{"author_link":"\/author\/nk\/","author_name":"nk","author_uid":"92354","comments":[{"author_name":"ChrisMingay","author_uid":"15929","time":"Apr 20, 2016 @ 7:30pm","epoch":1461180300,"text":"Really like the presentation of this one, and it's a very unique style of &quot;fighting&quot; as well, nice one :)"},{"author_name":"nextreality","author_uid":"51893","time":"Apr 20, 2016 @ 7:31pm","epoch":1461180360,"text":"I really enjoyed the music to this, but the gameplay seemed a little chaotic for me. I would try to time my movement to coincide with the enemy, but then I would transform and promptly be knocked back by the AI. caused a little frustration, but I can see the potential!"},{"author_name":"Przekop","author_uid":"91564","time":"Apr 20, 2016 @ 7:59pm","epoch":1461182040,"text":"i can see potential, but as it was said before, gameplay is chaotic, I couldn't predict whether i will be hit or not. Sound and camera shake was satysfying though."},{"author_name":"ezombort","author_uid":"30521","time":"Apr 20, 2016 @ 8:02pm","epoch":1461182220,"text":"Innovative fighting mechanic. A little too easy vs ai as I could just constantly go to one side and win :) Must be very fun multiplayer and maybe also with a jump mechanic? All in all well done and nice music!"},{"author_name":"Faulkin","author_uid":"86432","time":"Apr 20, 2016 @ 8:07pm","epoch":1461182520,"text":"Really nice presentation but the combat needs some tuning. I couldn't really notice any advantage to timing my attacks vs just blindly pushing towards the opponent."},{"author_name":"rahulparihar","author_uid":"87964","time":"Apr 21, 2016 @ 2:10am","epoch":1461204300,"text":"Nice game! This could work great for a handheld game. I would like to play multiplayer too. Anyway, loved the minimal visuals, and camera work. :)"},{"author_name":"PeachTreeOath","author_uid":"63987","time":"Apr 21, 2016 @ 7:20am","epoch":1461222900,"text":"Idea was alright but a bit hard to play."},{"author_name":"ObsessiveNotion","author_uid":"92905","time":"Apr 21, 2016 @ 12:55pm","epoch":1461243000,"text":"What a brawl it was! I did kill myself however when we swapped sides lol"},{"author_name":"AnaGF","author_uid":"56020","time":"Apr 21, 2016 @ 11:12pm","epoch":1461280020,"text":"Cool game, I think it is a original combat-system for a brawl game. Sometimes it is a bit hard to predict when to attack, but it is funny and good overall. Good job!"},{"author_name":"curtamyth","author_uid":"63895","time":"Apr 26, 2016 @ 1:11am","epoch":1461632760,"text":"The AI was definitely a bit too easy but I really like the concept and the music was superb!"},{"author_name":"orukinawa","author_uid":"34628","time":"Apr 26, 2016 @ 10:41am","epoch":1461666960,"text":"The controller swapping really threw me off. I think you should put it in as a feature that happens randomly but make sure there are visual cues for the players to notice whether they swapped sides. That will keep players on their toes"},{"author_name":"AinoraZ","author_uid":"50640","time":"Apr 27, 2016 @ 10:15pm","epoch":1461795000,"text":"It has potential for sure but it's not finished enough. It seems that just holding down a button is enough to win at times and the timing is too hard to do. It needs power ups, more action, something. Overall good and the idea is there but needs a little more!"}],"images":["ld35\/92354-2be33d4a6d594baadfb09d8b2c291f5d.jpg","ld35\/92354-8062ec123a6da7a0076be2528b950b67.jpg"],"links":[{"url":"https:\/\/nk.itch.io\/polybrawl","text":"Web"},{"url":"https:\/\/nk.itch.io\/polybrawl","text":"Source"}],"metadata":{"g_key":"2197","g_author":"92354","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"2137","g_title":"POLYBRAWL","g_status":"UCHK1","g_place":"466","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/92354-shot0-1460938528.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/92354-shot1-1460938584.gif-eq-900-500.jpg"],"text":"A minimalist micro-brawler for 1-2 players, starring lovable abstract polygons.\r\n\r\nTiming is everything! Attack when your opponent is idle to knock them back, but be careful not to expose yourself. Every successful hit will make you larger and meaner - but the bigger they come...\r\n\r\n - - - - - - - - - - - -\r\n\r\nControls\r\n\r\nP1: A and D, or controller 1 left stick\r\nP2: J and L, or controller 2 left stick\r\nSpace or (A) on either controller to start\r\n\r\nSincere apologies to the controller-averse who also happen to be on non-QWERTY keyboards!\r\n\r\n - - - - - - - - - - - -\r\n\r\nBuilding this has been pretty fun, although I think I'd prefer not to solo my next game jam - building a 2 player VS game without a co-pilot means flying blind!\r\n\r\n - - - - - - - - - - - -\r\n\r\nSource code can be found at the bottom of the itch.io page :)","title":"POLYBRAWL"}