Neon Fighters by Sparked99

[raw]
made by Sparked99 for LD35 (COMPO)
In Neon Fighters you battle it out in a super colorful quest to destroy your enemy and claim victory.

Utilize your various morphing units to annihilate your enemies spawning systems.

Beware, your enemies wish the same fate upon you and will seek your destruction without compassion or remorse.

Therefore, you must also defend your spawning systems.

Good luck, Have Fun!

For help on playing the game hit the button with a question mark in the main menu.

PS: For 28 points you can make an explosion by clicking on any enemy unit(excluding spawner).
Also there are hotkeys for making units (1-4) in accordance to their order of buttons left -> right.

Ratings

Coolness 50% 3
Overall 3.20 476
Audio 2.91 370
Fun 2.80 686
Graphics 2.72 622
Humor 2.74 276
Innovation 3.44 277
Mood 3.10 332
Theme 3.36 463

Feedback

mukult
18. Apr 2016 · 02:58 UTC
Good entry!! A mix of tower defense and action! :)
htspencer88
18. Apr 2016 · 03:12 UTC
Firstly, I really like the aesthetic, has a really retro 80's disco vibe to it!

I really like the idea of the game, but I feel the controls let it down. It's so close to a really tight, fun back and forth battle but my ability to get things done feels too clunky.

What I would like to see would be having spawners already be focused when the game starts as its really fast paced, WASD controls as well as the arrow keys and when moving up and down, have it skip to the next available spawner instead of just stopping.

I like the design very much, its gets easier to defend the less spawners you have but harder to attack. It feels like it could be a great tug of war style game if only I felt more in control.

Good job!
hugheth
18. Apr 2016 · 12:44 UTC
I'm a big fan of genre merging, this is great!
Baknik
19. Apr 2016 · 00:22 UTC
I appreciate the complexity you went for, but I could have used some better feedback for my actions. Maybe make it more clear how the units are interacting? I think a bit of animation could go a long way.
Foxtacy
19. Apr 2016 · 00:30 UTC
Yeah like, the idea is inovative and all but... the controls make this a very "clicky clicky" thingy, i guess if you change the control system, like idk maybe select with mouse left and put on some hotkeys to make the spawning go more fluid this would turn AWESOME!

Overall i really enjoyed the inovation ^_^ Well done!
Pixelaborate
22. Apr 2016 · 01:10 UTC
It really launches you into the heat of battle, and to be honest I still don't really understand how the game is played. I tried every type of unit and exploding the enemies by clicking them but I always ultimately ended up losing. Ended up feeling more like cookie clicker than a tower defense game, but that's not a bad thing :) I had fun