Jewel Thief by Basim

[raw]
made by Basim for LD35 (COMPO)
A simple shoot 'em up game where your objective, as the thief, is to get to the castle to steal the jewel hidden inside. The journey is perilled with fearsome guards - the mighty squares and circles. However, you have a trick up your sleeve. You can switch between a square and a circle which can confuse the guard (if they are the same shape) allowing you to get past unseen. But beware, if the guard sees another guard in combat it will go to its aid.

This my second Ludum Dare submission and it was made using simple HTML+CSS+Javascript without any external libraries (aside from my own boilerplate code written in an earlier game). I also gave myself the extra challenge of not wasting time on external graphics - the main reason I usually fail at Ludum Dare. Thereby, all the game is drawn on the fly and nothing is loaded from any non-source files (well okay - apart from the font).

Source:
https://github.com/basimkhajwal/JewelThief

Ratings

Coolness 17% 2115
Overall 2.73 825
Fun 2.93 603
Graphics 2.53 725
Innovation 2.33 851
Theme 2.73 801

Feedback

Capitals
18. Apr 2016 · 16:46 UTC
Nice game. The graphics and music are great. It would be great if the shooting had a bit more of an effect and there was more content. Nice job using the tools you did!
JefePapaya
19. Apr 2016 · 09:00 UTC
Wasn't able to play with the link
mutonizer
19. Apr 2016 · 12:16 UTC
Hmm.
Game doesn't start past the screen instructions :/
ployer
19. Apr 2016 · 16:14 UTC
nice game
Miko
20. Apr 2016 · 20:03 UTC
Nice little game, but the length was so short I barely got to use the shape-shifting to my advantage.I like the concept, though!
erikkire
27. Apr 2016 · 15:11 UTC
Game does not start :(
lanestp
03. May 2016 · 01:54 UTC
Fun! I didn't actually shape shift I just spammed attack. I still liked it! Good job
LeftRight92
06. May 2016 · 14:22 UTC
Unfortunately, it was too easy to just hug the top/bottom wall and sprint to the end rather than bother with the shape shifting (or even the shooting). Essentially, you've got a game that's tried to weave stealth mechanics and action mechanics and they don't play well together.
I enjoyed the clean, minimalist style, it definitely worked in your favour. Overall, I liked the core concept, just needs a little more work and it'll really start to shine.
thegoofromspace
06. May 2016 · 22:52 UTC
Couldn't get it to work. Just loads an orange screen with some darker-orange squares on it. :\
ThommazK
07. May 2016 · 00:58 UTC
The concept is cool and I had some fun doing a pacifist run of this — it was a literal run, in fact. The game is pretty depending on how it starts, sometimes you begin a match already being discovered, I think you should pay attention to this. Also, perhaps a more distant camera might help.