{"author_link":"\/author\/yellowlime\/","author_name":"YellowLime","author_uid":"30054","comments":[{"author_name":"Linus Lindberg","author_uid":"20066","time":"Dec 16, 2013 @ 12:37pm","epoch":1387197120,"text":"Looks interesting but the osx version doesn't start! :\/"},{"author_name":"ricklesauceur","author_uid":"31016","time":"Dec 16, 2013 @ 12:37pm","epoch":1387197120,"text":"Very cool concept ! Great graphics ! I like the mood of the game. It takes me a long time to realize that i needed to use my right mouse button to rise though."},{"author_name":"bodsey","author_uid":"3672","time":"Dec 16, 2013 @ 12:39pm","epoch":1387197240,"text":"Looks good ! Too bad there isn't at least a bit of sound"},{"author_name":"stephan_h","author_uid":"3707","time":"Dec 16, 2013 @ 12:48pm","epoch":1387197780,"text":"Great game. I like your graphics and the gameplay. Wonderful style.\r<br\/>Could be a wonderful experience too if it were not buggy and had some audio.\r<br\/>\r<br\/>Bugs:\r<br\/>- Talking to the first quest giver(?) seemed to initiate two dialogues at once which overlayed each other.\r<br\/>- Second play after death, the bottles in the tutorial did not take any damage.\r<br\/>Oh, and I did not like those bottles mixing with real enemies in the first fight. (Perhaps also a bug?)"},{"author_name":"Gravedrinker","author_uid":"30549","time":"Dec 16, 2013 @ 1:10pm","epoch":1387199100,"text":"Aha, I found it! You asked in the chat yesterday if the screenshot was making the game look interesting. It did, and I went looking for it.\r<br\/>\r<br\/>The artstyle is cool and everything looks exactly like you would expect it to in a western town. The characters I liked especially. The text progression seemed a little iffy, switching back and forth and sometimes misplacing the yes\/no symbols. Even though I aimed at bottles and bandits properly it was also really hard to hit things for no apparent reason. If this is intended, adding a little &quot;missed&quot; or something like that would surely help.\r<br\/>\r<br\/>The dialogue fit well and the theme was followed nicely."},{"author_name":"YellowLime","author_uid":"30054","time":"Dec 16, 2013 @ 1:21pm","epoch":1387199760,"text":"@Gravedrinker thanks a bunch! Now I gotta go play yours ;^)\r<br\/>I did intend that sometimes a shot wouldn't kill the enemy, and I guess it can be a bit offputting, but I needed to up the difficulty without adding more enemies :p\r<br\/>\r<br\/>@stephan_h I knew of both bugs, the latter one always happens\r<br\/>The talking bug I've also had, but don't know the exact repro conditions... I know that it doesn't happen if you wait patiently for the text :p\r<br\/>\r<br\/>@Linus Lindberg Sorry! :o The program I used (Construct 2) made the ports automatically, so maybe they have it buggy... I would have added a Web version but couldn't figure out the hosting."},{"author_name":"archaeometrician","author_uid":"27214","time":"Dec 16, 2013 @ 3:35pm","epoch":1387207800,"text":"Excellent work ! I love the art, the use of the theme is perfect. The gameplay mechanic is really interesting. Great job !"},{"author_name":"Daniel X. Moore","author_uid":"2816","time":"Dec 16, 2013 @ 5:36pm","epoch":1387215060,"text":"If this is a Construct 2 game can't you post a Web version?"},{"author_name":"GravityScore","author_uid":"28875","time":"Dec 16, 2013 @ 5:38pm","epoch":1387215180,"text":"Looks pretty but again reporting OSX version doesn't start. Console message: 17\/12\/2013 1:36:51.294 am Finder[171]: 8837325: Attempting to SIGCONT to pid #1158 failed, with errno=#3, or the process failed to actually start\r<br\/>\r<br\/>Using OSX 10.9 on a Retina Display Mac Book Pro, if that helps in any way."},{"author_name":"YellowLime","author_uid":"30054","time":"Dec 16, 2013 @ 5:57pm","epoch":1387216320,"text":"stephan_h: the mixing of both kinds of enemies on the last battle was on purpose, for variety. But maybe it lessens the seriousness of it...\r<br\/>\r<br\/>Daniel X. Moore, GravityScore: I'll upload a Web version when\/if I figure out how to do it :p"},{"author_name":"Gazpachogames","author_uid":"31148","time":"Dec 16, 2013 @ 6:01pm","epoch":1387216560,"text":"Looks good but with sound is very difficult play... :)"},{"author_name":"theholychicken","author_uid":"25095","time":"Dec 16, 2013 @ 6:10pm","epoch":1387217100,"text":"Loved the graphic style! \r<br\/>I got some glitches and I couldn't figure out where to aim as the bandits don't seem to die when I shoot them, and sometimes die without me clicking anything.\r<br\/>But the game is awesome once those are fixed!"},{"author_name":"Team-KwaKwa","author_uid":"32076","time":"Dec 16, 2013 @ 8:20pm","epoch":1387224900,"text":"The idea of using the mouse was good. There's no sound at all and there were bugs with UI when I click on the character. Fight system is intersting."},{"author_name":"rnlf","author_uid":"30930","time":"Dec 16, 2013 @ 8:24pm","epoch":1387225140,"text":"Quite a difficult game. After dying ten times in the first (?) fire fight, I gave up. But I like your art style and the western theme is nicely done.\r<br\/>\r<br\/>Two minor points:\r<br\/>* It is quite exhausting to run all the way through town every time you die (but maybe that's wanted).\r<br\/>* One time the bandits in the house stood still for about 30 seconds, I even thought, the game had crashed. If there is some random timing interval, you might want to set a maximum value to it or something."},{"author_name":"multikorv","author_uid":"8028","time":"Dec 16, 2013 @ 8:24pm","epoch":1387225140,"text":"Seems a bit sluggish and hard to tell if you interacted sometimes. I like the graphic style! Some sound would really bump it up a bit."},{"author_name":"ShellfishGames","author_uid":"23164","time":"Dec 17, 2013 @ 10:38am","epoch":1387276380,"text":"Interesting style and concept. It just lacked a little feedback, I never knew if I hit somebody, and if not, why. Because I always died without defeating any of the bandits. =\/"},{"author_name":"GBolt","author_uid":"29455","time":"Dec 17, 2013 @ 2:36pm","epoch":1387290660,"text":"Funny idea, though the controls are a bit wonky."},{"author_name":"supremefist","author_uid":"6395","time":"Dec 18, 2013 @ 10:40am","epoch":1387362900,"text":"Pretty good idea and graphics!  Very difficult to play, however!"},{"author_name":"rxi","author_uid":"16007","time":"Dec 18, 2013 @ 2:07pm","epoch":1387375320,"text":"Had a bit of trouble at the start with the glitches, but once I came back to the description and read how to avoid them it became a bit easier... though.. still quite glitchy.\r<br\/>\r<br\/>The use of theme was excellent, and the aesthetic seemed to work well, though my guy seemed to lose his arms when he walked. I liked the mechanic of the combat, it felt challenging and quite original.\r<br\/>\r<br\/>I unfortunately died in the salon and wasn't able to make it past there despite doing the &quot;side quests&quot; before. The penalty for dying in the salon -- having to start from the very beginning -- felt a little too harsh for me to retry more than once, so I unfortunately gave up after dying the second time.\r<br\/>\r<br\/>Good effort overall."},{"author_name":"fysx","author_uid":"10726","time":"Dec 19, 2013 @ 8:41pm","epoch":1387485360,"text":"The walking animation is very good. It could use some arm swinging, but apart from that really good timing and nice squash an stretch!\r<br\/>\r<br\/>It wasn't clear to me that one could click the speech baloons. At first I thougth this would be an unfinished feature. Maybe a exclamation mark would have hinted that there is more.\r<br\/>\r<br\/>Also a bitmap font would have fit the overall style.\r<br\/>\r<br\/>The last fight is very tough. Unfortunately I wasn't able to win. Even with the 200 health upgrade :(\r<br\/>\r<br\/>P.S.: Thanks for the reported bug in my game. Great spotting!"},{"author_name":"HeyChinaski","author_uid":"11211","time":"Dec 23, 2013 @ 10:36pm","epoch":1387837860,"text":"Love the black and white low res pixels. Nice work on the animmation too."}],"images":["ld28\/30054-17612b622bef20d1f6c9118c00e2c2ad.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/todg1evjlbdjtj3\/onebulletonechance_win32.rar","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/86jtneic2zdbkng\/onebulletonechance_html.zip","text":"HTML"},{"url":"https:\/\/www.dropbox.com\/s\/z15bd8xfhg38iw1\/onebulletonechance_linux32.rar","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/p3kzujs62txgmlq\/OBOC%20Source.rar","text":"Source (Construct 2)"}],"metadata":{"g_key":"22023","g_author":"30054","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"22052","g_title":"One Bullet, One Chance","g_status":"UCHK1","g_place":"539","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/30054-shot0.png-eq-900-500.jpg"],"text":"A game set in the Wild West, with a little bit of point-and-click, and a little bit of shooting.\r\nIt doesn't have any sound or music.\r\n\r\nPoint and click:\r\nLeft-click\r\n\r\nShooting:\r\nHold right-click to get out of cover\r\nLeft click(out of cover): Shoot\r\nLeft click(in cover): Reload\r\n\r\nHitting enemies:\r\nYou can only hit them when they're not covered (and they might not die from one shot (random damage))!\r\n\r\nKnown bugs:\r\n#1- In a dialog, if you click when not prompted, you might have overlapping\/repeating dialog.\r\n#2- Enemies might show a shooting animation just after you kill them, and stand still, but they are actually dead.\r\n#3- After you die once, the enemies will not attack anymore. To fix this, refresh\/restart.\r\n#4- If you place the cursor right, you might hit many uncovered enemies at once (I won't count it as cheating ;y but beware bug #5)\r\n#5- If you do the above, the game might not correctly detect when the fight is over (shooting at the dead enemies might fix this)\r\n\r\nPlease play in full-screen or full-window!\r\n\r\nEdit: Put up an HTML download that should work for Mac users, please tell me if it does (or doesn't)!","title":"One Bullet, One Chance"}