Many Robots, One Laser by OmegaVesko

[raw]
made by OmegaVesko for LD28 (COMPO)
You've got to destroy the onslaught of robots - but your laser can only fire once per wave!

You must destroy each wave with a single shot of your bouncy laser. The laser can bounce off the walls up to 10 times, so use it wisely. Once a wave is destroyed, a bigger one appears instantly.

How many waves can you survive?

Ratings

Coolness 46% 1083
Overall 2.74 724
Audio 2.05 673
Fun 3.04 370
Graphics 2.61 658
Innovation 2.64 668
Mood 2.30 798
Theme 3.70 86

Feedback

bitslap_
15. Dec 2013 · 21:49 UTC
These style of games are really fun. Good job =)
Jellycakes
16. Dec 2013 · 09:55 UTC
Nice fun game, a little difficult though since when the bullet hits the bottom of the screen, then it just game over's. Maybe if the bullet bounced at the bottom too it wouldn't be so difficult. Other than that, nice work!
Kettlecorn
16. Dec 2013 · 10:29 UTC
The best strategy seems to be to just aim really directly at the wall forcing the bullet to bounce back and forth a lot. Cool game!
BraindeadGeo
16. Dec 2013 · 10:30 UTC
Nice concept and satisfying to play. I think it's a bit too luck based at the minute, maybe an easy mode where you could see more of where the ball will bounce?
feizenbara
16. Dec 2013 · 10:31 UTC
Really interesting idea. It's quite hard to beat the levels beyond 4/5!
ob6160
16. Dec 2013 · 17:52 UTC
I like the idea could've done with a bit more sophistication.
Cheshyr
16. Dec 2013 · 17:54 UTC
fun brainteaser. well done.
chamberlainpi
16. Dec 2013 · 18:14 UTC
This can get addictive pretty quickly!
Good thing you set a count-limit on the wall bounces since many people would just exploit the game with the steep-angle trick. Ball bounce sound kinda gets annoying after a while, but the "Baaaaaaooooouuunn" sound from the cannon is great and adds humor.
I'm not sure if it was intentional, but seems the distance at which you shoot affects the speed of the bullet (and I'm almost 100% positive I shot through the game once, automatically losing.... doh!)
Good job, and thanks for making a Unity web version :D
scriptorum
16. Dec 2013 · 18:15 UTC
I enjoyed this. It gets hard quick. One shot - although fitting the theme - is kind of harsh. Three lives would be better. I could see this getting more fun with additional types of blocks. I'd love it if all levels were solvable, and when you missed the game showed you the correct path. The movement/firing can be glitchy, some times the cannon won't budge, and sometimes the shot fired disappears and you immediately lose.
ratboy2713
18. Dec 2013 · 01:08 UTC
Nice take on the theme, but some of those shots I'm pretty sure are impossible. Is there any check to make sure a level is winnable before presenting it?
Thecoolestnerdguys
18. Dec 2013 · 19:10 UTC
The sfx are annoying.
The lack of save points makes the game very hard.
But I liked it, overall.
bsowers
20. Dec 2013 · 19:27 UTC
Liked it. Would like to see a level select mode so I don't have to repeatedly perform the intro levels.
Zephyr Raine
22. Dec 2013 · 18:53 UTC
I enjoy the randomly genereated levels but some are way too hard... I haven't passed the 5th level. Good idea, though.
epb9000
04. Jan 2014 · 18:05 UTC
Is there a check done when making the levels to make sure tey are beatable? Nice use of the theme, I made it to level 6 on one of my runs. Also reminds me of why I don't play pool.