Junktion by Kohijin
Welcome to the world of Junktion!
You are half automat/half human engineer number 3333.
You are assigned to an experimental reactor in siberia.
In Junktion you have to flee out of the experimental reactor laboratory
while only being able to either hear or see. The facility
is packed full with radioactive anomalies, unable to be
detected by your vision... but your audio reception
seems to pick up the strong interference caused by the radiation.
Observe your enviroment and listen well to survive.
Headphones are highly recomended.
Junktion is a suspense game by Sven Larsen and David Satzinger.
Sound and music was designed by "Strobolyth"
Graphic design by Max Pohlenz.
Testing by Erik Jesse
www.kohijin.org
davidsatzinger.carbonmade.com
www.soundcloud.com/strobolyh
motomax.de
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You are half automat/half human engineer number 3333.
You are assigned to an experimental reactor in siberia.
In Junktion you have to flee out of the experimental reactor laboratory
while only being able to either hear or see. The facility
is packed full with radioactive anomalies, unable to be
detected by your vision... but your audio reception
seems to pick up the strong interference caused by the radiation.
Observe your enviroment and listen well to survive.
Headphones are highly recomended.
Junktion is a suspense game by Sven Larsen and David Satzinger.
Sound and music was designed by "Strobolyth"
Graphic design by Max Pohlenz.
Testing by Erik Jesse
www.kohijin.org
davidsatzinger.carbonmade.com
www.soundcloud.com/strobolyh
motomax.de
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Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.48 | 112 |
| Audio(Jam) | 3.77 | 42 |
| Fun(Jam) | 2.73 | 317 |
| Graphics(Jam) | 3.85 | 126 |
| Humor(Jam) | 2.17 | 311 |
| Innovation(Jam) | 3.56 | 57 |
| Mood(Jam) | 3.93 | 26 |
| Theme(Jam) | 3.43 | 84 |
I couldn't understang where I must go.
Good job however! ;)
Also, I am playing it like Penumbra... Not knowing what's going to happen(very depressing). You really feel the adrealine, I kept my breath sometimes. Radiation is a very good enemy to have. You really feel the pressure: "I must get the hell outta here! Otherwise I'll become a dramatic potato-zombie or something(no, not really)!"! It's not to easy, but not to hard I think. I have always wanted to make a game this-style one day, and this is a good inspiration. Not that I am going to make one soon, but yeah.
That's all.
Anyway, graphically this game is superb! Great job :)
My biggest gripe was the audio feedback for the radiation. It didn't feel very intuitive, at some points I would hear a very obvious "you're gonna die" sound" and walk right through it with no problem, and at other points I would barely hear anything, take a step, and then I was dead. If the feedback / audio cues were a bit more consistent and had a more prominent "fade in/out" effect I think it could really help the overall gameplay experience.
Aside from that it was great and I enjoyed playing it, I made it to the end (that last room was a pain)! Would love to see this developed a bit further!