Flickeroid by rorycooke

[raw]
made by rorycooke for LD28 (COMPO)
My take on the theme is the you only get to see one enemy per frame, so games is full of flickering sprites - that is unless you collect the amazing 3D glasses.

All work is my own apart from the music, which was provided by my brother and the photo of the spaceman which is a royalty free image from the NASA website.

Ratings

Coolness 55% 3
Overall 2.83 633
Audio 2.62 456
Fun 2.39 802
Graphics 3.41 265
Humor 2.60 348
Innovation 2.78 584
Mood 2.79 477
Theme 3.07 403

Feedback

Split82
16. Dec 2013 路 10:13 UTC
Interesting visuals. I just find it very easy, because the creatures always go out from the same spot.
milugames
16. Dec 2013 路 10:23 UTC
Too easy to just stand there and shoot into one spot.

But visually and stylistically its brilliant! And what you chose to do with the theme is really interesting aswell.
Kettlecorn
16. Dec 2013 路 10:34 UTC
Cool visual style. It's super difficult if you try to stay near the center of the stage, but if you go up towards the upper right corner and camp it becomes incredibly easy.
馃帳 rorycooke
16. Dec 2013 路 10:39 UTC
Yeah you guys are right it's too easy. If I had got them to spawn from all 4 walls it would be more of a challenge.

I'm please you like the visuals :)
junt74
16. Dec 2013 路 10:40 UTC
HIDEO rules!
Great visual top down shooter.
"One enemy per frame" concept will be more effective if enemies have various movements.
Lizzip
16. Dec 2013 路 20:52 UTC
Nice graphics and music
lincore
17. Dec 2013 路 10:31 UTC
Nice game, just a bit too easy with enemies walking in line towards the player :~) I like the drum & bass loop but you should have made it yourself.
kyyrma
17. Dec 2013 路 10:31 UTC
Unfortunately there is zero challenge if you just sit in one spot and keep shooting at the doorway. The visual are nice though, but it would be better if the bullet sprites would also be affected by the scanlines.
olafsworld98
18. Dec 2013 路 04:24 UTC
it really sucks in a way that you do not w=know what to do
馃帳 rorycooke
18. Dec 2013 路 09:54 UTC
olafsworld98, what do you mean w=know what to do ?
Ditto
18. Dec 2013 路 10:08 UTC
Cool concept, too bad the enemies all spawn in the same spot, making it really easy once you find a safe spot to stand in. Also, what does the 3d glasses do? : P
馃帳 rorycooke
18. Dec 2013 路 10:11 UTC
3d glasses stop flickering, its a shame I didn't put more than one door in there :(
popogames
18. Dec 2013 路 10:24 UTC
Nice quick paced setup, the music surely adds to that.
SimianLogic
18. Dec 2013 路 22:54 UTC
Super interesting concept. You should add more gates (one on each side) and vary where the enemies spawn. I didn't like that the bullets bounced -- once I figured out I could rapid-fire I died more from my bullets than any of the monsters.
xrm0
19. Dec 2013 路 12:46 UTC
Very nice visual style, music and mood. But I just stood near the enemy spawn and kill 'em all
Inso
20. Dec 2013 路 07:12 UTC
Too easy, great graphics.
eskivor
21. Dec 2013 路 19:13 UTC
Nice game but, it's easy to camp.
Moosefly
22. Dec 2013 路 14:20 UTC
Really unique take on the theme, too bad the gameplay wasn't as interesting.
frogcheese
23. Dec 2013 路 18:57 UTC
Interesting idea, though it would be even better if all of the enemies didn't appear from the same spot. It would help to put crosshairs on the mouse position to make aiming easier, and something that I think would also be good is to have a different color for enemy bullets so they don't blend in with your own. All in all, I had some fun with it and it's definitely a take on the theme that I haven't seen anyone else think of so far :)
van noctar
27. Dec 2013 路 15:25 UTC
Very difficult ! But good! :D
Tex Killer
27. Dec 2013 路 17:01 UTC
It could be better if it were more challenging... As everyone said, you just keep shooting at the same spot and survive forever.