TabulaQuondam by monkeymad2

[raw]
made by monkeymad2 for LD28 (COMPO)
Tabula - board, plaque, tablet, plank, picture, map
Quondam - Once

You're in a desert hunting treasure, but you only get one chance to look at the map and attempt to draw a copy within 60 seconds before you're thrown out into the wilderness to fend for yourself with only your crude drawing as reference.

Has only been tested in Chrome.

You'll get a kick from the "Tweet" feature at the end.

Used the following:
Tech: HTML5 Canvas, CSS, Javascript & jQuery
Images: Pixelmator
Code: Sublime Text 2
Debugging: Chrome
Music: http://www.earslap.com/projectslab/otomata

Ratings

Coolness 44% 1217
Overall 2.96 539
Audio 2.55 486
Fun 2.22 886
Graphics 2.78 575
Innovation 3.52 142
Mood 3.32 179
Theme 3.04 415

Feedback

Tanner
16. Dec 2013 · 14:49 UTC
I like the concept of drawing map.
hnjslater
17. Dec 2013 · 00:36 UTC
Really pretty, but I didn't really know what was going on. I saw a tree once. It was a nice tree.
sanojian
17. Dec 2013 · 17:53 UTC
Cool concept. Can't draw in Firefox but works in Chrome.
Lyje
18. Dec 2013 · 01:19 UTC
Great idea, very original. IMO your character moves slowly enough to verge on frustrating, but while the game is pretty difficult it's very rewarding to find the treasure. Feels like a real achievement!
ratboy2713
18. Dec 2013 · 01:57 UTC
I like the concept, but the character needs to move a lot faster. Though I assume this is the point, I wish there were more cues as to how far you've moved. I'm sure I walked right past my landmark because I couldn't tell if I was moving at all.
Switchbreak
20. Dec 2013 · 00:43 UTC
I found the treasure! That was a cool idea, would have been nicer if the map was more figurative so we could try to copy that on our map.
PlayHabit
20. Dec 2013 · 00:46 UTC
Going with what some others have said, I also felt the movement was too slow, and it was hard to use the landmarks to my advantage.

I love the map drawing concept. It gave me a bit of nostalgia of drawing maps in maze zones in 80s-90s adventure games. and that you save and upload the player maps so they can be used outside the game. I also thought the desert storm particles were great.

I won a few times just because I was close enough to use the distance counter: I managed to find the treasure in #TabulaQuondam by following my map http://i.imgur.com/JGM4bJ2.jpg
Moosefly
20. Dec 2013 · 00:46 UTC
The map drawing does not indeed work on Firefox (well, Pale Moon). Had to download Chrome to play it (the concept was really intriquing!).

Once inside the game, the map was pretty much useless. The fact that you could only see something like 6 meters to each of your sides horizontally, 5 meters vertically and move at a pace of <1m/s didn't really help the experience either.

Haven't been in a sandstorm, it might be somewhat true to real life now that I think about it :P.
Fervir
25. Dec 2013 · 05:31 UTC
This was a really cool idea for a game.
Drawing out a map was neat.
I enjoyed this, great job!
philhassey
31. Dec 2013 · 16:54 UTC
It'd probably be super helpful if the map showed where you were.
plancien
06. Jan 2014 · 14:41 UTC
+ an original and interesting idea.
+ nice animations
- character moves too slow
- sound is soon annoying