The Outsider by Cake_Catastrophe
Fly around the inside of a shape-shifting tesseract which is procedurally generated around you in real time and populated by cube-y monster.
It's sort of like flying the spaceship from Descent around the set of the film Cube.
NOTE: For fullscreen standalone version, set resolution to desktop resolution or UI will break.
HINTS:
- Follow the objective marker! This may not be clear, but that's what you're meant to do. Of course, sometimes the dungeon layout doesn't make it easy.
- Flying back and forth between rooms will cause the rooms to re-roll their exits. Sometimes you may get stuck and need to backtrack a little.
- You can dash in any direction using the right mouse button while moving
- The dash also has a bonus feature - for a few frames right in the middle of the dash (around half-way on the bar!) you actually absorb damage. This is the only way to heal and can allow you to recover from bad situations if done right.
- You can finish the dungeon as soon as you have destroy 1 core (objective marker!). When you destroy a core, all other enemies in the room also die so go all out on them!
- If you can destroy 3 cores before leaving however, there's a secret section!
- The game may be ungodly hard because I have played it too much over the last 48hrs that I can no longer gauge the difficulty.
- Oh there's a deadly wall of deadly fire that acts as a time limit. If you see it, you're probably going the wrong way.
KNOWN ISSUES:
- UI: If you're playing the download version full screen, be sure to set it to the native resolution of your monitor otherwise the GUI goes nuts. I think it's a unity bug? At any rate I couldn't fix it.
- It's possible to get stuck! Sorry. Sometimes something goes a bit funny - I think it's to do with what room the game thinks your in being wrong. Anyway, it's not frequent, but common enough that I'm sure people will get it and be sad. I meant to fix this or at least botch in something so the rooms re-roll their exits if you've been in them too long (ie, most likely stuck) but I'm tired and I want to sleep now.
- The game is probably too hard?
Look, I drew a spaceship!
It's sort of like flying the spaceship from Descent around the set of the film Cube.
NOTE: For fullscreen standalone version, set resolution to desktop resolution or UI will break.
HINTS:
- Follow the objective marker! This may not be clear, but that's what you're meant to do. Of course, sometimes the dungeon layout doesn't make it easy.
- Flying back and forth between rooms will cause the rooms to re-roll their exits. Sometimes you may get stuck and need to backtrack a little.
- You can dash in any direction using the right mouse button while moving
- The dash also has a bonus feature - for a few frames right in the middle of the dash (around half-way on the bar!) you actually absorb damage. This is the only way to heal and can allow you to recover from bad situations if done right.
- You can finish the dungeon as soon as you have destroy 1 core (objective marker!). When you destroy a core, all other enemies in the room also die so go all out on them!
- If you can destroy 3 cores before leaving however, there's a secret section!
- The game may be ungodly hard because I have played it too much over the last 48hrs that I can no longer gauge the difficulty.
- Oh there's a deadly wall of deadly fire that acts as a time limit. If you see it, you're probably going the wrong way.
KNOWN ISSUES:
- UI: If you're playing the download version full screen, be sure to set it to the native resolution of your monitor otherwise the GUI goes nuts. I think it's a unity bug? At any rate I couldn't fix it.
- It's possible to get stuck! Sorry. Sometimes something goes a bit funny - I think it's to do with what room the game thinks your in being wrong. Anyway, it's not frequent, but common enough that I'm sure people will get it and be sad. I meant to fix this or at least botch in something so the rooms re-roll their exits if you've been in them too long (ie, most likely stuck) but I'm tired and I want to sleep now.
- The game is probably too hard?
Look, I drew a spaceship!
Ratings
| Coolness | 14% | 2155 |
| Overall | 3.19 | 489 |
| Audio | 3.10 | 286 |
| Fun | 3.24 | 400 |
| Graphics | 3.67 | 184 |
| Humor | 2.19 | 468 |
| Innovation | 3.05 | 507 |
| Mood | 3.20 | 282 |
| Theme | 2.52 | 857 |
Great work!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description