faif by Beavl

[raw]
made by Beavl for LD28 (JAM)
faif! - Battling with the odds.

INSTRUCTIONS
After choosing 5 adjacent tiles you only get one! So play wisely with the odds and kill your enemies before they kill you.

* Heart: +1 life
* Skull: -1 life
* Sword: +1 attack for every skull in the selection.

Now faif!

--

NOTE: We decided on fleshing out faif! We will be improving and uploading new versions of our weird battle game for players to enjoy it, test it and help us develop it even further! Check our post compo version and please use the comment section if you have any suggestion o want to share any feeling about it. Cheers everyone!

Ratings

Coolness 46% 1083
Overall(Jam) 3.43 125
Audio(Jam) 1.79 449
Fun(Jam) 3.31 118
Graphics(Jam) 3.00 328
Humor(Jam) 2.11 331
Innovation(Jam) 3.87 18
Mood(Jam) 2.60 376
Theme(Jam) 3.29 113

Feedback

code-11
17. Dec 2013 · 06:08 UTC
I really like this game. It took me a bit to 'get' it, even with the instructions (my fault not yours) but after I got it, I think its really fun. I can imagine this being really cool with some more features (1 or 2 more tiles types?). Awesome!
bitserum
17. Dec 2013 · 18:25 UTC
Awesome, it was not hard but luck was on my side. You could really extend to be a good game. Would play again. Good job.
JaJ
17. Dec 2013 · 20:48 UTC
Really nice! I don't think I've ever seen this combination of chance with puzzle elements before! Really cool!
Also a charming art style.
_zulli
17. Dec 2013 · 21:01 UTC
Cool game! I really like the way you used the theme to make something different! The graphics are great :)

I think that if you add more block types and develop the AI this would become an awesome game!
Great job :)
Volute
17. Dec 2013 · 21:21 UTC
Very interesting game mechanics, good job !
cobhc6
17. Dec 2013 · 21:34 UTC
Nice idea! unfortunately the sword stopped hurting my opponent at some point...
🎤 Beavl
17. Dec 2013 · 23:17 UTC
Sorry to hear that @cobhc6! Do you have any other data concerning when did it happen? (Throughout playtesting we did not encounter that bug, so thanks for the heads up. Any additional info would be much appreciated!).

And thank you all guys for your kind words. We are thinking about fleshing this out some time in the future (with new tiles, new mechanics to make the player play the odds and so!). Cheers!
🎤 Beavl
18. Dec 2013 · 01:59 UTC
@cobhc6 Take into account that getting a sword in a selection in which there is no skull is going to make 0 damage! (* Sword: +1 attack for every skull in the selection.) Cheers!
Monoquartz
18. Dec 2013 · 12:15 UTC
WOW ! I love this game !!! It's a very clever idea ! Really really cool :D
kcpunk666
19. Dec 2013 · 07:15 UTC
I really enjoy this. I like how I didn't have to read the description, but what was happening was obvious. That doesn't happen on accident. Plus it is a good concept. Good Job.
postmodestie
20. Dec 2013 · 11:47 UTC
As a Dungeon Raid fan i really dig this! Continuation would be appreciated!
🎤 Beavl
20. Dec 2013 · 11:55 UTC
@postmodestie: We are already on it! And yeah, we are dungeon raid fans as well! (in fact, it was one of our references when pitching the idea!). News coming really soon!
Xanjos
21. Dec 2013 · 00:24 UTC
Absolutely loved how you incorporated the theme into the game (pick 5, only 1 gets chosen) but by far my favourite mechanic was how attacking worked, adding another layer of risk/reward to your strategy. Also, this definitely needs to have a multiplayer versus mode.
Crowbeak
21. Dec 2013 · 12:40 UTC
I would love to see a post-compo version of this. It's pretty unique.
dearenot
21. Dec 2013 · 18:08 UTC
awesome mechanics, but randomizing should be faster, i think
🎤 Beavl
21. Dec 2013 · 19:43 UTC
Hey guys! Thanks for all the feedback! We will be uploading a post-compo version with lots of surprises and we are going to make some announcements on Monday, so stay tuned!
loxo
22. Dec 2013 · 19:18 UTC
Great game, but the post compo version with sound is much more fun. I like the unique concept and the dump AI :)
rnlf
23. Dec 2013 · 00:40 UTC
Really great idea for a game. I've never seen anything alike.
HeroesGrave
23. Dec 2013 · 20:35 UTC
Doesn't load for me.

Linux 64-bit with Firefox.
WhoaConstrictor
23. Dec 2013 · 21:53 UTC
Really fun game. Played for about half an hour. The post-compo version looks beautiful but the beeping/selection sound is a little obnoxious.
chardish
23. Dec 2013 · 22:02 UTC
Fun! I like the gambling mechanic even though it seems very very luck-based. Would like to see what a few weeks of balance could do to this game.
Benjamin
23. Dec 2013 · 22:24 UTC
clever idea but the random animation is abit chunky and long, maybe ligthing them in a specific order and slowind down animation cycle until it stop would work better.
In my game there was also too much heart we ended with 8+ hearts each. I think you can add some more tools in the final version.
Can't wait to see all the awesome thing you could find for Armor, potion, spell scroll etc.
and maybe character class enhancing some item effects ? :)

You did a nice job on theme implementation.
🎤 Beavl
23. Dec 2013 · 22:34 UTC
@WhoaConstrictor Thanks! Sound design needs more work, yeah. We will see what we come up to for the final version.

@chardish and @Benjamin: faif is a game in development, so we are going to try lots of things! First, we will work on balancing it adding some consumables between battles (you choose only one among others available) and more tile types!

Thanks all for the awesome feedback! And if you have any suggestion, feel free to make it!
Shaun Lebron
23. Dec 2013 · 22:49 UTC
The beep is hard on the ears. Though I don't like compelling gambling mechanics in games, I like the simple idea and the strategic managing of the board. The new visuals are great.
mcapraro
23. Dec 2013 · 22:50 UTC
i love the graphics. well done on the post compo version too, it's really lovely!
psc1997
23. Dec 2013 · 23:51 UTC
Cool game ;-)
I like it very much! :>
Harsay
24. Dec 2013 · 00:19 UTC
It needs multiplayer!
sorceress
24. Dec 2013 · 00:28 UTC
Interesting idea, but it becomes quite mindless once we figure out the optimal strategy: 5 hearts (whenever that appears, which is rare), else 3 daggers+2 skulls (which is always available).
🎤 Beavl
24. Dec 2013 · 00:40 UTC
@sorceress we are working on new tile types (some of them rare, scarce) and some consumables (you choose one by defeating an enemy) in order to add more strategy to the current game mechanics. The idea is for the player to minimize luck (nonetheless, luck is a key element in the general design).
ehtd
24. Dec 2013 · 01:42 UTC
It reminds me of tower of fortune from iOS. Maybe add a story to justify the opponents.
Benjamin
24. Dec 2013 · 01:46 UTC
can you upload the source ?
nka
24. Dec 2013 · 10:15 UTC
Very good battle system. I wonder how you came out with this.
nzgiije
24. Dec 2013 · 11:36 UTC
Nice game! Guys, deploy on android, pls!!!
Chinchilla
24. Dec 2013 · 11:42 UTC
Nice little puzzle game, the post-compo version is gorgeous!
BradleySmith
24. Dec 2013 · 14:22 UTC
Really neat simple little game here, love the clean cut visual art style in the post compo build - really cool seeing the iterative changes you've made when comparing the two versions. A lot of fun and polished nicely. Rated highly. :)
Atmospherium
24. Dec 2013 · 21:08 UTC
Really cool idea here. It took a few turns to really get what I was supposed to do, but once I got over the initial confusion, this was a lot of fun. There is a ton of potential for this game, and I can really see this developing into a much larger game for the mobile market. I played the post-compo version as well and it looks like you guys are heading in the right direction. Keep it up!
zkenshin
24. Dec 2013 · 21:16 UTC
Really neat mechanic. Nice job. :)
Pol
24. Dec 2013 · 21:22 UTC
Wow, the post-compo version is simply gorgeous ! I'm not such a fan of the mechanic however, It'd use some more strategy or tactic and less randomness...
Denis Chakarov
26. Dec 2013 · 08:03 UTC
Interesting concept. I wish there was a setting to skip the random-cycling animation.
jacklehamster
31. Dec 2013 · 08:32 UTC
A new interesting gameplay. I was a bit confused in the beginning, but got it after a few tries. The post-jam version looks good
rezoner
31. Dec 2013 · 14:57 UTC
Linux cannot into Unity web player.
ratboy2713
04. Jan 2014 · 15:51 UTC
A very nice little puzzle game. Really felt the missing sound effects.
Jeremias
04. Jan 2014 · 21:03 UTC
Quite simple but anyway an original concept. Keep fleshing it out, it will make a good casual game for mobile devices!
henrykun
05. Jan 2014 · 03:26 UTC
Nice idea,it would be cool to play it multiplayer in mobile devices, probably.
flatgub
05. Jan 2014 · 04:44 UTC
Very intereting concept
FrederickK
05. Jan 2014 · 09:06 UTC
I like the concept very much, but the problem is that is too much random
For me, the AI and me just got more and more HP each turn, so I think it would be endless. Would be nice if there was a way to "trap" the opponent, like each turn the board would have more and more skulls, or some ability or something like that.
Other than that, very polish! Good job!
Ludipe
05. Jan 2014 · 12:33 UTC
It's a nice concept, though too luck based for my taste. I experienced a couple of bugs and I think it needs some balance but it's quite fun. I'd like to see a multiplayer version.
JohnnySix
05. Jan 2014 · 13:42 UTC
Great puzzle concept, took a while to grasp which tiles I could click adjacent to the selected, but fun once you get it.

Really liked the simplicity of the game. :)
GFM
05. Jan 2014 · 17:18 UTC
First, about the compo version...
It's an nice, really innovative, idea.

But the post compo version... just... wow!
It's awesome!!
The art style of the game is so great and interesting! The small animation when selecting a tile and board moving when it's the adversary turn... And the sfx!
This game is getting really good!!
DangerPenguin
06. Jan 2014 · 16:09 UTC
I REALLY like this idea. Very fun, and a tad challenging hoping the random selection goes in your favor! Polish is all the jam version needs!