Dragon Child by fractoluminous
"You are so strong," he says. "Strong enough to understand the choice you'll have to make."
Twine story/game about choices, legends, relationships and loss.
Twine story/game about choices, legends, relationships and loss.
| Web | http://www.philome.la/fractoluminous/dragon-child/play |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=32149 |
Ratings
| Coolness | 47% | 1041 |
| Overall(Jam) | 3.12 | 253 |
| Fun(Jam) | 2.57 | 377 |
| Graphics(Jam) | 2.06 | 505 |
| Innovation(Jam) | 2.96 | 229 |
| Mood(Jam) | 3.52 | 91 |
| Theme(Jam) | 3.28 | 118 |
If I have a complaint, it's that the plot is very linear. That said, it's appropriate for this story. I just tend to expect more branching plots in Twine games.
I feel a bit depressed now. Can't decide whether it's because of the darkness of the story or because I'm jealous of your writing skill.
Found a typo: "recogonise".
SPOILER
So there's no way to get a happier ending? Harsh. Clever, though.
i'm not very fond of the grey parts, mostly it looks kind of cheap, and it detracts from the story a bit, though i like what you do with that part, narrative-wise.
all in all, a well told and powerful story.
I usually have a lot of trouble with Twine stories but this averted a lot of the issues I tend to have with Twine. I think the best thing about it was that it was simply constantly engaging as a story. A lot of Twine games I lose patience and just start clicking through to "get forward". This one I was enjoying the text enough to want to slow down and focus on it and also the relatively rare choices kind of stressed to me that clicking/choices wasn't really the point. But then when you DID give me a choice it felt like it really made use of what had come before (although I still don't think I know what I should have done to win, or why).
I may try this again later and try to win, I might leave it as is because the "bad ending" felt cathartic by itself.