Cliff Shift by Drury
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The objective is to jump over the cliff.
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CONTROLS:
WASD - Drive
MOUSE - Look around
SPACEBAR - Plane mode
R - Restart
ESC - Pause
Have you ever dreamed of having an out-of-body experience in the middle of a postapocalyptic desert, driving a miniature shapeshifting hovercar below on the run from rabid raiders while simultanously being low on gas and collecting fuel cells that your car runs on, but having a convenient environmental hazard nearby to help you out of the sticky situation?
Boy I have no idea what you were on, but I'd certainly want some.
------------------------------------------------------------------------
UPDATE:
I have figured out what you were on and made adequate changes. Introducing
Cliff Shift 4/20/2016
-Buffed armor by 100%
Now you should be able to win the game under effects of your favorite recreational drug.
Coded by me, with graphics by Googer
Music by Snijboer (https://soundcloud.com/snijboer)
The objective is to jump over the cliff.
-
CONTROLS:
WASD - Drive
MOUSE - Look around
SPACEBAR - Plane mode
R - Restart
ESC - Pause
Have you ever dreamed of having an out-of-body experience in the middle of a postapocalyptic desert, driving a miniature shapeshifting hovercar below on the run from rabid raiders while simultanously being low on gas and collecting fuel cells that your car runs on, but having a convenient environmental hazard nearby to help you out of the sticky situation?
Boy I have no idea what you were on, but I'd certainly want some.
------------------------------------------------------------------------
UPDATE:
I have figured out what you were on and made adequate changes. Introducing
Cliff Shift 4/20/2016
-Buffed armor by 100%
Now you should be able to win the game under effects of your favorite recreational drug.
Coded by me, with graphics by Googer
Music by Snijboer (https://soundcloud.com/snijboer)
Ratings
| Coolness | 45% | 1350 |
| Overall(Jam) | 3.26 | 524 |
| Audio(Jam) | 3.61 | 170 |
| Fun(Jam) | 3.43 | 272 |
| Graphics(Jam) | 3.26 | 574 |
| Humor(Jam) | 3.26 | 196 |
| Innovation(Jam) | 3.04 | 555 |
| Mood(Jam) | 3.45 | 279 |
| Theme(Jam) | 2.83 | 869 |
I think an objective presented early on, as well as making the other side of the cliff more visible would have dramatically improved my experience. The driving felt pretty good, and there's a sense of rhythm behind collecting fuel cells. The AI could be a little more nicer though (or decrease the number of enemies).
Also, you should tell people the objective, because if I didn't hear the streamer explain it, I would have had no idea how to play! Or alternatively, you can add feedback into the game, such as a jet engine smoke and it slows down and fades when you run out of fuel, and also a out of fuel beep.. maybe.
The idea with the camera was that you look out for dangers, but it seems it doesn't sit well with first-timers. Generally, the game is full of things that don't sit well with first-timers.
Noted for upcoming ludum dares: No weird mechanics.
Great visuals and audio.
Actually the only thing I wanted was for you to take your fun sense of humor and apply it to the game itself more.
Anyway, really enjoyed this.
The music's really good and the atmosphere is well done. The graphical style is pretty neat, lots of nice particles all over the place and nicely done sprites.
Making the AI more predictable so the player could figure out a way to actually avoid them more easily would go a long way to help this entry.
Plane was even harder since it does eat all the fuel instantly.
Extra props for the Linux version!