OneThrust by Graham Weldon

[raw]
made by Graham Weldon for LD28 (COMPO)
OneThrust is a space based navigation / gravity simulation, in which you are granted one chance, one thrust capability to escape the planet.

You have to plan your trip, and use the gravitational pull of moons and planets to exit to the safe zone.

Can you make it?

Ratings

Coolness 66% 3
Overall 3.00 491
Fun 2.91 459
Graphics 2.88 523
Humor 2.05 585
Innovation 3.61 108
Mood 2.80 473
Theme 3.91 37

Feedback

TheOneWhoKnocks
15. Dec 2013 路 11:46 UTC
It could have used a bit more polishing, specifically with the GUI, but it's simple and fun. I like it (:
jedt1201
15. Dec 2013 路 13:19 UTC
I like this game. It's like Kerbal space but more relaxing kind. You get only one thrust means careful planning and fun at the same time. I wish I get rewards for getting further and further as I play.
馃帳 Graham Weldon
15. Dec 2013 路 14:47 UTC
@jedt1201 You're right on, some sort of score would be brilliant. I actually have 5 levels, but only 1 published, as it takes a while to ensure that levels are actually "beatable". If I publish more levels, some sort of score would be ideal.

I was thinking it would be cool to track multiple metrics:

- Fastest time completed
- Longest flight time
- Top Speed
- ... anything else.
Sestren
16. Dec 2013 路 03:25 UTC
Nice entry, although a bit easy to win. I'd love to see a post-compo version if you decide to add more levels or challenges.
kunzbe
16. Dec 2013 路 05:48 UTC
The raw-pixelish style of the planets reminds me of yoshis island. Cool orbital physics
馃帳 Graham Weldon
16. Dec 2013 路 13:42 UTC
Thanks for the great comment! :)
Msquirrel
16. Dec 2013 路 13:47 UTC
Nice, Simple but effective :D
ChrisMingay
16. Dec 2013 路 13:47 UTC
I think this could be expanded quite nicely into a larger game. I did feel I was just waiting around for a while though each time I played. If it had some sort of fast forward system, that's be great :)
Arowx
16. Dec 2013 路 13:47 UTC
Great little game. You could add maybe more levels with more obstacles and build on it.
windwalkerranger
16. Dec 2013 路 13:47 UTC
Definately want to see a post-compo version, a very nice innovative game :)
ian_snyder
16. Dec 2013 路 13:49 UTC
Really fun, Graham! I love the simplicity, and it's definitely doable, just needs some patience. I understand about not releasing too many levels in case they aren't beatable for the jam. You should definitely expand this and put it on some game portals :)
Jeasonfire
16. Dec 2013 路 13:49 UTC
That was fun, I won after a few tries :)
plancien
16. Dec 2013 路 13:50 UTC
Funny idea. I agree with others comments : some metrics and scoring would add the need to replay again and again to do better.

You could do an easy level too.
chicknstu
16. Dec 2013 路 13:50 UTC
I was about to write this one off after crashing for the millionth time. then it suddenly 'Clicked' and now I want more!

Good work! :)
nicotuason
16. Dec 2013 路 13:54 UTC
Charming artwork! Would be improved if the minimap were a bit larger so you could plan better, but still a fun game.
phi6
17. Dec 2013 路 12:20 UTC
Interesting idea, but found the minimap too small to see what was going on! Definitely potential for a great game here though!
Lyje
18. Dec 2013 路 14:43 UTC
Hard, but love the idea.
tobbez
18. Dec 2013 路 14:45 UTC
A bit short, it seems extreamly difficult to predict the path the rocket will take and it seems much easier to escape with luck.
mortl8324
18. Dec 2013 路 14:45 UTC
Awesome game. Took a few goes to understand, but pretty fun to watch.
van noctar
18. Dec 2013 路 14:57 UTC
Good game, gravity is correctly exploited! :)
ittlebit
18. Dec 2013 路 14:59 UTC
Great start, and fun little concept, Seems like there could be lots of potential.
Move127
18. Dec 2013 路 15:04 UTC
Tons of fun. It would be nice if it kept track of how far from Earth you get, like a high score feature or something.
olafsworld98
20. Dec 2013 路 04:16 UTC
funny game, i almost made it and then this hue planet just went strait over the screen. i had fun. not at first.
BluShine
29. Dec 2013 路 12:32 UTC
Awesome idea. The concept is actually quite similar to AlanZucconi's entry, 0rbitalis http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21108 but the execution is very different, and that's cool to see. No music and the graphics aren't exactly polished (but they're effective enough). I wish there was a time slow/speed-up function to make it easier to line-up planets, but otherwise it was quite fun and interesting.