{"author_link":"\/author\/turna\/","author_name":"turnA","author_uid":"19248","comments":[{"author_name":"loxo","author_uid":"23206","time":"Dec 16, 2013 @ 7:38am","epoch":1387179180,"text":"Nice concept! The game fits the theme very well, but I think the interpretation of the theme is too limiting for your game. More interactivity would be great and I would like to hear some variation in the sound effects."},{"author_name":"JoeProgram","author_uid":"19367","time":"Dec 16, 2013 @ 7:40am","epoch":1387179300,"text":"Nice - like a more violent Boomshine.  As so much of this game is just watching an interesting dice roll, it would be cool to have some results screen achievements - like hitting all the medium ones.  The screen shake did get to me a little, as I've been staring at a screen all day."},{"author_name":"rorycooke","author_uid":"30038","time":"Dec 16, 2013 @ 9:58am","epoch":1387187580,"text":"this is a really fun idea"},{"author_name":"BraindeadGeo","author_uid":"29444","time":"Dec 16, 2013 @ 10:12am","epoch":1387188420,"text":"I got a bit confused, is it supposed to play itself or can you affect it?"},{"author_name":"CaptainNakou","author_uid":"21141","time":"Dec 16, 2013 @ 10:29am","epoch":1387189440,"text":"Nice realization, effects are good and gameplay funny! Congratz"},{"author_name":"Nighley","author_uid":"29918","time":"Dec 16, 2013 @ 1:06pm","epoch":1387198860,"text":"Love it =)"},{"author_name":"PaperBlurt","author_uid":"26530","time":"Dec 16, 2013 @ 2:08pm","epoch":1387202580,"text":"Don't really know how to play.\r<br\/>But so far, this is the BEST TITLE EVER!"},{"author_name":"Hiku","author_uid":"22687","time":"Dec 16, 2013 @ 2:14pm","epoch":1387202940,"text":"No more need to have skill to achieve high score, I liked it x)"},{"author_name":"gusanolocovg","author_uid":"31285","time":"Dec 16, 2013 @ 2:38pm","epoch":1387204380,"text":"I to was confused. I thought it was broken the first time i played it. I one line instruction in game could have resolved that. A little to reliant on rng for my taste but, good job."},{"author_name":"Fadobo","author_uid":"15165","time":"Dec 16, 2013 @ 2:42pm","epoch":1387204620,"text":"Interesting game. Feels a very random, but I admire the ballsy decision of giving the player only one click. Would make a good casino-arcade game."},{"author_name":"weazen","author_uid":"26554","time":"Dec 16, 2013 @ 2:43pm","epoch":1387204680,"text":"Don't really understand how I'm supposed to control this. Sound is pretty nice."},{"author_name":"tommakesgames","author_uid":"30738","time":"Dec 16, 2013 @ 2:44pm","epoch":1387204740,"text":"Quite a cool concept - can see this working on iPhone and tablets pretty well. But the fact that it wasn't really a game - but an autonomous tech demo, is a let down. Still, I do really thing you have a great idea here. Like I said - could be great for mobile."},{"author_name":"anvoz","author_uid":"30146","time":"Dec 16, 2013 @ 2:56pm","epoch":1387205460,"text":"Really cool. I like the concept. Interesting game. Nice sounds."},{"author_name":"windwalkerranger","author_uid":"30671","time":"Dec 16, 2013 @ 3:26pm","epoch":1387207260,"text":"Well, this is the bottom of the &quot;you only get one&quot; theme. Nothing can beat this. You only get one press and one chance and one click :D"},{"author_name":"feiss","author_uid":"8733","time":"Dec 16, 2013 @ 3:48pm","epoch":1387208580,"text":"the concept is quite nice! but the game itself is not quite fun :) maybe if the cascade explosions were much more fast.."},{"author_name":"nicotuason","author_uid":"21669","time":"Dec 17, 2013 @ 1:45am","epoch":1387244400,"text":"Great effects! It's fun to watch but I wish I could affect how the next target is chosen."},{"author_name":"JaymeeMak","author_uid":"30729","time":"Dec 17, 2013 @ 3:31am","epoch":1387250760,"text":"Interesting concept and cool take on the theme!  But things seem to chaotic for the player's decisions to be really meaningful."},{"author_name":"Berzee","author_uid":"2711","time":"Dec 17, 2013 @ 4:13am","epoch":1387253280,"text":"This was great fun, it has the most important element of these &quot;chain reaction&quot; games which is that slow-motion tension of waiting to see if someone will stray into range at the last...possible...moment... and I liked the gratuitously flashing text as well. =P\r<br\/>\r<br\/>I was going to say that it would be nice if the graphics were more than cubes, but then I realized that'd turn it into a game about a man diving repeatedly upon innocently-wandering people and beating them to death. So, um, cubes is probably fine. :P"},{"author_name":"Ditto","author_uid":"14669","time":"Dec 17, 2013 @ 12:33pm","epoch":1387283280,"text":"This looks really good, watching it play out is cool, I just wish there was a bit more interaction :( great use of slowmo!"},{"author_name":"madflame991","author_uid":"5035","time":"Dec 18, 2013 @ 12:22pm","epoch":1387369020,"text":"Nice chain-reaction game. As a concept, it's interesting and fits the theme. As a game, some levels would have made it more entertaining."},{"author_name":"bitslap_","author_uid":"11516","time":"Dec 18, 2013 @ 5:33pm","epoch":1387387680,"text":"8780. I like the feel of things and ofcourse the arcady style. I just didnt get how i could do better."},{"author_name":"smash ball","author_uid":"27436","time":"Dec 19, 2013 @ 4:23pm","epoch":1387469880,"text":"Although simple, this game was oddly amusing."},{"author_name":"kristoffer zetterberg","author_uid":"27525","time":"Dec 19, 2013 @ 6:10pm","epoch":1387476300,"text":"oddly amusing, as @smash ball said, but also meditative. good job on the visuals and sound."},{"author_name":"diegocbarboza","author_uid":"29478","time":"Dec 21, 2013 @ 11:31am","epoch":1387625160,"text":"Nice idea. And great effects! But in the end it feels too random. Maybe with some improvements it could be a great game :)"},{"author_name":"rnlf","author_uid":"30930","time":"Dec 23, 2013 @ 12:51am","epoch":1387759560,"text":"Haha, even more random chain-reaction stuff than my own :-)\r<br\/>\r<br\/>I like the intro effects."},{"author_name":"Xaychru04","author_uid":"16472","time":"Dec 23, 2013 @ 10:45am","epoch":1387795200,"text":"Nice concept, it would have been better with some upgrades and challenge, like a way you can interact with the sphere. Good job considering the little amount of time you had! :)"},{"author_name":"badlydrawnrod","author_uid":"745","time":"Dec 23, 2013 @ 6:02pm","epoch":1387821420,"text":"Very clever, making it &quot;you only get one move&quot;. Surprisingly fun despite the fact that you can't do much after you've clicked, but I think there's scope for expansion."},{"author_name":"MaTX","author_uid":"8087","time":"Dec 23, 2013 @ 7:54pm","epoch":1387828140,"text":"Nice effects, but overall quite plain."},{"author_name":"Diptoman","author_uid":"25325","time":"Jan 3, 2014 @ 1:53pm","epoch":1388756880,"text":"Interesting idea. Though it mainly depended on the starting position, things were hard to predict, so I guess it comes down to luck. Had fun playing, managed to get about 8k in 5-6 tries."}],"images":["ld28\/19248-1b8a414e34bb322965d849f229909035.jpg","ld28\/19248-63c5cb32481130edee532289a3a2b0e3.jpg"],"links":[{"url":"http:\/\/www.tempalabs.com\/games\/flowing\/index.html","text":"Web"},{"url":"http:\/\/www.tempalabs.com\/games\/flowing\/FlowingDeathFist.zip","text":"Source"}],"metadata":{"g_key":"21968","g_author":"19248","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21997","g_title":"Flowing Death Fist","g_status":"UCHK1","g_place":"622","g_commentcount":"29","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/19248-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/19248-shot1.png-eq-900-500.jpg"],"text":"Finish it in nick of time.\r\nPlay as unnamed practitioner of Flowing Death Fist, an ancient martial art that can kill all enemies with single, continous, fist (from the Theme 'You Only Get One')\r\nIt is very dangerous, but only useful as close distance fighting technique.\r\n\r\nThis is a semi-automatic games. Just click once anywhere and watch as the practicioner start killing nearest enemy inside his attack radius.\r\nStill need to refine it further, but if you have played\/tested it and have comment\/feedback, do let me know :)\r\n\r\nPS: Just made it when an inspiration strikes (4 hour before the compo end). Still continuing my Jam though...","title":"Flowing Death Fist"}