Relec Hunter by geekguy100
This is Relec Hunter. You play as an astronaut trying to find relecs that allow him to shapeshift. Inspired by metroid, I wanted the main feature to be finding powerups to access new locations. Enjoy!
EDIT: The only thing I have changed is added in better pictures and a download for OSX and Linux. The app for OSX is located in the Contents/MacOS folder. Also added in the Source code. Also added in a WEBGL build!
Caution: Audio may be loud in WebGL build!
CONTROLS:
WSAD - Move
Left Mouse - Shoot
Space - Jump
E - Shapeshift
EDIT: The only thing I have changed is added in better pictures and a download for OSX and Linux. The app for OSX is located in the Contents/MacOS folder. Also added in the Source code. Also added in a WEBGL build!
Caution: Audio may be loud in WebGL build!
CONTROLS:
WSAD - Move
Left Mouse - Shoot
Space - Jump
E - Shapeshift
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 2.48 | 1130 |
| Audio(Jam) | 2.63 | 602 |
| Fun(Jam) | 2.35 | 1053 |
| Graphics(Jam) | 2.15 | 1045 |
| Humor(Jam) | 2.18 | 661 |
| Innovation(Jam) | 2.04 | 1097 |
| Mood(Jam) | 2.53 | 918 |
| Theme(Jam) | 2.44 | 1033 |
good! cause it sounded great :)
Well done!
It's also "relic", not "relec". And you don't need the pdb files when distributing the game.
As others said, some (even simple) animations would make wonders.
Interesting game. You spend time putting audio, that's cool.
The graphics were okay... The shape-shifting power-up trophies were pretty, but the ground tiles were a bit too harsh for eyes, probably due to the fact that it's always the same repeating itself. Some little variation and a change for the top tiles (a soft surface, you see what I mean ?...) could make it better.
The worms had a ok AI, however, once there one you, you can't jump (they're so heavy). You never mind the 10 health points, if your in a hole, you're doomed.
The shape-shifting was used to open doors... But only to open doors (or maybe pass under low ceiling). The really felt like "keys" more than "powers", which is sad. The shapes could have done something "more" (I think).
I also had a bug : once I got the triangle, I tried to get back a the beginning. However, I jumped against the wall and zblam I was inside it. A worm was over me (and I still took damage although I was below ground), so I moved to the left and... I fell into nothingness... For eternity (poor astronaut).
So that really sucks... Maybe you could check that is the player's y position is close enough to -infinity (like -4), you could reappear over the ground? That was too much for me I stopped the game there, I didn't want to redo the beginning.
The game felt a little slow. Some passages where just too long and nothing happened. I think you tried to make too bigs maps with just too few mechanics.
I'm done talking. So good job, good luck for your next work.