Orbit by TwitchSeventeen

[raw]
made by TwitchSeventeen for LD28 (COMPO)
Arrow keys to move and space to interact with objects.

Ratings

Coolness 28% 1479
Overall 2.88 603
Fun 2.59 684
Graphics 2.53 696
Innovation 2.67 648
Mood 3.07 302
Theme 2.65 618

Feedback

ashen
15. Dec 2013 · 18:42 UTC
I like the setting and ideas. Good level design, I failed about one step before getting into the module! Will have to try that again.
Ako
16. Dec 2013 · 05:21 UTC
This was great! You should keep working on this after the jam. It could use a counter for the number of fuel packs you have picked up and a count down to the meteor hit. I was actually really stressed during re-entry! ;) Am I gonna make it??? Yes!!! I did die the first time though. So impressive! My entry is so simple but I'm new to coding and did what I could. I'm using C2 also so I'll see you on the Scirra forums! Congrats!!!
mutuware
16. Dec 2013 · 17:36 UTC
Nice atmosphere on the re-entry section!
SecondDimension
17. Dec 2013 · 14:05 UTC
I enjoyed exploring the space station, well done on your game
foumart
17. Dec 2013 · 15:19 UTC
Hi, nice sci-fi mood you got here. Looks like I landed well and survived the incident. If you're interested please check my entry too, we share kind of similar themes.
Kyatric
17. Dec 2013 · 21:22 UTC
This worked better in Chrome than Firefox, I don't know why, but Firefox did not display the text.

I do agree that a counter on the number of tanks we have collected would have been a plus.

Congratulation on making a game in the time constraint of the LD ;)
Xeke_Death
17. Dec 2013 · 23:30 UTC
Nice work, I liked the tweening between movement directions rather than snapping... I died fairly quickly on the reentry part, as I didn't know where I was supposed to be facing, and it kept jumping really far away from down - which is where I assumed it was supposed to be...
Kyatric
18. Dec 2013 · 01:10 UTC
Just to notify, the text display is either a C2 bug, either a FF bug on Win7, not something related to the coding of this game itself.
zatyka
19. Dec 2013 · 00:29 UTC
I always like interactive stories. I was hoping the story would carry on a bit longer. A couple suggestions:

Having to click to hide the dialog box took away from the gameplay. I'd suggest changing it to a keyboard key.
When the ship was falling and changing angles, its movements were jagged. I'd suggest tweening the movements. The lerp() expressions is a quick solution.

Congratulations on participating. I hope to see you in LD29.
Crabman
23. Dec 2013 · 16:18 UTC
A bit more audiovisual feedback would be nice, but I suppose that's due to the time constraints. :) Worked fine for me in FF 26 btw.
Grafter
01. Jan 2014 · 21:04 UTC
Enjoyed playing it! Good Game, well done!