Burnt Out by dremelofdeath

[raw]
made by dremelofdeath for LD28 (JAM)
Once legendary ghost relic hunter David Burns has hit hard times. Strapped for cash, and losing credibility from a less and less superstitious public, David has hit hard times. Forced to more remote areas in search of a true haunted house which he can explore, he is almost out of fuel. Help David explore one final mansion to find some lucrative relics before he finally burns out. This one may actually be the real deal...

David has only one match. Turn it on with SPACE, and use the arrow keys to control him. But beware, once that match burns out, David will be left in the dark with the ghosts!

Ratings

Coolness 62% 3
Overall(Jam) 3.25 196
Audio(Jam) 3.39 114
Fun(Jam) 2.81 279
Graphics(Jam) 3.63 167
Humor(Jam) 2.00 363
Innovation(Jam) 3.00 214
Mood(Jam) 3.55 81
Theme(Jam) 3.48 78

Feedback

nikev
17. Dec 2013 · 03:56 UTC
I really liked the environment art.
StoneMonkeyStudios
17. Dec 2013 · 03:56 UTC
Game didn't run - error on kong reads:

(null):[There was a problem binding to the shared object data from FIxSave.]
ChuiGum
17. Dec 2013 · 03:58 UTC
Very nice graphics! Looks great!
01rafael
17. Dec 2013 · 03:59 UTC
Nice graphics and sound.
uRLgR3y
17. Dec 2013 · 04:04 UTC
I really enjoyed playing your game. All the graphics of the enemies animated beautifully.
zkenshin
18. Dec 2013 · 02:20 UTC
Neat idea (:
afterisk
18. Dec 2013 · 02:23 UTC
great level design and atmoshphere!
netguy204
18. Dec 2013 · 03:17 UTC
Lots of points for graphics and audio (though my heartbeat did sound like a geiger counter). The art was really pretty great and you did a good job of establishing the mood.

Not sure how this relates to the theme and I didn't think collecting goodies in the dark (or with finite timed light) ended up being much fun. There wasn't really a sense of progress.
hamster_mk_4
18. Dec 2013 · 03:38 UTC
Part way through I got the the game name pun. It might be the lack of sleep but I found it hilarious. Also I really like how you handled the lighting in this game.
Kyle Mac
18. Dec 2013 · 03:46 UTC
The lighting effects are very nice.
kbake
18. Dec 2013 · 06:59 UTC
Wow, nice graphics and audio! I really liked the shadow effects too, looked really slick. I was a little confused as to what I needed to do at first, but I got the hang of it after a little bit. Oh and I liked how you implemented your pictures as the paintings (well, I'm assuming they were your pictures!). Good job!
Jejeboy
18. Dec 2013 · 07:10 UTC
Cool lighting and paintings.
popogames
18. Dec 2013 · 07:30 UTC
That was scary! Nice YOGO mechanic as well. Overall quite a fun game.
louis.denizet
18. Dec 2013 · 07:31 UTC
Nice ^^ bit lack of informations I think ;)
ocathalain
18. Dec 2013 · 07:33 UTC
Really interesting little game. I really liked some ideas, especially the heart monitor instead of the typical HP.
juaxix
18. Dec 2013 · 11:09 UTC
Hey, I have added a Windows version of the game ;)
Your game looks right, kinda hard to complete for me.
Korwegian
18. Dec 2013 · 21:47 UTC
This may be the one game I've played that made the one match idea work. Great Job!
GarethIW
20. Dec 2013 · 11:40 UTC
I liked the one match idea, and the HUD items were pretty novel. Game was good.
2HitAdam
23. Dec 2013 · 07:28 UTC
Real nice graphics and atmosphere, lighting was well done. Only thing I can say is I didn't have much of an idea why I was collecting this stuff or whether or not there was a way to win. Oh, and maybe a lighter with fuel would have been better -- matches don't really work that way :p
csanyk
02. Jan 2014 · 04:58 UTC
Well done. I expected the ghosts and things to be more dangerous somehow -- it didn't seem like colliding with them did anything bad, except make the edges of the screen glow red. The graphical effects such as blur and lighting are superb for a web game. And I liked that the music would trigger according to what was happening in the game. Well done!