 路 09:01 UTC
Yet again, an awesome title!
TheWhiteLlama
19. Dec 2013 路 13:11 UTC
MSVCR120.dll is missing :(
olafsworld98
24. Dec 2013 路 13:26 UTC
i dint like the fact that you named it that :(
馃帳 BarrensZeppelin
24. Dec 2013 路 23:00 UTC
@olafsworld98 No you're right, it's a really bad title. But I was so frustrated with myself and the game that I didn't really care about its name, next LD you can expect something better. ;)
sam1373
25. Dec 2013 路 17:27 UTC
Why would you not just include all of the needed dll's in the zip file?
Nelien
25. Dec 2013 路 19:08 UTC
It looks like a really good start; I guess it took quite a bit to write the things that people get for free if they use Unity or the like; next time you should be able to do those to do a finished game :)
馃帳 BarrensZeppelin
25. Dec 2013 路 20:38 UTC
@sam1373 Recently moved from VS2008 -> VS2013, not used to people not having the required binaries. My error.

@Nelien Hehe, I love programming stuff from the ground up compared to using something like Unity or a premade engine, and it's not like I usually have trouble finishing games within the 48h time frame. There just happened to be a Christmas lunch this LD weekend which sucked up my second day of the jam, so that made it quite hard to finish something other than a quick prototype. ;D