Pan-Dimensional Roboids by PapaGrimbles

[raw]
made by PapaGrimbles for LD28 (COMPO)
Roboids from another dimension are invading. You must gather enough energy to close their portals. Punch Roboids in the face while strategically moving your energy harvester and placing turrets.

Controls:
Click to move
Your robot attacks nearby enemies
Q - Stomp
W - Place Turret
E - Dash
R - Pick-up / Drop Energy harvester

Theme Usage: A shared healthbar between characters, 1 level, 1 enemy type, and 1 life.

Ratings

Coolness 45% 1141
Overall 3.18 354
Audio 2.72 396
Fun 3.26 245
Graphics 3.22 346
Humor 2.14 542
Innovation 2.95 475
Mood 2.62 602
Theme 2.41 764

Feedback

ParaPup
16. Dec 2013 · 03:42 UTC
Little unsure on how to win but still amazing job.
dylanwolf
16. Dec 2013 · 04:07 UTC
Took me a while to get a feel for what I was supposed to do, but once I figured out how/when to switch between harvesting energy/health/ammo it was really fun.

I like the graphics style--pixellated/retro without being too simple.
Zolmeister
16. Dec 2013 · 04:28 UTC
Pretty great concept, really like the animations too.
Fervir
16. Dec 2013 · 05:34 UTC
Really cool idea.
I like this game.
Nice animations.
I almost made it, got busted at 800.
xk
16. Dec 2013 · 08:02 UTC
Those sprites are adorable!
nicotuason
16. Dec 2013 · 10:02 UTC
Is it just me or does the sound of you punching robots make an awesome beat? Controls took a while to get used to but after that it's a fun game!
BraindeadGeo
16. Dec 2013 · 13:19 UTC
Graphics - ace, gameplay - ace, reall good game. Love the animation on the robots
henrykun
16. Dec 2013 · 14:13 UTC
This is awesome, a little bit difficult but very good idea and well implemented.
Fadobo
16. Dec 2013 · 14:21 UTC
Not sure about the theme but other than that a really great game!
Linus Lindberg
16. Dec 2013 · 15:54 UTC
Great graphics and solid gameplay! Good job! :)
Mnemusyne
16. Dec 2013 · 16:10 UTC
The graphics are nice but there is very little in terms of innovating and using the theme in a creative way.
occash
16. Dec 2013 · 17:58 UTC
I have fun! But text is very hard to read
BuKaneerz
16. Dec 2013 · 19:29 UTC
cool animation !
Christian S.
16. Dec 2013 · 20:52 UTC
Solid mechanics, fun!
Thommy
16. Dec 2013 · 22:56 UTC
The sprites have very nice animations.
Jupiter_Hadley
17. Dec 2013 · 02:17 UTC
Very cool graphics, I liked the use of theme. Good game! I included this game in my Ludum Dare Compilation series, if you'd like to check it out :) http://youtu.be/EqAXn91dGLM
DanielSnd
17. Dec 2013 · 02:37 UTC
Solid theme use and good graphics. Sometimes I found the enemies would bunch up by the module though.
Photon
17. Dec 2013 · 05:02 UTC
Pretty nice idea you got here. The combat is actually pretty creative, and was fun to mess around with. Unfortunately I found it to be a bit too slow; it takes a long time to get to 1000 energy, and the game started to feel kind of stale as a result as the gameplay isn't that terribly diverse. Pretty nifty nonetheless though. :)
JaymeeMak
17. Dec 2013 · 20:59 UTC
This is a pretty fun game, and a neat sort of blend between action and resource-management. The audiovisuals could use some polish, particularly the sound effects, and the game could use a lot more enemy and terrain variety, but the mechanics are interesting. This could be a solid prototype for something bigger!
Unept
18. Dec 2013 · 06:55 UTC
Love the concept. Very well polished considering the time. Loved the graphics too!
murilo
18. Dec 2013 · 17:47 UTC
I didn't really know what to do but it was fun! The smash animation looks great! Good job man!